Welcome to the Second Life Forums Archive

These forums are CLOSED. Please visit the new forums HERE

Any multi-category vendors out there?

Ceera Murakami
Texture Artist / Builder
Join date: 9 Sep 2005
Posts: 7,750
01-20-2006 13:26
Does anyone in SL make, for free or for a price, a vending system that allows the customer to first select a category, and then look at items in that category? For example, a clothing vendor might have six t-shirts, six dresses, ten pair of pants, and four swimsuits in it. Is there a single vendor that would allow them to just look at one of those categories, and not have to scroll through all of them? Or would I need to place four simple vendors side by side, one for each category?

Or is there a vending system that isn't incredibly prim heavy that will allow them to look at a list, and select an item to see a picture of and possibly purchase?

Trying for a low-prim, low-lag solution here. Something suitable to a small merchant who is renting a limited vending space with a tight prim count. Obviously if you can afford to buy or rent a large enough space to be able to use lots of prims, you could just put each item on display as a single-prim touch-vendor, spread out like a RL store. But how best to do it on a tight prim budget?

What's the best vending system you have seen for merchants who sell a diverse variety of items? Looking for recommendations, please.
Forseti Svarog
ESC
Join date: 2 Nov 2004
Posts: 1,730
01-20-2006 13:33
yes love to hear about good vendor systems, esp if they are notecard driven not chat based
_____________________
Jakkal Dingo
Equal Opp. Offender
Join date: 16 Feb 2005
Posts: 283
01-20-2006 13:41
Kayla Stonecutter has one in her Shop in Bruin. I don't have the exact coordinates but it's across the street from my shop. There's also a teleporter in my shop to hers.

I use them for my avatars since I have so many.

Here's the coordinates to my shop, where you can see them in action, and then TP to her shop to pick them up Bruin (99, 123)
Ceera Murakami
Texture Artist / Builder
Join date: 9 Sep 2005
Posts: 7,750
01-20-2006 14:50
Thank you Jakkal! I already have your store's TP link filed for reference in-world, as I am a happy wearer of two furry Avatars made by you. Your red fox avatar is my primary appearance in SL, as you might note from my icon here in the forums. :) I also have your white wolf.

I shall check out Kayla's shop, and her vendor, when I next manage to get in-world. I've been to your shop a dozen or more times, but haven't really explored anywhere else in the rest of that sim...

My only worry about the vendors that I have seen you use is that they seem somewhat heavy on the prim count...
Jakkal Dingo
Equal Opp. Offender
Join date: 16 Feb 2005
Posts: 283
01-20-2006 18:25
They are heavy on the prims, I think Kayla can work something out for you, she's got the best system I've seen available for this style of vendor.

My problem is that I have about 120 avatars, with more shortly on the way. So taking up a lot of prims is something that is just natural when you have that many products.
Ceera Murakami
Texture Artist / Builder
Join date: 9 Sep 2005
Posts: 7,750
01-21-2006 12:04
I went over to Kayla's shop with her the other night, just after I saw you at your place, Jakkal. I think I may manage to make her system work for me. Looks like it will take at least 15 to 16 prims to make it work the way I am thinking, however. I need to check with each of the places I am renting vending space from, to ensure that I have sufficent allowed prims to do that.

My current freebie vendor only uses 4 prims, including my sign. But with about 30 items now for sale, in three diverse categories, it's making less and less sense to make people scroll through everything like that. And I need to keep expanding my inventory, so...
Jakkal Dingo
Equal Opp. Offender
Join date: 16 Feb 2005
Posts: 283
01-21-2006 14:04
Yeah, I've gotten some rather rude letters from... well it was just the Forest Store (Despite that I'm renting 4 spots </drama>;) about the number of prims my vendors were taking up before I got this one, which reduced the number by over half.

But yeah, vending systems are a pain when you have a lot of inventory. I think the best thing to do is get yourself some land, put all your stuff in your main store, and then put one or two vendors up in remote stores with landmark givers. Otherwise you might have to do what I've done and rent out several spaces to ensure you get enough prims.
Ron Overdrive
Registered User
Join date: 10 Jul 2005
Posts: 1,002
01-21-2006 14:37
There's always JENC. Its multicatagory and its networked too.
Bertha Horton
Fat w/ Ice Cream
Join date: 19 Sep 2005
Posts: 835
01-21-2006 17:08
I'm developing TWO different vendors that are notecard driven. I took someone else's free script and hotrodded it into something, well, different.

One vendor will be for textures and art and the other one will be for objects.

The only way I can have seperate categories within "Objects" is by putting up seperate vendors, which works well as the vendors are only 3 prims each. If I added a button to switch categories it adds a prim, unless I use llDialog (which I am trying to avoid at present).

One really only needs to categorize when one has a lot of items already in the vendor because loading the vendor's inventory gets more laggy. With me it's about 40 items, but perhaps other vendors work better.

One more thing. The vendors, when made available, will only be offered to members of Capsule Corp. Sorry about that.
_____________________

Trapped in a world she never made!