Not sure if this has been around yet...
http://www.escapistmagazine.com/issue/25/3
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Surreal Farber
Cat Herder
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12-30-2005 12:35
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Surreal
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Ricky Zamboni
Private citizen
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12-30-2005 13:34
Fascinating article.
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Doli McGettigan
Registered User
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12-30-2005 13:52
What a coincidence. There was an article on SomethingAwful about the Escapist today. That was loads of fun!
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Frank Lardner
Cultural Explorer
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Escrow agents and freedom
12-30-2005 15:01
Two things about the article's discussion of Eve Online struck me on first reading:
The first left open the reliability of the escrow agents, which apparently has been accepted for transient transactions (exchanges of stock rather than long-term value holding) The second point suggested that LL's intercession to offer a monetary exchange in competition with GOM will discourage player innovation not only in monetary exchange but in other areas that LL might covet. I also noted that they emphasized that in Eve Online, a great deal of the game play is not practical without social cooperation. In contrast with LL, where a great deal of the game can be appreciated "solo." The former has generated complex social structures, while in SL, we've noted a struggle to develop structures more complex than landlord-tenant. The author of this piece is a respected author and scholar in the field of virtual worlds and the evolution of social structures in them. A thoughtful and insightful piece worth anyone's time reading at least twice. _____________________
Frank Lardner
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Desmond Shang
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12-30-2005 16:08
Good article.
I'm not terribly worried about SL's 'small town' degree of complexity right now. While EVE seems to have more cooperative structures, it appears that they are in response to artificial pressures built into the game. What beneficial changes in SL should be made? I would hope I don't ever need a West Trade Imports fighter detachment escort to get me to an SLExchange banking terminal. _____________________
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Zippity Neutra
What'd I miss?
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Yum!
12-30-2005 16:36
I'll need his book when it comes out, and I'm going to have to set aside time to peruse their back issues. Remember the article When Gamers Breed?
These folks are doing some good stuff. I just subscribed to the Escapist, and while I value the accessibility of their PDF/web distribution I kinda find myself wishing for a glossy printed version because the design and layout is really very nice. Though I appreciate not having another US$30 annual subscription... _____________________
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Aliasi Stonebender
Return of Catbread
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12-30-2005 17:16
I also noted that they emphasized that in Eve Online, a great deal of the game play is not practical without social cooperation. In contrast with LL, where a great deal of the game can be appreciated "solo." The former has generated complex social structures, while in SL, we've noted a struggle to develop structures more complex than landlord-tenant. On the other hand... games that force socialization in that way tend to have limited appeal. Look at Everquest, where grouping was nigh-on manditory... and it pretty much lost most of its players to WoW, which allows far more solo play. (As well as being generally easier to use in most respects.) In general the most popular MMOGs have been those that reward group play (the carrot) not make solo play impossible and unfun (a stick). While observations from these games have only limited applicability to Second Life, I'm glad that SL is far more the carrot (just like real life, networking helps you!) as opposed to a stick. I'm not even sure what kind of stick you could use in SL. _____________________
Red Mary says, softly, “How a man grows aggressive when his enemy displays propriety. He thinks: I will use this good behavior to enforce my advantage over her. Is it any wonder people hold good behavior in such disregard?”
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Flavian Molinari
Broadly Offensive Content
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12-30-2005 19:51
I've played both Eve and SL for over a year. The dynamics are so different in these games that it is really unfare to compare them on any level.
I did like the article though. I do think SL could take some lessons from Eve or RL to help no talent or casual players feel like they could earn some money. There used to be a way to grind out L$ with the rating system. Even though a lot of people felt it was a stupid system it did help the casual player earn L$ to spend in game. The old system also generated a lot of dwell for clubs and events because it encouraged people to congregate. L$ earned in game eventually funnel into talented players accounts. I personally don't know anybody that made enough L$ ginding out rates to sell them it on GOM. I believe most of it stayed in game. Oh well. Sorry for the thread jack. |
Cheyenne Marquez
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12-30-2005 20:40
Its a fun article but the writer(s) of the article appear to be much more knowledgeable, and involved to a much greater extent with EVE, than they are knowledgeable or involved with SL.
IMO, they could have hinted at the fact that SL is much more in its infancy, and has a LOT more potential for the development of an economy of the like they speak of. Telling is the fact that they never even mentioned the Metaverse Stock Exchange (MSE) and to a greater degree Ginko. In fact, I sincerely believe that Ginko has the greatest potential. I believe if they offered an IPO and allowed the bank to be publically owned, it would become a huge success because SL residents are crying for a place to park their money were they could earn interest on it as opposed to sitting in their account doing nothing. In any event, its a good EVE article but a lot more could have been said about SL and its untapped potential. |
Ricky Shaftoe
Owner, "Rickymations"
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12-31-2005 16:26
I played EVE in its beta and after launch, and I doubt I'll ever go back. As the article indicates, EVE is not very solo-friendly. SL, by contrast, offers countless opportunities for a sole proprietor. More generally, I didn't find EVE to be all that much fun. To be sure, the article's description of that corporation's success is fascinating. But the game itself never did it for me.
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