Economy: tringo
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cloudy Varmint
Second Life Resident
Join date: 14 Nov 2004
Posts: 59
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04-04-2005 04:10
I've noticed that EATON has become the mecca of tringo. I dont know if the other start up tringo games cannot compete with their jackpots or just why they seem to have cornered the tringo market; BUT they do seem to get around the rule of one event listing per day, however. I have no problem with this. If the average joe needs money- tringo is the only game in town right now- but lets make it better.
Their FPS averages 29 on a good day . NOW SUGGESTION:
why not purchase a fairly quiet sim with a decent fps and move the game there? why plunk it down in the middle of lag ? and does anyone know how much lag the tringo game itself causes? I dont think tringo and malls are benefitting each other , I see tringo players fly in and fly out without shopping.
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Prokofy Neva
Virtualtor
Join date: 28 Sep 2004
Posts: 3,698
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04-04-2005 05:14
I think in general the events haven't been very "policed" lately as there are a number of items doubling as commercial promotional events that have been portrayed as "events". I am simply for having a commercial events listing separate from the other events, i.e. to make a classified ads system in the game other than land sales, to take care of this problem of fake crossovers.
Mall owners at some point figured out that symbiosis with Tringo was to their advantage. They have scanners and other automated systems to make these determinations for them, i.e. rentomatic machine information. A mall owner first and foremost sells vendor space. If he sold space only based on the strength of the vendors' belief that Tringo gives him traffic and sales, then he sold the space, regardless of whether it is true or not. Vendors then may or may not have the automated systems available to determine whether they make more sales during Tringo or not, and this may be a case of one of those persistent beliefs that is not born out by the numbers, but which everygone goes by.
I, too, have watched the Tringo/mall ecology and seen a lot of Tringo players come into a sim, play Tringo, then fly away without any "stickiness" to the malls. On the other hand, I still do see an occasional Tringo buyer float around and make a purchase. Maybe if there is even only one a day, a mall owner or a vendor justifies it. It just stands to reason that with enough traffic, a sale will get generated.
I think it is nigh impossible to pry apart the telehub-mall-tringo equation now becauase oligarchs have come up with it as a way to both justify their recoup of expenses in buying high-priced telehub land, and as a way to get traffic. While it would make sense to get those laggy Tringo games out to a separate sim with good FPS away from telehubs and malls, mall owners apparently have no incentive to do this.
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cloudy Varmint
Second Life Resident
Join date: 14 Nov 2004
Posts: 59
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04-04-2005 08:53
but certainly with 24/7 dwell with 24/7 well attended tringo, wouldn't the game support itself?
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Lordfly Digeridoo
Prim Orchestrator
Join date: 21 Jul 2003
Posts: 3,628
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04-04-2005 09:05
From: cloudy Varmint but certainly with 24/7 dwell with 24/7 well attended tringo, wouldn't the game support itself? To be self-sustaining on a private sim they'd need to rake in $L50,000 lindens a month for tier fees, not counting the $US1,000 setup fee. Dwell doesn't come close to this... the top dwell performers make a few hundred lindens a day. LF
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cloudy Varmint
Second Life Resident
Join date: 14 Nov 2004
Posts: 59
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04-04-2005 09:08
yes but I wasnt sugggesting a private sim. I was suggesting a 'quiet' sim or an abandoned sim. and tringo does not require a large parcel either
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Prokofy Neva
Virtualtor
Join date: 28 Sep 2004
Posts: 3,698
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04-04-2005 09:57
From: someone but certainly with 24/7 dwell with 24/7 well attended tringo, wouldn't the game support itself? I have a group that generates $1000-1500 in dwell a week with only occasional events. This is without doing anything special, just adding up the traffic on all the parcels. It is redistributed to the tenants in the group. So try to imagine how that dwell gets generated -- hundreds of people on dozens of parcels putting in their traffic/dwell -- but that's all you get, just that, $200 a day or so (and it offsets due to the cost of putting in FIND PLACES for some lots @ $30/week). And I have had the experience of knocking myself out struggling to put on several events a week attracting maybe 20-30 avatars each time, some of whom stay and give you the dwell and some who don't. I would occasionally see the lot go up to 1200 or 1800 in dwell points even with this struggle. So yes, 24/7 struggles to keep tringo flowing might pay off much more. I'm thinking actually that it is going to be more than a few hundred Linden a day, and if they can also add in the Linden subsidy of an event grant (those are much harder to get now) or the Developers' Award, they might squeeze some more out of it, let's say even up to $500-750. But essentially what Lordfly is saying is right. You need $46,539 LL at today's rate of $4.19/1000LL on the GOM to pay for $195 for either a private sim per month, or $195 of tier for 65,000-odd sqm of sim somewhere on the grid, abandoned or not. That's not counting the upfront purchase price for that land, which could be anywhere from $300-$1200 US as you know, plus the set-up fee if it is a private sim. So let's say they make do with only 32K of grid sim to pay on, that's still $125 in US RL dollars, and that's $29,832LL or $994LL they'd have to make in dwell per day. But we've established that "a few hundred" or let's say in my estimate $500-$750 a day (including LL subsidies) is all that even the most highest-traffic establishments could hope to get -- look on the popular list and you'll see a few really high-traffic clubs get like 12000 or something, but then there is a huge gap at the next level. And when people do something like put in Tringo, they want to make back more than just the tier payments. Because they have had to fill the winners' pots obviously, and can't always make that up from pot contributions (I often wonder what their real incentive is here). Therefore Tringo can only be justified if it has a side effect of sales in malls or stores, or vendors in a club where people go to do Tringo and also clubbing. Therefore I don't see anybody unsticking the Tringo/mall/lag/traffic formula any time soon. It's a reason why I always ask Lindens to just name some of the new sims put on the auction "club sims" or "mall sims" so that people in residences don't have to have this lag.
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Lordfly Digeridoo
Prim Orchestrator
Join date: 21 Jul 2003
Posts: 3,628
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04-04-2005 10:12
From: cloudy Varmint yes but I wasnt sugggesting a private sim. I was suggesting a 'quiet' sim or an abandoned sim. and tringo does not require a large parcel either There is no such thing as an "abandoned" sim... there is, at most, maybe 100 sq. meters of public land in the entire grid. And any sim that tringo is being played at won't be quiet, so they'd have to constantly move. LF
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Prokofy Neva
Virtualtor
Join date: 28 Sep 2004
Posts: 3,698
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04-04-2005 11:39
From: someone There is no such thing as an "abandoned" sim... Well I think what cloudy means is some picked-over old sim that everybody left, that is just some slagheap of junk that nobody really thought to fix up, maybe with a lot of Anshe-land still for sale in it, or snow, or something that made it just kinda get left out there. Simcoe was like that for awhile, remember? And Boardman could be said to have been like that once, before it got refurbished. And there are other sims, if you look at them, well, they just need a lot of fixing up, you could get the land cheaper and do that for them.
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Rent stalls and walls for $25-$50/week 25-50 prims from Ravenglass Rentals, the mall alternative.
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Khamon Fate
fategardens.net
Join date: 21 Nov 2003
Posts: 4,177
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04-04-2005 11:51
From: cloudy Varmint BUT they do seem to get around the rule of one event listing per day, however. of course they do. the point is that linden lab wants you and everybody else to From: cloudy varmit purchase a fairly quiet sim with a decent fps and move allowing people to host laggy events in your sim 24/7 encourages you to do this.
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cloudy Varmint
Second Life Resident
Join date: 14 Nov 2004
Posts: 59
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04-04-2005 12:37
ok round and round we go.... back to zoned sims or more event support from linden
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cloudy Varmint
Second Life Resident
Join date: 14 Nov 2004
Posts: 59
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04-04-2005 12:40
BUT! I just want to ENJOY my game...remember? I want to fly to a tringo event without dodging crap and play with at least a 300 fps is this asking too much?
remember you feted few...for many of us ..tringo is our ONLY income now
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cloudy Varmint
Second Life Resident
Join date: 14 Nov 2004
Posts: 59
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04-04-2005 12:49
sorry to keep replying to myself here...but
lets change the topic to EVENTS... lets peruse an SL day...
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Nashville Rambler
Pilgrim
Join date: 20 Mar 2005
Posts: 51
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mall Tringo v. mall sales
04-04-2005 17:17
From: cloudy Varmint I dont think tringo and malls are benefitting each other , I see tringo players fly in and fly out without shopping. That is the difference between Marketing and Selling. Selling is about: Convincing folks to trade their money for your goods/services. Marketing on the other hand, is about: I. Reminding people that you have something to sell II. Help them to know things about you A. How to find you B. Help them to become familiar with 1. Generally your brand (mall) 2. Specifically your products/services 4. Identify your (mall) with a type of offering, so, think of offering -> think of you. Perhaps an incentive (such as a popular game/event) to revisit your mall might provide some of the consumer-training of marketing, so that you get more instances of selling.
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Nashville Rambler
Pilgrim
Join date: 20 Mar 2005
Posts: 51
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Tringo $ ?
04-04-2005 17:54
From: cloudy Varmint remember you feted few...for many of us ..tringo is our ONLY income now
Please excuse my newbie's naievte, but how does one make money with Tringo (other than directly, as it's developer or indirectly as mall-marketing)? If it's because of the difference between gross receipts v. pay-out, how does one get the data between take-pay margin and participation volume, so as to do the linear programming to find an (the) optimum?
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Champie Jack
Registered User
Join date: 6 Dec 2003
Posts: 1,156
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04-04-2005 18:22
From: Nashville Rambler Please excuse my newbie's naievte, but how does one make money with Tringo (other than directly, as it's developer or indirectly as mall-marketing)?
If it's because of the difference between gross receipts v. pay-out, how does one get the data between take-pay margin and participation volume, so as to do the linear programming to find an (the) optimum? I think cloudy s referring to the reduction in bonuses and the increased cost of ratings. Because of these changes many people who previously relied on Linden handouts now rely on the generosity of those who contribute to tringo pots while others simply play to try to win that money. And if you are a broke AV you can go just about anywhere any time of the day and play for a chance to win a tringo pot, to which you are not obligated to contribute anything. It's a free lottery ticket, and, as cloudy points out, it is the only source of redistributed income still available in abundance. And I have the same question as Nashville...how does one make money at tringo? My guess is that there are only 2 sources of income for hosting a tringo board on your property.. 1. Dwell (has been discussed). It is clear that tringo alone cannot produce much income on its own. tringo is an attraction that puts some money in peoples pockets in hopes that they spend it where they are..in the middle of a mall... 2. Hosts/Hostesses get TIPS! Heck, I wouldn't be surprised if a good and popular(recognized) host/hostess brings down 200-300L$ per event just in tips. This does not include the money a host may make playing the games they host (though I imagine that all of those winnings, if not more is put back into the pot through the course of the event and subsequent events). And beyond all that, there are those who simply enjoy hosting events, getting people together regularly and having a good time, even if that means they just "play" SL with their own money and freely consume and contribute without focus on a bottom line. Champie
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DrakeCon DeFarge
Registered User
Join date: 7 Jan 2005
Posts: 13
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We Love Tringo
04-04-2005 18:42
We Love our Tringo at the Ice Dragon Resort. And yes the cost in L is high but I believe it's well worth it in the long term. 
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cloudy Varmint
Second Life Resident
Join date: 14 Nov 2004
Posts: 59
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04-05-2005 10:04
From: DrakeCon DeFarge We Love our Tringo at the Ice Dragon Resort. And yes the cost in L is high but I believe it's well worth it in the long term.  yes DRAKECON ! WE love you TOO !!  do you know how much lag a well attended tringo game puts on the server - just for the record?
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Random Unsung
Senior Member
Join date: 20 Nov 2004
Posts: 345
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04-05-2005 10:26
Those who put lag on servers should pay for their use of the resources just the way those who have square meters pay tier for "land". That might concentrate their minds wonderfully.
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cloudy Varmint
Second Life Resident
Join date: 14 Nov 2004
Posts: 59
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04-05-2005 10:58
From: Random Unsung Those who put lag on servers should pay for their use of the resources just the way those who have square meters pay tier for "land". That might concentrate their minds wonderfully. go away tax man! LOL I would like to see lag free tringo but it seems I am the only one back to the economic drawing board... how to make money? how to make money? wait! what do I need money for? I can make anything I need for free !!!! YAY!! PRIMS!! WOOT!! back to the basics ! become self sufficient ! drop out of the rat race! better yet ... create the biggest rat!!! DOWN WITH MALLS!! UP WITH SANDBOXES !!
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Frans Charming
You only need one Frans
Join date: 28 Jan 2005
Posts: 1,847
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04-05-2005 16:03
We should put up a tringo board in the Sandbox Island. 
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DrakeCon DeFarge
Registered User
Join date: 7 Jan 2005
Posts: 13
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we are working on that
04-07-2005 18:54
yes there some lag in the begining but we owen almost all eaton now and and have cut all the moveing sripties out . It made world of diffence.  As far lindens are starting to show there true colors meaning come on i could see mybe missing one or two poelpe from the list but 25  OOboy shit going hit the fan hmmm is there anyone running the controle room up there in linden labs or our they all still on vaction..........holding.........holding. ok found out something new you know dwell/ trafic thing they say you get well thow out the widow means nothing shoud say Trafic/land and works like this I have 16000m set to my group and last month i made 32 bucks and we where number one mybe 6 times then this month we poored on the steam and spent some sesies L and ran resort 24/7 for the entire month just to see what this top prize was hey we just got know (opening box).....34 bucks. So i said what the hell. Seems you our payed by a% of how much land you owen. and we all know who owens the most land in SL Are think real hard. so if you have club setting on 2096 Know matter where you rank #10 or #1 you will make pretty much the same US money now that is so sad. But the lindens don't seem to care. Can't say i trust them anymore there was lot misinformtion in the begining. and then to find out it was all hoax. I wounder how many other SL young ones there setting up for big fall. but we desided to move foward with ice dragon resort. the lindens can go back to hiding under there rocks. and we can make SL a great Place to live in and have fun 
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