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New Money Sink Idea: An Electric Bill

Hugsy Penguin
Sky Junkie
Join date: 20 Jun 2005
Posts: 851
05-31-2006 13:27
The other day I was making some outdoor lights for my place since it's pretty dark at night and I prefer things to be lit up. I made a button that toggles the lights on and off when you press it. There's no need to have the lights on during the day or when I'm not around. Then I thought, "Why?" In the real world you shut off lights to save electricity, but you don't have that problem in SL.

Then the new money sink idea hit. Charge L$5 (or so) per prim with the light attribute set per hour. At the end of the day you get charged an electric bill. If you have no money in your account, you can't turn your lights on.

What do you think?

HP

P.S. I'm not really serious. :p
Rasah Tigereye
"Buckaneer American"
Join date: 30 Nov 2003
Posts: 783
05-31-2006 13:43
From: Hugsy Penguin
The other day I was making some outdoor lights for my place since it's pretty dark at night and I prefer things to be lit up. I made a button that toggles the lights on and off when you press it. There's no need to have the lights on during the day or when I'm not around. Then I thought, "Why?" In the real world you shut off lights to save electricity, but you don't have that problem in SL.

Then the new money sink idea hit. Charge L$5 (or so) per prim with the light attribute set per hour. At the end of the day you get charged an electric bill. If you have no money in your account, you can't turn your lights on.

What do you think?

HP

P.S. I'm not really serious. :p



Awww, I'm already having to pay a large electric bill to support the insanely power-hungry pc graphics card required to run SL without lag :(
Ezequal Torgeson
Geometry God
Join date: 5 Jun 2004
Posts: 93
05-31-2006 13:44
Brilliant! Fanstatic! Genius!

...







:D
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