Lin Trading
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Alex Edo
Insert Brain Here...
Join date: 27 Feb 2005
Posts: 108
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07-27-2005 08:17
I have seen games that do not allow you to trade currency. This makes the games economy more stable. It stops people trying to make a living of a game and play the game the way they want.
Secondlife is a game, for fun, drama and exploration. It has many similarities to RL. It has no preset goals, allowing you to treat it AS a life.
Maybe a Exchange rate rule or charge no more less then $4.00. People would break this "law" but if LL can be bothered to inforce this it may increase SL's stability...
This rules could also be popular with all people, as a more stable SL with the possablility or profit is rather appealing.
I know this is probably a silly idea.. but still. I'm trying. =-P
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Pendari Lorentz
Senior Member
Join date: 5 Sep 2003
Posts: 4,372
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07-27-2005 08:35
From: someone Jeska Linden: Mulch Ennui: The site that introduced me to SL has user comments, and there was alot of critisizm that this is not a game as much as a glorified chatroom. .. Jeska Linden: How would u turn that percieved lemon into lemonaid considering how important community is to SL and its content? David Linden: Actually, I believe that SL is not a game at all. David Linden: Games can be part of the SL experience and we need to be much better at communicating what SL is. David Linden: If we position SL as a game, those that are new may not get it.
From: someone Jeska Linden: Pendari Lorentz: Does LL want to market SL as a world created by LL with a hands on approach - or as a *user created* world, with LL taking a more hands off approach? David Linden: Great question. Our position is that SL is a user created world at all levels..... David Linden: LL is creating a platform and maintaining it for users to let their imaginations dictate what the world will be. David Linden: That is our strength and we will continue to position SL in that manner.
/3/e6/49714/1.html 
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Colette Meiji
Registered User
Join date: 25 Mar 2005
Posts: 15,556
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07-27-2005 08:43
From: Alex Edo I have seen games that do not allow you to trade currency. This makes the games economy more stable. It stops people trying to make a living of a game and play the game the way they want.
Secondlife is a game, for fun, drama and exploration. It has many similarities to RL. It has no preset goals, allowing you to treat it AS a life.
Maybe a Exchange rate rule or charge no more less then $4.00. People would break this "law" but if LL can be bothered to inforce this it may increase SL's stability...
This rules could also be popular with all people, as a more stable SL with the possablility or profit is rather appealing.
I know this is probably a silly idea.. but still. I'm trying. =-P how could Linden Labs FORCE people to pay $US $4 per $L 1000? The only possible way i can see is if they were willing to BUY it off players for that - AND SELL it to other players for that. making LL the exchange bank.
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Smiley Sneerwell
Registered User
Join date: 6 Jun 2005
Posts: 210
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07-27-2005 08:59
One of the online games, Everquest I think, decided to only sell currency through the game's maker.
And SL is several things; it's a game, a jazzed up chat room, but mostly it's a huge waste of time.
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Pendari Lorentz
Senior Member
Join date: 5 Sep 2003
Posts: 4,372
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07-27-2005 09:10
From: Smiley Sneerwell And SL is several things; it's a game, a jazzed up chat room, but mostly it's a huge waste of time. Sorry you feel that way.  SL certainly isn't for everyone.
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Dianne Mechanique
Back from the Dead
Join date: 28 Mar 2005
Posts: 2,648
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07-27-2005 09:19
From: Smiley Sneerwell One of the online games, Everquest I think, decided to only sell currency through the game's maker.
And SL is several things; it's a game, a jazzed up chat room, but mostly it's a huge waste of time. For someone who thinks it's a waste of time you sure spend a lot of time playing, talking, and thinking about it. For me, the point at which I decide something is a "waste of time" is the point at which I stop participating in it. Unless you are saying that wasting your time is something you like to do? 
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Ghoti Nyak
καλλιστι
Join date: 7 Aug 2004
Posts: 2,078
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07-27-2005 09:34
To me, SL isn't a game. It is also much more than a jazzed up chatroom. It is a virtual world.
If you see it as a huge waste of time, that is your interpretation, and I don't see why you would continue to simply waste huge amounts of time. Find something that sparks your interest and pursue it! Time spent doing things you enjoy is never wasted.
I look at SL as a virtual world in which I am free to explore the questions and concepts that intrigue me, a place to make fun things to play with, and a social network with which I can choose to interact with people from all over the RL world.
Your SL is what YOU choose to make it.
-Ghoti
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"Sometimes I believe that this less material life is our truer life, and that our vain presence on the terraqueous globe is itself the secondary or merely virtual phenomenon." ~ H.P. Lovecraft
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Ricky Zamboni
Private citizen
Join date: 4 Jun 2004
Posts: 1,080
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07-27-2005 09:56
From: Alex Edo I have seen games that do not allow you to trade currency. This makes the games economy more stable. It stops people trying to make a living of a game and play the game the way they want.
Secondlife is a game, for fun, drama and exploration. It has many similarities to RL. It has no preset goals, allowing you to treat it AS a life.
Maybe a Exchange rate rule or charge no more less then $4.00. People would break this "law" but if LL can be bothered to inforce this it may increase SL's stability...
This rules could also be popular with all people, as a more stable SL with the possablility or profit is rather appealing.
I know this is probably a silly idea.. but still. I'm trying. =-P Picture this: A new feature is added to SL that I can use to make products for sale (kind of like custom animations in uh... v1.4 I think). Now, *everybody* wants custom animations, and is willing to pay for them, and is willing to go to a third-party site to purchase L$ with which to buy them. For arguments sake, let's say that the external price is pegged at $4 per block, set in stone, unmodifiable short of divine intervention. I can buy some huge number of L$ at $4 and use them to buy custom animations in world. Before long, makers of custom animations will see that they are getting a *huge* number of sales. A shrewd businessperson will then say to himself, "Well, my animations are flying off the shelves when I charge L$500 each. What if I charge L$750? Will my sales drop by less than half? If so, I'll be making more US$ when I sell them. L$750 it is.  " At this point, we're entering inflation. Prices in-world will increase because of the demand for a hot item. Let's take this to the absurd limit. Joe Animator finds he can sell his animations for L$50,000 each before sales drop off noticeably. Where does that leave a newbie? Using default animations because the in-world economy has become so broken that it will take her forever to earn enough to purchase anything without going to a third-party reseller or raising the prices on her own goods to pull in enough L$ to buy the animation she so desperately wants. If the exchange rate is allowed to float, then the demand for L$ with which to purchase animations drives up the rate. Joe Animator can then keep the L$ prices reasonable and still make more money due to the increased demand for resale L$. This helps keep the in-world economy stable by distributing the supply/demand relationship across two levels (in-world prices and USD-L$ exchange rate), so neither one has to absorb it all.
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DNA Prototype
Mad Scientist
Join date: 8 Aug 2004
Posts: 179
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07-27-2005 10:00
From: Smiley Sneerwell And SL is several things; it's a game, a jazzed up chat room, but mostly it's a huge waste of time.
"jazzed up" lmao BTW you have no idea what you are talking about. DNA
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Smiley Sneerwell
Registered User
Join date: 6 Jun 2005
Posts: 210
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07-27-2005 10:19
From: DNA Prototype "jazzed up" lmao
BTW you have no idea what you are talking about.
DNA Why do you say that?
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Alex Edo
Insert Brain Here...
Join date: 27 Feb 2005
Posts: 108
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07-27-2005 10:26
O.. THis is turning into a fight.. lol
Just I fell Lin Sales are "unmoderated"... If Linden Labs Would sell lin. and then say that all others maynot. It is possable to inforce this.. THere will always be a "Black market".. but there is then a large amount of people doing it the "right" way..
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Hiro Queso
503less
Join date: 23 Feb 2005
Posts: 2,753
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07-27-2005 10:30
From: Alex Edo O.. THis is turning into a fight.. lol
Just I fell Lin Sales are "unmoderated"... If Linden Labs Would sell lin. and then say that all others maynot. It is possable to inforce this.. THere will always be a "Black market".. but there is then a large amount of people doing it the "right" way.. I suspect LL are not planning on selling L$ any time soon due to the legal implications that would result from it.
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Memory Harker
Girl Anachronism
Join date: 17 Jun 2005
Posts: 393
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Gosh, I wish I could sneer *half* that well, Smiley!
07-27-2005 11:20
From: Ghoti Nyak
I look at SL as a virtual world in which I am free to explore the questions and concepts that intrigue me, a place to make fun things to play with, and a social network with which I can choose to interact with people from all over the RL world.
Your SL is what YOU choose to make it.
This is exactly right, IMHO: Ghoti hits the snail on its head, poor escargot, in describing the qualities and possibilities that push SL beyond any definition of mere "game." And the Lindens are wise to realize (and promote) that as the major selling point, too. This Second Life *is* the nascent form of the Metaverse in which --- barring some Horrendous Planetwide Upheaval or other --- millions of people will eventually live & play & do business in, on (or beyond) the level that they currently do in RL.
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