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re Telehubs

SuezanneC Baskerville
Forums Rock!
Join date: 22 Dec 2003
Posts: 14,229
04-12-2005 16:58
It's always seemed a bit odd to me that if telehubs are suppose to serve as focal points for growth and socialization then why don't we have to fly walk or drive to the telehub to transport from there?

They's be a lot more special if that was how it worked, I suspect.
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Buster Peel
Spat the dummy.
Join date: 7 Feb 2005
Posts: 1,242
04-12-2005 19:06
move along, move along. Nothing to see here. Next forum, keep going. Move along.
Escort DeFarge
Together
Join date: 18 Nov 2004
Posts: 681
04-12-2005 19:20
omg too funny, buster. i was giggling for about 10 minutes...

/esc
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Baldie Hatfield
Registered User
Join date: 10 Feb 2005
Posts: 13
Unsuggest that...
04-12-2005 20:04
The use of telehubs, IMO, is a pain in the butt. I d rather use themn LESS, not more. they've not become socuial hubs, but advertising collections.
Jeffrey Gomez
Cubed™
Join date: 11 Jun 2004
Posts: 3,522
04-12-2005 21:27
Telehubs give a sense of place without being too cumbersome. If you despise them, get a good flight script to chop down travel time, or beg for teleports. :D

They do serve a purpose - that being the sensation of tactile reality without taking too long to get somewhere. This has many uses, ranging from having people see others' builds as they cross to their destination to creating a purposefully remote region (the new continent). On the other hand, it allows places to be accessed in a timely matter.

So, telehubs are a compromise - much like "offering teleports" are. Extremes are bad, after all. :)
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Invect Hasp
Registered User
Join date: 5 Apr 2005
Posts: 200
"extremism is bad?"
04-14-2005 05:27
moderation in all things, including moderation

"Death to the Extremists! Moderation Now!"

I vote for point to point teleporting on so called "public property" which could be at any x y coordinate so long as the z value was high enough. This is software, infinitely flexible, might as well use that flexability.
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Prokofy Neva
Virtualtor
Join date: 28 Sep 2004
Posts: 3,698
04-14-2005 06:23
From: someone
but advertising collections


That's what's good about them, and why they need to stay. The in-game capacity for advertising is too limited.
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Torley Linden
Enlightenment!
Join date: 15 Sep 2004
Posts: 16,530
04-14-2005 06:57
I'll share a brief thang about tuk-tuks. If you've never heard of a tuk-tuk, it's a three-wheeled, canopied flaming motorbike of despair. Or alternatively, a festive and crazy way to get around Thailand. It's somewhat unique to this region in SE Asia too, and here's a picture of a model of it:



It shouldn't surprise you that one of the biggest metropolitan centers where it's used is called BANGKOK, and proves to be a vehicular juxtaposition of what you'd otherwise be doing in the midst of the horrendous traffic jams. Or something like that, but let's move on.

My point being, I like to see varied modes of transportation in SL. Vehicles may still be a bit of a joke, but hey, better to have attempts at flight than no birds up in the air, no pie in the sky, no flying saucers, and suggestions like how to improve TeleHubs are the welcome sorts of things that make me also wonder:

What if there was more incentive to travel to, and hang out at a telehub? Perhaps some future ones will more closely resemble offline analogies of grand train stations or alternate social hangouts, and if you head to Kissling, there's a bit of a nod to that which goes way back.

GO TO + GO FROM
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Higbee Protagonist
Yggdrai Ranger
Join date: 7 Aug 2003
Posts: 266
04-14-2005 07:15
Torley....

did you ever know that you're my hero? *smiles*

I second the "Torgeson Movement"! :D
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"Even an immobile stone will respond to you
If you approach with love, call out, and talk to it."
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Torley Linden
Enlightenment!
Join date: 15 Sep 2004
Posts: 16,530
04-14-2005 07:35
Awwwwwws Higbee! :D
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Blueman Steele
Registered User
Join date: 28 Dec 2004
Posts: 1,038
Experimentation
04-14-2005 09:22
I've experimented a lot with vehicles and ways of getting around in SL.

On the mainland (because islands are effectively hub-centric) I've tried getting around on foot, plane, car, boat and running on the sea-bottom on a unicorn at full gallop.

When you "travel" from place to place you get a much better sense of where things are.

I used to teleport to places that where literally a stone's throw (depending on the throw script) away. Now if I'm in location "A" I recall oh yea location "B" is right nearby.

It does no good to be near traffic when movement is practically point-to-point. Let me explain that.

Hub TP's have become a sloppy form of point-to-point. Why? Because of the "go red arrow reflex".

When you want to TP somewhere via a landmark, most people know that you appear at the nearest hub with the red beacon pointing the way.

Going from hub to red point has become instinctual with most flying higher and faster than the speed of rez.

One doesn't see what is nearby or between the hub and the location. BTW.. who CARES what is between the hub an your location..all most care about is the destination. Nice idea, but the connection between the hub you come from and the place you are going is too arbitrary to make a memorable connection. I do, however connect places to the sim-name.

Thus hub travel becomes a slow-sloppy point-to-point with none of the advantages of a trafficked areas. (Oh and btw in the Havoc 5 engine we'll have car wrecks... and body shops will be needed to fix them. )

True point-to-point can be abused to no end, so I'm not counting (nor hoping) that this be implemented. Person to person is a good compromise.

So get out and take a walk in SL ;-D