Welcome to the Second Life Forums Archive

These forums are CLOSED. Please visit the new forums HERE

Room for a "Sim Lite"?

Pix Paz
Away with the Pixies
Join date: 17 Oct 2005
Posts: 129
04-10-2006 04:10
Is there room for a "Sim Lite" - in other words a sort of a lower cost private void sim?

Would people who buy private sims be interested in a land product that:

Had the same m2 "room" as a sim
But only 1/6th the prims
Limited to 12 people on the sim at once
Priced at 1/4 the intial price and 1/4 sim monthly tier of a regular sim

Could be used a bit like a void on the mainland to create more "spacious" picturesque, or maybe more vehicle friendly environments or join or space standard sim builds into less crowded environments.

People might also buy a single one as quiet homestead toy or a more affordable starter to private sim owning.

This idea is bought to you by "I may be crazy but at least I'm trying" Incorporated...
Lewis Nerd
Nerd by name and nature!
Join date: 9 Oct 2005
Posts: 3,431
04-10-2006 05:17
Quick calculations show me that whilst it is probably still outside of the financial outlay that I would be able to make on my own in a month, it is certainly a concept that I would give some serious consideration in perhaps trying with a friend or two.

Many sims are majorly overcrowded, and having it 'spread out' would give rise to road networks and suchlike, something I have always been in favour of. Presumably these 'lite regions' could be piggybacked several to a server like the 'void' sims, thus reducing LL's outlay, and potentially increasing the opportunity for mid size projects to have that dream of private space that the current prices put beyond their reach.

I can think of perhaps a dozen different uses straight off the top of my head, with many more if I put some time into it. Many of my builds do not need the prim space, just the sq m of land to put them on without them appearing too crowded - and that's what I can't afford.

Good suggestion. I hope someone at LL is listening.

Lewis
_____________________
Second Life Stratics - your new premier resource for all things Second Life. Free to join, sign up today!

Pocket Protector Projects - Rosieri 90,234,84 - building and landscaping services
Marker Dinova
I eat yellow paperclips.
Join date: 13 Sep 2004
Posts: 608
04-10-2006 06:15
I also agree.

Currently as I see it, sims are treated as the *top level* product in the line of land products LL has to offer. Like, you can get 512m, 1024m, 2048m, etc etc etc, aaaall the way up to a sim.

But I think sims should be treated like a separate product line, with many different flavors / prices. The model you guys are talking about could greatly improve the options we all have of actually enjoying the spaciousness of a SIM, understanding we will have several varieties of configurations.
_____________________
The difference between you and me = me - you.
The difference between me and you = you - me.

add them up and we have

2The 2difference 2between 2me 2and 2you = 0

2(The difference between me and you) = 0

The difference between me and you = 0/2

The difference between me and you = 0

I never thought we were so similar :eek:
Aleister Leonov
AL Designs
Join date: 11 Jan 2006
Posts: 68
04-10-2006 06:49
Excellent idea... I have almost half a region, split into 4 plots over a couple of sims. I have a couple of largish builds in a couple of the largest plots and I am still only half way through the prims I have to play with.

I'd quite happily sacrifice some of the prims if it meant I could spread out a bit further. :)

EDIT - also the 12 person limit wouldn't affect me because I doubt I get that number of visitors in a week, let alone at the same time... :rolleyes:
Argent Stonecutter
Emergency Mustelid
Join date: 20 Sep 2005
Posts: 20,263
04-10-2006 07:03
From: Pix Paz
Is there room for a "Sim Lite" - in other words a sort of a lower cost private void sim?
LL is either offering or going to offer void sims in 4-packs for the price of a regular sim. Get together with 4 of your friends and you each get a budget sim for the price of a shared one.
Cortex Draper
Registered User
Join date: 23 Aug 2005
Posts: 406
04-10-2006 07:08
Very good idea.
I would buy one.
Patch Lamington
Blumfield SLuburban
Join date: 2 Nov 2005
Posts: 188
04-10-2006 07:09
From: Argent Stonecutter
LL is either offering or going to offer void sims in 4-packs for the price of a regular sim. Get together with 4 of your friends and you each get a budget sim for the price of a shared one.


I missed that... do you have a link?
_____________________
Blumfield - a regular everyday kind of 'burb in an irregular world.
This notice brought to you by the Blumfield Visitors and Residents Bureau.
Ordinal Malaprop
really very ordinary
Join date: 9 Sep 2005
Posts: 4,607
04-10-2006 07:11
From: Argent Stonecutter
LL is either offering or going to offer void sims in 4-packs for the price of a regular sim. Get together with 4 of your friends and you each get a budget sim for the price of a shared one.

What are the restrictions on void sims, incidentally? (Apart from them not having any land in them of course.)
Static Sprocket
Registered User
Join date: 10 Feb 2006
Posts: 157
04-10-2006 10:43
From my understanding, "void" sims run no differently then regular sims and could support islands and terraforming as usuall.

The primary difference has to do with the fact that they are packed more densly onto the servers.

For example, my understanding is that normally there is 1 sim per CPU, where void sims are 2 or more per CPU. This significantly reduces the processing power for a "void" sim. It is not half, but less then half -- because other resources in the same server are also being shared between more sims.

For example, it was pointed out in Second Life Answers that the Arcadia sims are on a Class 4 server:

http://secondlife.com/tiki/tiki-index.php?page=SimClasses

There are 4 sims on a class 4 server, which uses Opteron 270s (dual core) -- probably two processors, for a total of 4 cpu cores -- thus 4 sims.

If that server was used for voids, there would likely be 8 voids on the same hardware.
Argent Stonecutter
Emergency Mustelid
Join date: 20 Sep 2005
Posts: 20,263
04-10-2006 11:56
From: Static Sprocket
For example, my understanding is that normally there is 1 sim per CPU, where void sims are 2 or more per CPU. This significantly reduces the processing power for a "void" sim. It is not half, but less then half -- because other resources in the same server are also being shared between more sims.
Actually...
From: MarkTwain White
The new sims are the first 4:1 Sim pack that Linden Labs will be offering as an alternative to the traditional 1:1 private island sims. There are four regions on a cpu, not unlike the void sims on the mainland, but with a big difference. The 4:1 package is more robust and allows up to 1250 prims per region plus scripting. -- Link
That 1250 prims per region limit is interesting, because it implies that the "per sim" overhead is a lot higher than I assumed.
Static Sprocket
Registered User
Join date: 10 Feb 2006
Posts: 157
04-10-2006 13:05
Ya, the 2 to 1 or 4 to 1, I think is often confused by the fact that I think when Linden Labs started using dual-core CPU's they started putting 4 sims per physical CPU, with each sim tied to each of the cpu cores (which depending on the OS, will actually show up as seperate CPUs.)

At least some Linux distributions, installed on a machine with two Opteron 270 dual-core CPUs , will see 4 CPUs rather then 2. Each sim is then likely tasked to one of the four CPUs seen by the the OS.

I think the 1250 prim limit is yet another arbitrary number that linden lab has choosen. In this case, I believe it's used to deter people from purchasing these sims as "low cost" alternatives to full sims, building them out, and then complaining about performance issues.

By keeping the prim count super low, it helps re-enforce the fact that these sims will not perform like normal sims.

But I too am looking forward to making these more commonly available. Used properly they would allow for some very large projects -- for example creating a Pirates of the Caribbean type game where you needed vast tracts of ocean, with a few "full" sims providing the islands.

Hollywood and it's four sims are a prime example of how these should be used, but events there need to be planned such that they never have a large number of ships in ALL of those four sims at once. If you were to put a 10ms script load in one of the sims (from say, a dozen sail boats), and then replicated that to the other 3 (48 sail boats total) -- I think it would significantly lag all 4.

From what I've observed in SL, much of it's scalability is based on over-subscribing the servers -- and making the assumption that all the sims on a single server won't all be under heavy load at the same time.
Alliez Mysterio
Registered User
Join date: 22 Apr 2004
Posts: 230
04-11-2006 07:44
From: Argent Stonecutter
LL is either offering or going to offer void sims in 4-packs for the price of a regular sim. Get together with 4 of your friends and you each get a budget sim for the price of a shared one.


When I asked last week about void sims was quoted the regular price of $1250 for setup. Argent where can I find the info you are speaking of? Would like to read it and be able to check it out.
Jesrad Seraph
Nonsense
Join date: 11 Dec 2004
Posts: 1,463
04-11-2006 08:30
Apparently the 4:1 sim has a hard-limit of about 1.25 ms of script execution... I can't wait for Mono !
_____________________
Either Man can enjoy universal freedom, or Man cannot. If it is possible then everyone can act freely if they don't stop anyone else from doing same. If it is not possible, then conflict will arise anyway so punch those that try to stop you. In conclusion the only strategy that wins in all cases is that of doing what you want against all adversity, as long as you respect that right in others.
Argent Stonecutter
Emergency Mustelid
Join date: 20 Sep 2005
Posts: 20,263
04-11-2006 11:14
From: Alliez Mysterio
When I asked last week about void sims was quoted the regular price of $1250 for setup. Argent where can I find the info you are speaking of? Would like to read it and be able to check it out.

I can't imagine why they would expect anyone to pay US$1250 for a void sim. I can't imagine THAT they would. Are you sure that wasn't the price for four, as noted in this link?
Alliez Mysterio
Registered User
Join date: 22 Apr 2004
Posts: 230
04-11-2006 19:54
From: Argent Stonecutter
I can't imagine why they would expect anyone to pay US$1250 for a void sim. I can't imagine THAT they would. Are you sure that wasn't the price for four, as noted in this link?


I went back over the note and I was totally wrong :o
Nexus Nash
Undercover Linden
Join date: 18 Dec 2002
Posts: 1,084
04-11-2006 20:42
It's been though of, and it doesn't run very well. You would need to buy 4 of them for 1250 and pay 195 per month for the 4 together. You can put a couple things in it but as soon as you have any type of 'perm' builds around and more then 5 avatars... it turns to slime. If you ahve NOTHING in the sim... you can have 5 avatars riding around on jetskis, but that is IT!
_____________________