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Allow land owner to set volumes of sound sources

Laukosargas Svarog
Angel ?
Join date: 18 Aug 2004
Posts: 1,304
05-04-2005 06:38
Some scripted items with sound are way too loud, there is one water effect in particular that screams out my speakers and can heard across most of a sim ! It seems script authors just don't read the WIKI.

Sound Volume

I'm proposing to allow owners or landowners to override the volumes of sound sources.
Chris Wilde
Custom User Title
Join date: 21 Jul 2004
Posts: 768
05-04-2005 06:43
Isnt there a slider bar to control the distance at which you listen to sounds? I know I've used it in clubs when people feel the urge to howl every 3 secs. Works great.
Laukosargas Svarog
Angel ?
Join date: 18 Aug 2004
Posts: 1,304
05-04-2005 06:46
My proposal is for a per object override, not a global volume adjustment which would make quiet sounds inaudible.
Shack Dougall
self become: Object new
Join date: 9 Aug 2004
Posts: 1,028
05-04-2005 07:21
From: Laukosargas Svarog
My proposal is for a per object override, not a global volume adjustment which would make quiet sounds inaudible.


I understand the problem, Lauk, but honestly I'm not sure this is the best solution.

One quick question and then my general feelings: Does "Restrict Spatialized Sound to this Parcel" help. Just curious since I still don't know for sure what it does. :) Does it restrict sound coming in to your parcel, going out of your parcel, or both?

Anyway, sound is problematic in general and already has so many customizable features that it's impossible to know what people are going to hear when they come onto your land.

I was excited about sound initially but got disillusioned pretty fast. The WIKI is very clear about sound volume, but my experience of sound didn't correlate with what the WIKI says. When I first started using sound, it didn't seem to be nearly as loud as the WIKI states. Probably, this is because my sound settings. But I set the sound so that I could hear it, ignoring the WIKI. Then, of course, I got a complaint. :D So I took down the sound and haven't taken the time to work with sound since.

But allowing sound to be configured with even more flexibility will just compound the problem.

I think we need better documentation about how to configure sound and a greater awareness about what a "standard" configuration should be. The only way that sound will be pervasive and useful is if everybody hears things similarly.

So, back to your problem. If a neighbor's sound is too loud, then I think you have to engage the neighbor and take the time to understand what the differences are in your sound configurations. It's difficult for the sound provider to know how other people are perceiving their sounds. Also, I wouldn't take it for granted that other people hear your sounds the way that you intend. If you follow the WIKI, then there's a good chance that I can't hear them the way that my sound is currently configured.

I think neighbors have got to collaborate on these things and also that it'd be helpful for land owners to provide a notecard that describes the "optimal" sound settings for their land and maybe have a place with a notecard that describes the sounds that should be heard there. It could make it easier for people to determine if their sound is configured correctly.
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Laukosargas Svarog
Angel ?
Join date: 18 Aug 2004
Posts: 1,304
05-04-2005 07:38
Shack you raise some good points.

From: someone
Does "Restrict Spatialized Sound to this Parcel" help. Just curious since I still don't know for sure what it does. Does it restrict sound coming in to your parcel, going out of your parcel, or both?


Not sure either as I don't have any noisy neighbours lol!
But it sure does stop my sounds from leaving my parcels.

From: someone
The WIKI is very clear about sound volume, but my experience of sound didn't correlate with what the WIKI says. When I first started using sound, it didn't seem to be nearly as loud as the WIKI states.


Nevertheless if authors kept to the prescribed volumes it would be a start.

From: someone
I think we need better documentation about how to configure sound and a greater awareness about what a "standard" configuration should be. The only way that sound will be pervasive and useful is if everybody hears things similarly.


I agree completely, in fact we need better documentation. period.


From: someone
So, back to your problem. If a neighbor's sound is too loud, then I think you have to engage the neighbor and take the time to understand what the differences are in your sound configurations


This would require the neighbour to delete the offending object wouldnt it ?


My proposal would allow them to reduce ( or even raise ) the level of sound per object.
This would give us the ability to mix audio on our land to correct relative levels.

Given that each PC has a different sound card, and from my discussions with friends, I'm convinced Mac audio levels are very different to those on PCs, having the ability to mix relative levels on your parcel will make it better for everyone. Sure it would be globally louder or quieter for some people but the relative levels would always be as you wanted them.
Shack Dougall
self become: Object new
Join date: 9 Aug 2004
Posts: 1,028
05-04-2005 08:04
From: Laukosargas Svarog

This would require the neighbour to delete the offending object wouldnt it ?


That's a good question. Hadn't really thought about it in all it's nuances. :rolleyes:

If the neighbor created the object, then they could just change the script.

But if they bought the object, that's different. Currently, they'd have to delete it I guess or go back to the creator.

Maybe it would be good for us to have a way to adjust the sound on a no-mod object. But I still think only the owner should be able to do it.

Oh, and here's my off-topic pet peeve. :D Last time I mentioned it, I got no support either, but it really bugs me that the microphone is in the camera. I walk around with my camera way behind me. As a result, I can be walking away from a sound source and actually have the sound get louder as I walk away. Because as I'm walking away, the camera gets closer to the sound. But this totally borks reality for me. People have told me that I should use mouselook if it bothers me, but mouselook bothers me more LOL. :)
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-- complete offline builder for prims and sculpties in 3ds Max
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-- HPA is is a fully-documented, platform-independent specification for storing and transferring builds between Second Life-compatible platforms and tools.
https://liferain.com/projects/hpa