Builders: How would you pay for high-quality textures?
If you choose "other" please give your opinion below...
Thanks,
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Builders: How much would yo pay for high-quality textures? |
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Foolish Frost
Grand Technomancer
![]() Join date: 7 Mar 2005
Posts: 1,433
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04-03-2005 11:37
Builders: How would you pay for high-quality textures?
If you choose "other" please give your opinion below... Thanks, |
Zapoteth Zaius
Is back
![]() Join date: 14 Feb 2004
Posts: 5,634
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04-03-2005 11:54
The only textures I think I would consider buying now adays are alpha's because I still haven't got my head round photoshop! So I put I make my own but I would pay whatever I thought was reasonable for the difficultly of alpha textures..
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Chosen Few
Alpha Channel Slave
Join date: 16 Jan 2004
Posts: 7,496
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04-03-2005 12:00
I never buy textures. I always make my own.
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Prokofy Neva
Virtualtor
![]() Join date: 28 Sep 2004
Posts: 3,698
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04-03-2005 12:04
I do not do much building but I would buy them and pay handsomely for them. They are hard to make and take special skills. They make things look good. I think there should be more of them in SL and more flexible component building kits to try to diversify the building look in SL, which tends toward the same few cliches.
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Lordfly Digeridoo
Prim Orchestrator
![]() Join date: 21 Jul 2003
Posts: 3,628
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04-03-2005 12:40
I've been dying for a variety of high-quality, high-resolution, tileable textures for buildings. Specifically wood, stone, concrete, steel, and glass.
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Foolish Frost
Grand Technomancer
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Posts: 1,433
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04-03-2005 12:43
I've been dying for a variety of high-quality, high-resolution, tileable textures for buildings. Specifically wood, stone, concrete, steel, and glass. LF Well, by high resolution, you mean 512 max, right? I try to NEVER upload 1024 unless totally unavoidable, for lag reasons. |
Toy LaFollette
I eat paintchips
![]() Join date: 11 Feb 2004
Posts: 2,359
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04-03-2005 12:44
make my own
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Foolish Frost
Grand Technomancer
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Posts: 1,433
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04-03-2005 12:58
make my own I call you... =] |
Foolish Frost
Grand Technomancer
![]() Join date: 7 Mar 2005
Posts: 1,433
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04-03-2005 13:00
And raise you one...
By the way: Nice polished wood! |
Toy LaFollette
I eat paintchips
![]() Join date: 11 Feb 2004
Posts: 2,359
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04-03-2005 13:04
nice textures, Foolish
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"So you see, my loyalty lies with Second Life, not with Linden Lab. Where I perceive the actions of Linden Lab to be in conflict with the best interests of Second Life, I side with Second Life."-Jacek
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Roberta Dalek
Probably trouble
![]() Join date: 21 Oct 2004
Posts: 1,174
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04-03-2005 13:09
I'd certainly buy high quality textures with *usable* permissions.
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Foolish Frost
Grand Technomancer
![]() Join date: 7 Mar 2005
Posts: 1,433
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04-03-2005 13:09
nice textures, Foolish ![]() Thanks, They were fun to build. The clay is a highly modified photo of a roof, made to tile seamlessly. The iron is from a series I'm selling. Don't know why, but I like ironwork. It always looks so good when pasted onto a prim. The trick on tiled textures is to make them look like they are not tiled... A patch of brightness or color in a texture will draw the eye and ruin the effect, making even a good wrap-around tile useless. |
Foolish Frost
Grand Technomancer
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Posts: 1,433
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04-03-2005 13:11
I'd certainly buy high quality textures with *usable* permissions. That's a given. Don't too hard on people who set them wrong. I had some sever trouble understanding permissions myself at first. I figure that any I sell are set to modify and copy, buy not share/sell. At least it's working for everyone who's bought them so far... |
Kasandra Morgan
Self-Declared Goddess
![]() Join date: 17 Mar 2004
Posts: 639
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04-03-2005 13:11
When I do buy textures I buy them in packs, so if I only wanted one texture in that pack I sort of paid 300 for it, but I got nine more textures anyway. I tihnk if I saw a 100 price tag on one texture I would scoff and walk away. Its all about making me think I am getting enough for my money.
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Kasandra Morgan
Self-Declared Goddess
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04-03-2005 13:14
That's a given. Don't too hard on people who set them wrong. I had some sever trouble understanding permissions myself at first. I figure that any I sell are set to modify and copy, buy not share/sell. At least it's working for everyone who's bought them so far... NO TRANSFER TEXTURES! Well thats useless. I build prefabs and custom jobs. I'd just end up with a bunch of no transfer houses. And I very rarely build anything for myself and even if I did I wouldn't want it no transfer. _____________________
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Foolish Frost
Grand Technomancer
![]() Join date: 7 Mar 2005
Posts: 1,433
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04-03-2005 13:15
When I do buy textures I buy them in packs, so if I only wanted one texture in that pack I sort of paid 300 for it, but I got nine more textures anyway. I tihnk if I saw a 100 price tag on one texture I would scoff and walk away. Its all about making me think I am getting enough for my money. To be honest, I agree with you. It would seem that texture sales would be about longterm volume business with little need for upkeep. Put textures in vendor, set vendor out, wait for sales. Repeat. I mean, really... It's not like textures need tech support unless I foul up the permissions... |
Lordfly Digeridoo
Prim Orchestrator
![]() Join date: 21 Jul 2003
Posts: 3,628
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04-03-2005 13:16
NO TRANSFER TEXTURES! Well thats useless. I build prefabs and custom jobs. I'd just end up with a bunch of no transfer houses. And I very rarely build anything for myself and even if I did I wouldn't want it no transfer. Seconded. If you're selling building textures, you MUST make them transferrable, otherwise they're essentially useless for 90% of your clientele. LF _____________________
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Foolish Frost
Grand Technomancer
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Posts: 1,433
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04-03-2005 13:18
Well, the info I just looked at says the same thing.
All right, I'll reset it to allow transfer. What bothers me is it seemed to work the other way. A bug, perhaps? |
Buster Peel
Spat the dummy.
Join date: 7 Feb 2005
Posts: 1,242
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04-03-2005 20:09
Maybe you should charge MORE for a low-rez texture that looks good!
Big textures are a huge source of lag for some people. If you have a slow connection, low-mem graphics card or small cache, big textures can drag your system to its knees. So really good low bitcount textures are valuable. _____________________
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Kasandra Morgan
Self-Declared Goddess
![]() Join date: 17 Mar 2004
Posts: 639
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04-03-2005 20:14
Well, the info I just looked at says the same thing. All right, I'll reset it to allow transfer. What bothers me is it seemed to work the other way. A bug, perhaps? When I was still young and didn't know better I bought a no transfer texture and put it on a house. The house was no transfer and I took that damn thing apart and looked for whatever was keeping me from transfering. I spent hours trying to figure out what I did wrong, when someone suggested it might be the texture. And it was. I also bought a no copy texture before...sigh...so now I mostly make my own, and sometimes I buy them but I check them first now. _____________________
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Foolish Frost
Grand Technomancer
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Posts: 1,433
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04-04-2005 03:04
When I was still young and didn't know better I bought a no transfer texture and put it on a house. The house was no transfer and I took that damn thing apart and looked for whatever was keeping me from transfering. I spent hours trying to figure out what I did wrong, when someone suggested it might be the texture. And it was. I also bought a no copy texture before...sigh...so now I mostly make my own, and sometimes I buy them but I check them first now. Well, it's fixed now. I reset all of the textures and replaced the vendors. Should work fine... I also contacted my customers and corrected the issue. |
Jauani Wu
pancake rabbit
![]() Join date: 7 Apr 2003
Posts: 3,835
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04-04-2005 03:25
nontransferable textures should be allowed to be sold with builds. once a player withought that texture messes with the building's texture options the texture is permanently lost to the new owners building anyway.
so this is something serious to think about LL, to encourage players to work hard on textures, which in my opinion is the most time consuming aspect of making a unique building. i would pay 100s of L$ for well made textures. as a proficient texturer, and 3d modeler, i know the amount of work that goes into creating a tileable texture that doesn't look tiled at first glance. foolish, for the time being i wouldn't make my textures transferable. the texture economy is a wasted effort because eventually your textures will be passed around in folders by other users. what i can suggest is creating a special license agreement with players who wish to buy your textures for building transfer purposes and deal with players on individual basis to arrange a sale. until LL makes textures permissions into something sustainable as a commercial enterprise, you will not make a worthwhile income from this. good textures are worth dollars, not pennies. i encourage people to recognize the hard work it takes to make a clay texture like that (if it doesn indeed work and doesn't look tiled on first glance), much much more than it takes to make a couple of triangular prisms and slapping that on a texture. _____________________
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read my blog Mecha Jauani Wu hero of justice __________________________________________________ "Oh Jauani, you're terrible." - khamon fate |
Jauani Wu
pancake rabbit
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Posts: 3,835
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04-04-2005 03:36
another note foolish, i think 25 for a good tiling texture might be really undercutting.
a good tiling texture, as you probably already know, from seeing your buildings, can be articulated, but needs to be fairly homogenous and evenly lit to lok untiled across a large surface. also it need to be perfectly aligned, sometimes not easy from photosourcing. most of the textures that one buys for 25 L$ in SL are pretty worthless for tiling, leaving little variety for truly tileable textures. i would pay 100 L$ or even more for very well done high resolution masonry, stone, rock, and concrete. _____________________
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read my blog Mecha Jauani Wu hero of justice __________________________________________________ "Oh Jauani, you're terrible." - khamon fate |
Foolish Frost
Grand Technomancer
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Posts: 1,433
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04-04-2005 04:21
another note foolish, i think 25 for a good tiling texture might be really undercutting. a good tiling texture, as you probably already know, from seeing your buildings, can be articulated, but needs to be fairly homogenous and evenly lit to lok untiled across a large surface. also it need to be perfectly aligned, sometimes not easy from photosourcing. most of the textures that one buys for 25 L$ in SL are pretty worthless for tiling, leaving little variety for truly tileable textures. i would pay 100 L$ or even more for very well done high resolution masonry, stone, rock, and concrete. But you may be an exception to the rule. In addition, many people would byu the less expensive textures that look worse rather than pay. That's life, I guess... |
Kasandra Morgan
Self-Declared Goddess
![]() Join date: 17 Mar 2004
Posts: 639
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04-04-2005 04:29
But you may be an exception to the rule. In addition, many people would byu the less expensive textures that look worse rather than pay. That's life, I guess... True. Most people don't even notice the difference. If you aren't really into texturing then you don't look at it with the same eyes as someone who cares. _____________________
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