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P2p

Your vote on P2P?

For P2P, w/ no limits
46 (60.5%)

For P2P, w/ Limits
22 (28.9%)

Against P2P, I own hub land
2 (2.6%)

Against P2P, I do not own hub land
6 (7.9%)

Total votes: 76
Jonny Dingo
An den, an den, an den...
Join date: 24 Feb 2005
Posts: 42
11-26-2005 12:28
One thing I like about SL is that you have to work for what you want. Things arnt just givien to you. I like that you have to travel far distances sometimes to get to where you want to go. This makes the game lifelike.

If P2P is added SL is nothing more than a web browser. It will ruin the value of hub land, cause privacy issues, and increase hardware load at LL.

It seems to me those in favor of P2P are people who just want everything handed to them and have no real stake in SL. I wish LL would spend more time listening to what the current residents think than trying to grow the population of free accounts.

P2P is going to happen, there is no stopping it.
I just hope that LL comes up with some LIMITS on P2P as to not ruin the game.

Idea:
1- P2P for a fee per week
2- P2P only to land you or your group own
3- P2P should be able to be turned on/off by land owners
ZsuZsanna Raven
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Join date: 19 Dec 2004
Posts: 2,361
11-26-2005 12:49
From: Jonny Dingo
One thing I like about SL is that you have to work for what you want. Things arnt just givien to you. I like that you have to travel far distances sometimes to get to where you want to go. This makes the game lifelike.

If P2P is added SL is nothing more than a web browser. It will ruin the value of hub land, cause privacy issues, and increase hardware load at LL.

It seems to me those in favor of P2P are people who just want everything handed to them and have no real steak in SL. I wish LL would spend more time listening to what the current residents think than trying to grow the population of free accounts.

P2P is going to happen, there is no stopping it.
I just hope that LL comes up with some LIMITS on P2P as to not ruin the game.

Idea:
1- P2P for a fee per week
2- P2P only to land you or your group own
3- P2P should be able to be turned on/off by land owners


Woah, back up the train. I personally don't need things handed to me. Just because I can't afford to buy my own sim or can't afford to buy up a bunch of telehub land to make a lag filled mall nearby doesn't mean I want things 'handed to me'. Pardon the hell outta me but I believe everyone on SL has a 'stake' in it. We are obviously all here and we care what happens. Just because I don't own a ton of land doesn't mean that my views and others like me shouldn't be heard. I'm really tired of people saying that other people have no say in what happens here because they aren't a land baron.

As far as 'steak' goes, I would like some of that. with a baked potato please.


I'd love for you to explain how P2P will cause privacy issues...seems to me it causes more privacy issues to go to a stupid lag induced telehub area then fly to a destination and get shot out of the sim by a nasty security script. If we were able to tp directly to a place then there wouldn't be any problems with flying over someones house to cause 'privacy issues' Maybe if telehubs weren't so ridiculously filled with crap I would be against P2P. Maybe if SL were filled with nice parks and serene areas then I wouldn't mind flying to get somewhere. As it stands now with laggy sim crossings, spinning anti-George Bush signs, and on purposely horrid builds I just want to go to my destination as fast as possible.


Sorry but, it won't be just a 'web browser' if P2P is added. It most certainly will make a lot of people very happy. People that invested more in telehub land had to have known that things can always change. Just like when you buy any kind of land. You can buy land
and everything is around you and it is nice and happy and then the next day someone can buy up all the nice land around you and turn it into a sex club. You take your chances.

Nothing in SL is set in stone...
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Heather Partridge
...and so am I.
Join date: 9 Feb 2005
Posts: 12
Easy to fix and makes this a moot point
11-26-2005 13:02
Telehubs should be modified so they act like a moneyball.
The telehub displays how much is in it's "bank" along with it's countdown payout timer.

Anyone can pay a telehub. That money goes into it's payout bank.

When a person hangs out at a telehub, it randomly pays them a percentage of the money, at a fixed interval in time. This gives people time to shop instead of hanging out forever or flying around trying to harvest the hubs.

If a landowner near a telehub wants traffic, they contribute by paying the hub.
The more a telehub has in it's bank, the bigger it's payout.

If a consumer wants money, they try to materialize near a hub and frequent the hubs with better payouts. The upside is that the money is likely to be spent near the hub that dealt it out.

(kisses)
Heather
Greylan Huszar
The Lonewolf
Join date: 18 Sep 2005
Posts: 28
11-26-2005 13:18
I'm sorry but I dont think its right to punish the citizens of SL just because a few land owners by hubs will lose out on alittle bit of traffic. I also think its not fair to make p2p teleporting cost L$, just because these land owners will be losing out either.

Alot of you who own land keep talking about how L$ needs to be taken out of circulation to bring up the value of the L$. By adding P2P teleporting, this would take the huge payments hub lands surely recieve out of the circulation.

And they shouldn't be compensated for this traffic loss either. I mean those who paid for their basic accounts werent compensated when the basic accounts went free. Those who lost out on ratings bonus's werent reinbursed. Nor were those who missed out due to it being phased out before joining. And no one gets reinbursed every time SL goes down for 4-6 hours for grid updates. I'm sure there have been many other instances, but these are the more recent things that most should already have known.

Most likely these hub land owners are only going to go and sell off parts of the land for 3-5 times what they paid for it anyway and buy something else like they do for most other lots anywhere else in SL so they arent going to lose out all that much. And some of the larger land owners, will still be making money off rental areas so they wont be as hurt as some are claiming they'll be.

Besides if the landowners were really all that concerned with their lost income's fate, they'd be trying to think of something that'd continue to draw positive attention to their stores to make up for the losses rather than sit and complain about the what if's.
Ron Overdrive
Registered User
Join date: 10 Jul 2005
Posts: 1,002
11-26-2005 13:49
Only issues I can see are the following:

Easy return for griefers.
People just TP'ing into your home.
devaluing of telehub land.

Now LL isn't stupid, they'll definitely put a limit to where on your land someone can TP and whether or not you can TP to that parcel. Thats a given. Devaluation of Telehub land, yeah I can see it and I for one won't be hurt by it. I never stayed around telehubs any longer then it took to rez or get out of the trap. Having P2P would save me the trouble of doubling myself as a taxi/limo service for those who don't wanna deal with the local telehub-trap 4 sims away allowing me to focus on entertaining my current guests. Wanna keep that value somewhat high? Try building some content that isn't a tacky looking mall my baby cousin could replicate with legos. Griefers will always be a problem, thats why we have security systems and ban systems. Sure they could TP to the neighboring parcel, but if P2P TP'ing is disabled by defalt (wich it will most likely be) then the closest place to TP to may be in the next sim or 2 away (possibly more).

Now one thing I've noticed that apparently has been ignored by the masses is that this is a BIG feature upgrade. I don't think something like this will be seen in 1.7.x any time soon. More likely it'll appear in 1.8. What this means is Telehub land values aren't gonna plumit like wallstreet during a stock market crash. Values will remain constant until a formal announcement is made for when P2P-TP will be implemented giving everyone time to plan ahead for the future. Better more legit (no more traps) marketing stratagies will be needed to sell your wares or attract customers to your club/casino. Time to start planning and maybe even implementing your stratagies pre-P2P to test them, you may even find yourself with more business then before.

As for telehub land owners, why don't you pool some resources with your neighbors and buy a small 512m2 plot with P2P enabled, put up a nice attractive build with links to your businesses, and disable P2P on each of your business plots? You'll share in the dwell bonuses (may not be much but its something) and you'll have your own demi-telehub. Maybe build a mass transportation area (vehicle or teleporter) to take you closer to each others businesses. Pool some more land and build a mini-sandbox wich would double as a telehub. People could hang out there building items that they could put up for sale at your convienantly placed mall. I'm pretty sure someone can come up with better ideas, you got time people.. use it wisely.
Jonny Dingo
An den, an den, an den...
Join date: 24 Feb 2005
Posts: 42
11-26-2005 14:08
From: Heather Partridge
Telehubs should be modified so they act like a moneyball.
The telehub displays how much is in it's "bank" along with it's countdown payout timer.

Anyone can pay a telehub. That money goes into it's payout bank.

When a person hangs out at a telehub, it randomly pays them a percentage of the money, at a fixed interval in time. This gives people time to shop instead of hanging out forever or flying around trying to harvest the hubs.

If a landowner near a telehub wants traffic, they contribute by paying the hub.
The more a telehub has in it's bank, the bigger it's payout.

If a consumer wants money, they try to materialize near a hub and frequent the hubs with better payouts. The upside is that the money is likely to be spent near the hub that dealt it out.

(kisses)
Heather


Heather that is an idea I never thought of, good thinking.
DogSpot Boxer
vortex thruster
Join date: 23 Aug 2005
Posts: 671
11-26-2005 14:26
I swear people are relentless.

Has it escaped ANY of you that we've that at least three threads about this, all of which have been locked.

LL is implementing P2P. It's done. Finished. Finit.

Continued whining and moaning about how it's not fair or whatever is a useless waste of time.
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Dark Korvin
Player in the RL game
Join date: 13 Jun 2005
Posts: 769
11-26-2005 14:27
I agree that time has been given here. Linden Labs doesn't just constantly pull a table cloth magic trick every week. They seem to give you at least a month in advance that they are considering a change, and anyone can see what changes are desired from residents for many months in the forums and on the votes. Things have to change. You are much better off working in an environment that is constantly being improved than working in an environment that sits still to keep from stepping on toes. No investment anywhere is free of the effect of change, at least in Second Life we get very early warnings before things change

It is always a sad thing when people lose money. A company like AnsheChung.com is fairly diversified though, and I'm not sure why they are so worried. If telehub land was truly worth what was paid for it, there has already been the benefit of having that land over the months before this change. This change will also not change the value of the content on the telehub land. People won't like your content less when there is no telehub in sight. The biggest problem is the value of the asset which does not become an issue till you pick up and leave. The land is not useless though. You are still able to get full use of the benefits of owning land, all the while your land will not devalue less than it costs to relocate to a now equal quality peice of land that exists elsewhere far away from the hub if you want to move. Those by telehubs are losing their intial investment, but they aren't losing everything. As long as they don't panic and allow others step in to get the full rational value of the land, they won't lose their shirt over this.
Jonny Dingo
An den, an den, an den...
Join date: 24 Feb 2005
Posts: 42
11-26-2005 14:32
One thing I notice is that people are trying to make this a "Land Barron" vs everyone else issue. This is not the case at all. I for one own no TeleHub Land. I think P2P is a good idea in most cases. But what everyone needs to understand is this will me a bigger change than most think.

If telehub land goes down in value, land prices farther away will go up. This will work its self out and really wont be that big of a hit on hub land owners. I dont think Hub owners should be compensated for the loss as this would start a new problem. Everyone will want to be compensated for a loss. "Land Barrons" are business people and as business people should be prepared for a loss like this.

There will be shops, malls, and clubs poping up everywhere. If there is no longer something special about hub land people who own/rent hub land will move to other areas. I for one DO NOT want my house surrounded by clubs and shops. But this is going to happen if we allow P2P with no limits (fees).

As far as privacy goes. Have you ever had a friend "Map" you when you were busy with something and really didnt want to be bothered? Maybe a romantic night out? Well now instead of them flying to you with P2P they can just pop up right next to you with no warning what so ever.

Sure P2P will make things "easier" and you will avoid hub land lag, but as the malls and clubs move farther away from the hub you will have the same Lag issues all over.

As far as the "Land Barrons" you keep talking about. They dont just buy hub land and mark it up to crazy prices. They actually pay LL more money in auction for this land. Of course they made the decision to pay more, but they did this based on the fact that is WAS hub land.

P2P is going to happen, there is no stopping it. What I want to know is how should we keep the value of hub land so all the shops, malls, and clubs dont leave the hub land and move in next door to your home? This has nothing to do with "Land Barron" vs "everyone else" so please stop bringing that up.

Any ideas?
Mimi Coral
Meow
Join date: 22 May 2004
Posts: 257
11-26-2005 14:34
From: ZsuZsanna Raven
As far as 'steak' goes, I would like some of that. with a baked potato please.


That just made me laugh really hard.

I am all for P2P. I'm so sick of laggy telehub shopping malls that never rezz and trap you inside. I am thankful that it will ruin the value of hub land, I've always hated how overpriced and laggy it was. Just because I am for P2P doesn't mean I want things handed to me, and because I don't own a crapload of land doesn't mean that I don't deserve to have an opinion. It will be nice to actually be able to go somewhere without being trapped in lagfest, or being bounced or teleported home because of a security script. As for privacy, there is no privacy in SL. Get an island and ban everyone or something.
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Jonny Dingo
An den, an den, an den...
Join date: 24 Feb 2005
Posts: 42
11-26-2005 14:36
From: DogSpot Boxer
I swear people are relentless.

Has it escaped ANY of you that we've that at least three threads about this, all of which have been locked.

LL is implementing P2P. It's done. Finished. Finit.

Continued whining and moaning about how it's not fair or whatever is a useless waste of time.


Yes it is a fact P2P IS going to happen, thats not the point. My question is..

What are we going to do to keep the value of hub land, or replace hub with?

As far as I know LL is still open to suggestions.
Jonny Dingo
An den, an den, an den...
Join date: 24 Feb 2005
Posts: 42
11-26-2005 14:40
From: Mimi Coral
That just made me laugh really hard.

I am all for P2P. I'm so sick of laggy telehub shopping malls that never rezz and trap you inside. I am thankful that it will ruin the value of hub land, I've always hated how overpriced and laggy it was. Just because I am for P2P doesn't mean I want things handed to me, and because I don't own a crapload of land doesn't mean that I don't deserve to have an opinion. It will be nice to actually be able to go somewhere without being trapped in lagfest, or being bounced or teleported home because of a security script. As for privacy, there is no privacy in SL. Get an island and ban everyone or something.


Again this has nothing to do with "What to replace the hubs with" please keep on topic so we dont get our threads closed.
Greylan Huszar
The Lonewolf
Join date: 18 Sep 2005
Posts: 28
11-26-2005 22:16
From: Ron Overdrive
Only issues I can see are the following:

Easy return for griefers.
People just TP'ing into your home.
devaluing of telehub land.

Griefers will always be a problem, thats why we have security systems and ban systems. Sure they could TP to the neighboring parcel, but if P2P TP'ing is disabled by defalt (wich it will most likely be) then the closest place to TP to may be in the next sim or 2 away (possibly more).



If they're that big of a problem isnt there a ban list for the land itself to add their names to?
Ron Overdrive
Registered User
Join date: 10 Jul 2005
Posts: 1,002
11-27-2005 06:02
From: Greylan Huszar
If they're that big of a problem isnt there a ban list for the land itself to add their names to?


THe ban list for your parcel only works on your parcel, unless you own the sim or share a blacklist with your friends/neighbors there's no way to ban them from the Sim. Even now griefers can fly from the telehub to a neighboring plot to countinue shooting at you or verbally harassing you. Normally the trip from teh telehub after being sent home (or killed if you have your parcel set to unsafe) deters them from coming back. People are worried that with the trip removed griefer attacks may become more frequent.
Csven Concord
*
Join date: 19 Mar 2005
Posts: 1,015
11-27-2005 11:09
Too bad there wasn't an option in this poll for entirely eliminating teleporting (whether telehub or P2P).

I'd rather leave in-world features to residents.
Jauani Wu
pancake rabbit
Join date: 7 Apr 2003
Posts: 3,835
11-27-2005 11:56
i noticed the popular choice of intelligent people was p2p w/ limits! :D
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