Go to the News Stand by the tracks in Ocula in the New Continent to pick up
What we see here is that some individuals with very firmly-held views -- that match up with very well-known types of worldviews like venture capitalism, Marxism, etc. -- are seeking to hold sway over the discussion. They're some of the same ones that participate -- or invade -- all the threads on land here, and then when you counter them, turn around and accuse you of riding hobby horses. The great thing about transcripts is that it creates a record of people's hobby horses and you can go back and see them and then match that to their queries and posts today.
Highlights: Corey Linden says the intent was to sell islands and make it possible for residents to sell whole islands, but not to sell parcels off the islands.
Note how the LL plan is to release more land when prices get too high. It pays to remember that in the land business.
Another interesting point is that people suggested a name/count function to control griefer prims on land and within 7 months, they got it.
I hope that Corey Linden will have another "land chat" like this and he will have it not just with people with *ideas* and *ideologies* about land which they want to impose on others but people who *own land*. I think it's a really thing for the Lindens to be doing now -- meeting with landowners who have many questions about the Lindens short-term and long-term policies.
Land Issues Group Chat With Cory "Exposition" Linden - 8/12/2004
Exposition Linden: 1) We will put about twice as much land online in August as we did in July
Exposition Linden: 2) The SL economy is growing in a very healthy way and we've seen great overall GDP growth separate from the land prices [NOTE: This statement preceded a huge land crash with the introduction of snowsims, a devaluation of the GOM, and panic selling last summer--PN]
Exposition Linden: 3) 1.5 will be out "soon" so look for preview in the next couple of weeks
Ice Brodie: will we get Havok 2?
Rickard Roentgen: lol land discussion ice
Exposition Linden: 4) We're going to change one of the rules for private islands so you'll be able to sell your islands to other residents
Lit Noir: Who-hoo!
Rickard Roentgen: nice
Rickard Roentgen: oooh
Ice Brodie: pfft, I've been waiting for Havok 2 since I got to SL
Rickard Roentgen: parcels of it or only the whole thing?
Exposition Linden: That's it for me .. . the topic for today is land in SL, land for users, how it goes into the world, how users sell it to each other, &c
Christopher Omega: Will any more sandbox simulators be added into the grid?
Exposition Linden: So, feel free to raise points . . . if you are in the middle of a thought, please end your line with elipses so that people . . .
Ice Brodie: the cost increase happened right after the last Reuters article, land barrons popped up like mad.
Exposition Linden: know that you are still typing
Exposition Linden: whole thing, not parcels, Rickard
Exposition Linden: Ice, we're going to try to deply twice as much land to drop the prices
Salazar Jack: Can you tell us about any land management features that will be in 1.5?
Lit Noir: Will gorups be able to apply land tiers to rpivate isalnds, or will that still be a nog go?
Rickard Roentgen: oh ya, since we can sell them can groups buy them?
Salazar Jack: New land mangement features...
Exposition Linden: Salazar, 1.5 will fix the various buggy features from 1.4 and give the owners way more flexibility about managing guests . . .
Exposition Linden: visibility, &c
Jay Fairplay: When you say private Island, you mean whole sim, right?
Lumiere Noir: speaking of groups, will the largest share of dwell go to the largest contributor of land to the group (including the developer's incentive bonus) as Hanley brought up in forums?
Exposition Linden: Lit, that will still be a no, go
Adam Zaius: So, the Estate options, which were visible in preview 1.4, are coming in 1.5?
Lumiere Noir: Haney*
Exposition Linden: Rickard, no still individuals from our perspective, but you can work together to buy sims (a la the Uru Live folks)
Exposition Linden: ok, let me catch up a bit

Salazar Jack: Any specifics on guest management?
Exposition Linden: Jay, I mean private islands bought from LL as a private island, not from auciton
Exposition Linden: Adam, yes
Exposition Linden: Lumiere, for purposes of developer rewards dwell will be split by land allocation
Ice Brodie: will bans effect higher altitudes, Luskwood's decks are right around the current ban height.
Exposition Linden: Salazar, kicking people, ban lists, &c
Lumiere Noir: thanks Exposition

Exposition Linden: Ice, bans on private islands are the whole sim
Ice Brodie: I'm trying to find out about on general grid.
Jay Fairplay: Exposition: but that is a whole sim, right?
Exposition Linden: Ice, we hadn't planned on elevating the ban height since it makes crossing the world hard, however that's an interesting point
Reitsuki Kojima: Ice; I think the reason they dont ban higher is to try to keep a general "clear fly" zone, but I have to agree... Some places just dont work right as it is.
Ice Brodie: give a 15 second warning like when someone's added to the ban list?
Exposition Linden: Jay, yes
Salazar Jack: Any expanded ability for people, designatged by the land owner, to be able to kick/ban peopple from parcels (beyond group officers)?
Ice Brodie: land officers would be nice.
Exposition Linden: Salazar, no, only group officers for now, but that is an active topic of discussion for 1.6
Salazar Jack: Thank you.
Reitsuki Kojima: Exposition, are expanded object management tools (Sort by owner, etc) on the list of new land tools?
Ice Brodie: specifically assigned powers to people is something I've seen in administration of a MUCK I run, you can give someone some powers without fearing that they may put the land up for sale.
Adam Zaius: Salzar: That raises an interesting issue with LSL. Since LSL makes those options availible to the general audience, prehaps adding the ability to edit PIE MENU options from LSL would solve this problem, and more.
Exposition Linden: Reitsuki, no, but I'd like to hear what you would want so that we can get them into the queue for 1.6
Rickard Roentgen: will the land management functions work for group officers in 1.5 without having to be put in an object deeded to the group?
Exposition Linden: Ice, good point
Reitsuki Kojima: Well, the big one is, some way to sort-by and as a result return-by user name, but as a lump... For when a griefer litters a mall or some such, that has a ton of people's objects on it for legitimate reasons.
Exposition Linden: Rickard, could you clarify the quesitons slightly . . . do you mean with associated objects?
Ice Brodie: yes, individual user return of all objects would be nice.
Reitsuki Kojima: Also as a way to find objects that griefers do their best to hide, like inside other prims, up in the sky, etc.
Exposition Linden: Reitsuki, ah . . . good point . . . let me write that one down

Adam Zaius: Another idea; that would be usefull for Town hall, and other 'formal Q&A' style enviroments would be the ability to set an IRC-style Moderation Mode over a parcel of land, which restricts chat to a few certain privlidged people.
Salazar Jack: Or when you are leasing land and want to check that a renter hasn't gone over their prim limit.
Rickard Roentgen: for instance, group owned land, unsit called from something attached to me won't work
Rickard Roentgen: I have to put it in a cube and then deed the cube to the group
Salazar Jack: If there are mutlipl erenters on one parcel.
Salazar Jack: multiple renters, lol
Reitsuki Kojima: Ahh, good point Rick... The parcelmusic change lsl command is another one you have to do that for, sadly
Exposition Linden: Rickard, ok, I get it . . .noted
Exposition Linden: Adam, great idea
Christopher Omega: Any additional sandbox simulators planned soon? Will there be any changes to the way sandboxes are run in the coming days?
Exposition Linden: Do you guys want more sandboxes? How would you change how they run?
Christopher Omega: (sorry, not sure if it was heard before ^_^)
Salazar Jack: I agree about adding morre sandboxes if possible.
Adam Zaius: Yeah, another sandbox or two, would be good. Ice Brodie: a physics experiement crippled Cordova, which is crowded to begin with.
Strife Onizuka: (yes another sandbox would be good)
Adam Zaius: Maybe seperate it as a completely different island, consisting of four sims, so that any escaped self replicating accidents, dont take down the entire grid.
Salazar Jack: These are great areas for new people to try things out in.
Christopher Omega agrees with Adam
Ice Brodie: how about group members' objects having the same permissions as the group itself.
Rickard Roentgen: what adam said, sandbox islands
Reitsuki Kojima: Exposition, one thing I would like to see is a pure-building sandbox. No scripts allowed, if possible even no physics allowed. Its annoying to try to be building something and have the sandbox ruined by people who turn it into their personal playground
Ice Brodie: llSetMusicURL only allows the group to set the music URL, an officer's object can't, for example.
Ice Brodie: there are more serious ones, that one's been my most recent problem, however.
Exposition Linden: Ice, the balance we're trying to find is how much should you automatically trust your group members . . .
Exposition Linden: But I agree that the script run stuff is a problem
Rickard Roentgen: ya ice, that's in there with the parcel fuctions not working for group leaders on group land
Nidonocu Gullwing: Yeah, it can be annoying to be building having a sudden gunshot go off in the background or music to start up.
Strife Onizuka: (i would like to see a no object physics sandbox
Adam Zaius: As an officer, in a group, they can 'sell' the land, being able to change the options is trivial compared to that.

Ice Brodie: I would like to see functions able to be assigned.
Ice Brodie: just something that came to mind.
Exposition Linden: "no object physics sandbox"? not sure what you mean
Rickard Roentgen: lol well, you start a group, deed the land, you probably should trust the people you make group leaders, or not make them group leaders
Adam Zaius: Exposition: no people making torii chains.

Ice Brodie: Unable to enable physics in this parcel.
Reitsuki Kojima: Exposition, a sandbox where physics enabled objects just wont work Adam Zaius: I think Rei means however, completely disable the ability to set an object physical in that box
Christopher Omega: That would be quite interesting, a group of four sandboxes, each with a different "style", not connected to the grid...
Reitsuki Kojima: No vehicles, no falling cubes, etc.
Exposition Linden: so, only for script experimentation?
Ice Brodie: possibly.
Jay Fairplay: no physics, not no object.

Reitsuki Kojima: No scripts either. I'd like to see a pure building, no scripts, no physics, sandbox.
Ice Brodie: that and to stop people setting up 1000 dominos like in Cordova this morning.
Exposition Linden: or building in general . . . no physical objects
Christopher Omega: style, meaning one would only allow building without scripts or physics... another would be free-for-all...
Strife Onizuka: yes
Exposition Linden: ok, good idea
Ice Brodie: perhaps a list of who's objects are on the land, as part of the return all objects of individual?
Exposition Linden: Ice, yes got that one already . .. it's a good idea
Ice Brodie: cool ^.^
Exposition Linden: Any comments on real estate agents aka land barons? Think they add value? Thinkt hat they could add value?
Adam Zaius: Exposition: Only if land becomes more liquid.
Adam Zaius: SL at the current stage, lacks enough tools to manage lots of land, to enable a real 'real estate' agent.
Exposition Linden: How would you want land ot be more liquid, Adam?
Salazar Jack: I like the idea of land devewlopers, people who create something on the land as part of selling the land.
Lit Noir: I have no issues with land barons per se, as long as the supply is enought that no one or no cartel can control prices
Ice Brodie: I think they should have to sit on the land for a certain ammount of time or return it to the seller for a refund, makes them think before they buy the land, look at it, then sell it for twice as much.
Exposition Linden: What kind of tools would you want?
Nidonocu Gullwing: Oh yes, I like the idea of land development
Reitsuki Kojima: Exposition, I'll be blunt. In my opinion, they do worse than add value; they detract it.
Adam Zaius: I've been looking into this personally; I've got a system I'm building to allow user land auctions, and the only solution to the management, is to hire an external entity to do the management side.
Adam Zaius: Rei: Only when it's a simple markup.
Adam Zaius: There is a certain value in having the land market very liquid. Especially on the selling end.
Ice Brodie: I don't want to buy land because it's usually over 8 lindens a square meter or auction.
Exposition Linden: Ah, so you'd like tools to allow users to buy land at auction and then compete with the auctions
Reitsuki Kojima: Adam, I'm tlaking on a broader level. Spinning signs, cutting up plots, holding plots hostage, you name it.
Reitsuki Kojima: I dont just mean for the land itself, I mean from the experience of the game in general.
Jay Fairplay: Ya, like you pay extra tax here if you don't live in the place you buy for at least a year before you sell it.
Adam Zaius: Rei: Again, there's no service added, I'd call that more baroning, than real estate.
Salazar Jack: I'd like to make it aq bit easier to sell a parcel 's contents when the parcel is sold. So you could sell a house or builing and it's contents when you sell the land (all at once).
Gabriel Spinnaker: I figure land barons are just a result of having a free market, so I don't really understand the objection, unless you'd prefer that the market be less free.
Lit Noir: Land brokers can do a service by adding liquidity, buying then holding so the final buyer and seller don't need to be looking at the same time, consider it inventory
Exposition Linden: you can sell the parcels contents
Adam Zaius: The problem is any 'baron solution' ultimately, harms the players, if it's removing rights.
Gabriel Spinnaker: Although not being a landowner I suppose I don't have the perspective of those who DO own land.
Reitsuki Kojima: Adam: I've never seen any example of service added, so the point is moot.
Lit Noir: But if one or a cartel holds enough inventory, then pricing can get out of whack
Ice Brodie: the game's generally become, flatten it, put up a casino/mall/mature hangout... or sell it for twice the buying price, good builds are loosing support and the place's turning into a badly run Vegas without a gambling commission.
Salazar Jack: Don't the parrcel's have to be sold separatley?
Adam Zaius: Ideally: The land addition process should be sped up significantly. So much so, that creating huge markups is impossible, due to the glut of land.
Salazar Jack: From the objects on them?
Adam Zaius: It can be normalised again, after there's a glut in the system.
Ice Brodie: dropping support for group builds was something I saw several friends effected by.
Adam Zaius: But there are going to be problems while the user growth rate, is not proportional to the land growth rate.
Exposition Linden: Remember, we are going to greatly accelerate land addition
Adam Zaius: I suspect over time, that will help.
Reitsuki Kojima: I agree with adam on one point: most of the proposed solutions hurt the players as much as the barons. But I think there are valid solutions out there, its just a matter of finding them.