Funny Packages at Next Round of Bulk Land Sales
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Dana Bergson
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Join date: 14 Oct 2005
Posts: 561
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01-17-2006 01:50
After I took some time finding those 50 new sims on the map (you have to zoom in on the map or they wont show at all) I visited them and found them to be nearly as beautiful as the first 70. I would like to know if it strikes anybody else as odd, that the packages on the auction block have very funny shapes. Most are long stretched strips. Two are not even forming an contiguous area. When I re-read Robins announcement on this experiment From: Robin Linden Selling land in large blocks also allows for the creation of large regions with more interesting and uniform terrain design than would be possible if land owners were to terraform sims one at a time. I wonder what kind of "more interesting" terrain Linden Lab is expecting here. Probably a long landing strip? Maybe it will be easiest to cut them into into a patchwork of little "islands in the sun". I am thinking of some flat sandy shores, palms, tropical plants. Hmmm ... What is your opinion?
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Khamon Fate
fategardens.net
Join date: 21 Nov 2003
Posts: 4,177
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01-17-2006 04:51
You have got to be kidding. Nobody in their right mind would publish those sim arrangements. What the hell would a group do with five sims lined in a row?
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Loki Pico
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Join date: 20 Jun 2003
Posts: 1,938
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01-17-2006 04:53
From: Khamon Fate What the hell would a group do with five sims lined in a row? Disregard terraforming, put up a few trees, subdivide, and sell.
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Khamon Fate
fategardens.net
Join date: 21 Nov 2003
Posts: 4,177
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01-17-2006 05:30
From: Loki Pico Disregard terraforming, put up a few trees, subdivide, and sell. Yeah but I thought the point was to accomodate residents who wanted to specially terraform multiple sims for specialized group use or something maybe I'm just crazy some of those blocks are discontiguous oh god this is starting to hurt again
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Dana Bergson
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Join date: 14 Oct 2005
Posts: 561
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01-17-2006 06:06
From: Khamon Fate You have got to be kidding. Nobody in their right mind would publish those sim arrangements. What the hell would a group do with five sims lined in a row? I don't know but exactly this group of 5 sims in a row already got a starting bid. We contemplated on bidding in this round, too. But these arrangements of sims are useless for the kind of projects, we are planning at THE OTHERLAND GROUP. From: Khamon Fate Yeah but I thought the point was to accomodate residents who wanted to specially terraform multiple sims for specialized group use or something maybe I'm just crazy ... That is the official party line. I am sure it contains a lot of truth. On the other hand look at the following quote from David Fleck of Linden Lab: From: David Fleck (on inman.com) "We're scaling so fast now that the ability for us to actually manage all of our own land is starting to slip away from us. We estimated recently that it would take about 2,500 full-time engineers at our company to keep up with the daily creation demands of our current residents," he added. I'm not sure we could do as good a job as they're doing. There is some major creative talent out there that has built another world." I am sure the 2,500 mentioned which he thinks are needed for "creation demands" include all inworld "content". Creating land is part of the job. And producing more than 100 sims every months takes time.
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Dana Bergson
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Join date: 14 Oct 2005
Posts: 561
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01-17-2006 06:14
Khamon, maybe you as someone of the older residents (see, I don't mention the F-word  ), who have the ear of the Lindens, can make a suggestion to them? This suggestion could be that it is possible without problems to cut up an arrangement of 40 squares in a rectangle to groups containing 4, 6 or 9 squares each.
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Ghoti Nyak
καλλιστι
Join date: 7 Aug 2004
Posts: 2,078
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01-17-2006 06:23
From: someone What the hell would a group do with five sims lined in a row? "Welcome to SL's biggest strip mall! Yes! -5 whole sims- of vendors! Come to SL's one-stop shopping extravaganza!" -Ghoti
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Khamon Fate
fategardens.net
Join date: 21 Nov 2003
Posts: 4,177
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01-17-2006 06:36
From: Dana Bergson This suggestion could be that it is possible without problems to cut up an arrangement of 40 squares in a rectangle to groups containing 4, 6 or 9 squares each. It's been suggested since day one of the bulk offerings that sim be offered in square blocks. That suggested has been patently ignored. I see what's happened. The blocks contain contiguously numbered sims. Noone made the effort to number (naming) the sims in square blocks (easiest solution) or to construct the auctions with disparately numbered sims in order to forumulate square blocks. Such oversights are common in Second Life and are generally corrected. Rest assured that the perp will be stuffed with twinkies, heavily petted, and given a day off to shore up their self esteem and assure them that those crazy complaining residents just don't know what's good for them.
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Molly Naumova
Registered User
Join date: 2 Nov 2005
Posts: 8
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01-17-2006 07:03
Ah, that explains a lot. I always wondered why people would keep on committing stupid cockups when the reward was a smack round the head with a keyboard, compulsory overtime for a week and the derision of their workmates...
Clearly LL progressive employment practices are paying off!
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Desmond Shang
Guvnah of Caledon
Join date: 14 Mar 2005
Posts: 5,250
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01-17-2006 09:11
I too would love to see 5 or 10 sim 'islands', 50 sim mini-continents and such. Something that looked more 'geographic', at least. The Northern Continent, esp. when it got started, was lovely. Now with the +/- 4m terraforming restriction, there is little hope of correcting the growing pains. Even as unlikely as a terrain correction may be it is now effectively impossible with such restrictions. I am planning my first sim (which I haven't purchased yet) very carefully - plots, style, terrain, all of that - and just ONE sim is taking me plenty of time to design. Imagine going over five sims, or fifty like that, and only having a week (or even a month).
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Traxx Hathor
Architect
Join date: 11 Oct 2004
Posts: 422
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01-17-2006 09:38
From: Desmond Shang I am planning my first sim (which I haven't purchased yet) very carefully - plots, style, terrain, all of that - and just ONE sim is taking me plenty of time to design. Imagine going over five sims, or fifty like that, and only having a week (or even a month).
Desmond, you've got an interesting project here. As your project proceeds you might want to keep us informed so people know how much time it REALLY takes to do a good job on the successive stages. I'm in the planning stages of my next full-sim job, having turned down the last offer in favor of working on my civic type building in Miramare. If the other members of the project group are agreeable I could make public some of the same type of information. We could also arrange to locate the two islands within artillery range of each other.... : P
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Desmond Shang
Guvnah of Caledon
Join date: 14 Mar 2005
Posts: 5,250
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01-17-2006 10:14
From: Traxx Hathor Desmond, you've got an interesting project here. As your project proceeds you might want to keep us informed so people know how much time it REALLY takes to do a good job on the successive stages. I'm in the planning stages of my next full-sim job, having turned down the last offer in favor of working on my civic type building in Miramare. If the other members of the project group are agreeable I could make public some of the same type of information. We could also arrange to locate the two islands within artillery range of each other.... : P Ah, well... part of it is just me - some of the time may be more 'Shang Factor' than actual 'needed time'. It also begs the question: might I do a good job or bad? I probably wouldn't mind 'opening the books' but at some point I would have to say "I can't share that information" because it would be a tenant's business, not the world's. However, I am certain to post rates and possibly - occupancy rates and sq. m. of commons areas after the fact. It would be nothing to simply buy the sim today, but my 'fun' in SL is business. So every USD going toward the first sim is being generated by West Trade Imports, which incidentally is not moving from Alice. Tradition and all that, veddy veddy important! As for artillery range: note that my sim (by default of the settings) may turn out to be a monarchy supported by a base of landed-gentry aristocrats, and the residents might well form imperialistic leanings...
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Bertha Horton
Fat w/ Ice Cream
Join date: 19 Sep 2005
Posts: 835
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01-17-2006 19:12
A huge, multi-sim Tetris game.
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Dana Bergson
Registered User
Join date: 14 Oct 2005
Posts: 561
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01-17-2006 19:42
From: Bertha Horton A huge, multi-sim Tetris game. This is a cute idea.  Are you maybe interested in joining a group that will build this game? Entry fee would be a low 10,000 $ or so. You would not only get a nice mention on the notecard given out at game start. If you are real nice you might be allowed to build a little house on 1 (one) of the squares, too. Deal?
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