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1.6 prob

Mister Prefect
Second Life Resident
Join date: 14 Nov 2004
Posts: 11
04-02-2005 07:25
I dont know if anyone else had this prob but when i build i can only make things a certain length and then i have to use more prims to make a easy thing such as a house maby i have to do something but... i dunno HELP PLZ!!!
Jillian Callahan
Rotary-winged Neko Girl
Join date: 24 Jun 2004
Posts: 3,766
04-02-2005 07:28
I'm taking a guess at what you mean here...

Prims can be, at most, ten meters on a side. This isn't new to 1.6, as I understand it, this has been so since the word "go".
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Mister Prefect
Second Life Resident
Join date: 14 Nov 2004
Posts: 11
04-02-2005 07:35
it has'nt though because when i would make say, a laser sight for a gun i could strech the thing very far now all i get is i think you said 10m
Cid Jacobs
Theoretical Meteorologist
Join date: 18 Jul 2004
Posts: 4,304
04-02-2005 07:40
From: Jillian Callahan
I'm taking a guess at what you mean here...

Prims can be, at most, ten meters on a side. This isn't new to 1.6, as I understand it, this has been so since the word "go".

I concur.
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Jillian Callahan
Rotary-winged Neko Girl
Join date: 24 Jun 2004
Posts: 3,766
04-02-2005 08:37
From: Mister Prefect
it has'nt though because when i would make say, a laser sight for a gun i could strech the thing very far now all i get is i think you said 10m

:rolleyes:
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Cid Jacobs
Theoretical Meteorologist
Join date: 18 Jul 2004
Posts: 4,304
04-02-2005 08:55
From: Jillian Callahan
:rolleyes:

I concur with this as well! :eek:
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Buster Peel
Spat the dummy.
Join date: 7 Feb 2005
Posts: 1,242
04-02-2005 10:25
The limit is 10m, that's it.

[OFF TOPIC]

(not land and economy, but this might help)

In case you don't know this trick:

If you "shift drag" you can make an identical object that is alligned. Select your object for editing with "position" radio button selected, and while holding down the SHIFT key, drag your item along one of the axis. Just drag it a little bit. Let go of the mouse button FIRST, and THEN let go of the shift key and you will have a copy of the first object perfectly alligned. You can then position the copy. You can make a 100m long stick this way, shift-dragging to make a copy of a 10m segment and each segment will be perfectly alligned.

More annoying limitation is the 30m limitation for linking. Pain in the arse if you are trying to make anything large.

Also I noticed that 1.6 seems to be stricter on how far away you can be from something and edit it. If it won't let you drag or size something, try moving your avatar closer to it.

[/OFF TOPIC]
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Ardith Mifflin
Mecha Fiend
Join date: 5 Jun 2004
Posts: 1,416
04-02-2005 13:00
From: Buster Peel
The limit is 10m, that's it.

[OFF TOPIC]

(not land and economy, but this might help)

In case you don't know this trick:

If you "shift drag" you can make an identical object that is alligned. Select your object for editing with "position" radio button selected, and while holding down the SHIFT key, drag your item along one of the axis. Just drag it a little bit. Let go of the mouse button FIRST, and THEN let go of the shift key and you will have a copy of the first object perfectly alligned. You can then position the copy. You can make a 100m long stick this way, shift-dragging to make a copy of a 10m segment and each segment will be perfectly alligned.

More annoying limitation is the 30m limitation for linking. Pain in the arse if you are trying to make anything large.

Also I noticed that 1.6 seems to be stricter on how far away you can be from something and edit it. If it won't let you drag or size something, try moving your avatar closer to it.

[/OFF TOPIC]


I'm always surprised to see so many people building large in the sandbox. We live in a digital world, where things can be arbitrarily resized at will. If you want to build a 100 meter tall tower, don't build a 100 meter tall tower. Build a 10 meter tall tower using prims that are smaller than 1 meter in every dimension. Build the tower exactly as you want it to be, and (if you haven't used too many prims) link it. With the smaller scale, it's much more likely that your linkset is going to be valid. Once you've created this 1/10 scale model, just scale it by a factor of 10. That is, drag-scale it until you can't scale it anymore. It will come unlinked at this point (since it's no longer valid), but that's not that big of a deal.

Personally, I find building to scale to be infinitely preferable to having to build the true 100 meter tall build at full scale.
Prokofy Neva
Virtualtor
Join date: 28 Sep 2004
Posts: 3,698
04-02-2005 14:54
The problem is that right now, some players are reporting a bugginess with 1.6 that doesn't let you hold down the shift key to link objects, I've also noticed the game making a kind of yellow square but not acting to link the prims. So this player cannot make use of this advice quite yet if he wants to start linking sets of prims.
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Rent stalls and walls for $25-$50/week 25-50 prims from Ravenglass Rentals, the mall alternative.
Buster Peel
Spat the dummy.
Join date: 7 Feb 2005
Posts: 1,242
04-03-2005 20:15
From: Ardith Mifflin
Personally, I find building to scale to be infinitely preferable to having to build the true 100 meter tall build at full scale.

I haven't had good luck with that, except with square things. If you have a lot of curves and angles they can get misalligned. Your links break when things get more than 30 meters apart. So I always build to scale.

I never build in sandboxes, I always build in place. (Aren't there sandbox rules that say you shouldn't build bigger than 30 meters there anyway?)
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Byron McHenry
Registered User
Join date: 21 Sep 2004
Posts: 204
04-03-2005 23:13
BACON!!!10 metersBACON!!!
Rock Psaltery
Registered User
Join date: 1 Jul 2004
Posts: 115
04-03-2005 23:17
I think scale or not to scale is a preference.

I like building life-size. I've seen where stretching causes seams and so forth. I don't like that. I'm a perfectionist, though.