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Prop: 313 - Restrict Local Light to Parcel

Laukosargas Svarog
Angel ?
Join date: 18 Aug 2004
Posts: 1,304
05-04-2005 05:19
This proposal is for an option in prefs to allow local light from neighbouring parcels. Off by default, would pretect a land parcel from a neighbours inappropriate or unavoidable use of coloured light sources.

Currently it's almost impossible to prevent local light from spilling over from one parcel to the next. It's an effect that can be extremely annoying to neighbours and is often used as a griefing technique.
blaze Spinnaker
1/2 Serious
Join date: 12 Aug 2004
Posts: 5,898
05-04-2005 06:18
I think the solution to issues like this is better zoning functionality.
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Laukosargas Svarog
Angel ?
Join date: 18 Aug 2004
Posts: 1,304
05-04-2005 06:43
From: blaze Spinnaker
I think the solution to issues like this is better zoning functionality.


Although I would like to see some kind of city/country/other zoning in sims I just can't see how it could possibly work and I'm 100% anti any form of player policing but this is already debated in full elsewhere. Please keep this thread on topic, my proposal stands.
Laukosargas Svarog
Angel ?
Join date: 18 Aug 2004
Posts: 1,304
05-04-2005 06:54
I believe this proposal would have a side effect of slightly optimising the lighting calculations for the renderer in most cases too. As most of the time there would be less light to render.
blaze Spinnaker
1/2 Serious
Join date: 12 Aug 2004
Posts: 5,898
05-04-2005 07:19
I think proposing alternative approaches to solving the same problem is completely ontopic.
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Taken from The last paragraph on pg. 16 of Cory Ondrejka's paper "Changing Realities: User Creation, Communication, and Innovation in Digital Worlds :

"User-created content takes the idea of leveraging player opinions a step further by allowing them to effectively prototype new ideas and features. Developers can then measure which new concepts most improve the products and incorporate them into the game in future patches."
Shack Dougall
self become: Object new
Join date: 9 Aug 2004
Posts: 1,028
05-04-2005 07:34
If feel pretty much the same about this proposal as I did about modifying sound.

We really need to engage each other and challenge ourselves to build things that can be commonly perceived in a desirable way.

So, I'd say "talk to your neighbor". If it's an unresponsive club owner, then maybe abuse reporting is the best resort.

Light needs to be updated. in particular, we need a way to get the "brightness effect" of light material without radiated light and without a hack like setting the zero face to black.

At the moment, most people don't even have light enabled, so the default behavior should problably be to have no radiation. It should be more difficult to make light. Maybe scripting should be required.

Bottom line, however, is I really think we need to move toward a shared perception of the world, not away from it.
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Laukosargas Svarog
Angel ?
Join date: 18 Aug 2004
Posts: 1,304
05-04-2005 07:57
From: someone
Bottom line, however, is I really think we need to move toward a shared perception of the world, not away from it.


lol ok outnumbered ::here she goes way offtopic::

Shack, it's an idealistic view which I share as you well know ! But realistically is it ever going to happen? When I go off exploring SL I see very little evidence that cooperation will ever work.

Abuse reporting simply doesnt work most of the time as Lindens won't interfere in these neighbour disputes ( Not sure what i think about that).

What about newbs with 512 plots covered in red light next to the giant lit mall ?

And Blaze, yes I agree zoning could possibly sort this out, but that would require far more effort on the part of LL than simple implementing a couple of booleans in the lighting renderer.
Shack Dougall
self become: Object new
Join date: 9 Aug 2004
Posts: 1,028
05-04-2005 08:27
From: Laukosargas Svarog
lol ok outnumbered ::here she goes way offtopic::

Shack, it's an idealistic view which I share as you well know ! But realistically is it ever going to happen? When I go off exploring SL I see very little evidence that cooperation will ever work.


Even farther off-topic. I'm thinking that when we eventually get smell, I'd definitely vote to restrict smell to my parcel. :D

And next week, I'm getting a new computer, so I might agree with you about light once I am able to turn on local lighting. LOL

Honestly, I don't know Lauk. Scripts are arguably a bigger problem in general than light and there's not much we can do about that except work together. We need better tools to understand the impact of our actions. And I *do* think that things are improving in general, but it's slow.

Even more off-topic. ;) from a software engineering perspective, I can say that if you keep adding one small fix after another, then eventually you get a big mess. Incrementally, it might not be a big deal to add one thing or another, but if you ever have to rewrite it, then it makes the task a lot more difficult. All of these special cases are hard to understand and sort out at that point. Maintaining backward compatibility can be difficult.

Edit: and that was post 256! from now on, every time I reach a power of two I'll say "Yay!"

YAY! :eek:
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Prokofy Neva
Virtualtor
Join date: 28 Sep 2004
Posts: 3,698
05-04-2005 08:33
I think it's a reasonable request. Is it fair that your building's light colours your neighbour's? Maybe not, but you can do it in the world. And I do it definitely to make a point sometimes, and see if anybody will try to grasp what needs to be done in these situations, which as Shack has indicated, have to do more in the direction of talking to your neighbour and trying to figure out what is requied.

I heard no end of grief about my Pink Cube of Venom box in the New World lol but I honestly had to Laugh Out Loud at all the kvetchers who had stuff sometimes way more obnoxious than me in terms of things like nuclear plants spewing refuse and ugly dense textual political signs with RL guys' pictures on them etc that interrupt the immersive experience in the world.

I was in an area chock-full of spinning bright crap ruining and blighting the whole sim, but people picked on me, just because they felt I was the easiest target in terms of "hypocrisy" and one unlikely to retaliate, like a well-know griefer or a well-known FICer.

That bright thing got me a lot more sales so I'm moving to a telehub sim now to double it's money LOL. I found it lethally effective. A shame. But that's the game.

I wonder if all those griping about me wanting to charge for excessive scripting power/draw on CPU resources will be all to willing to sign up for this light-shed bill. I find people can be so hypocritical that way.
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Laukosargas Svarog
Angel ?
Join date: 18 Aug 2004
Posts: 1,304
05-04-2005 08:35
From: someone
Even farther off-topic. I'm thinking that when we eventually get smell, I'd definitely vote to restrict smell to my parcel.


lmao!

Yes you see this is where I think LL got it slightly wrong, the options should be to keep the offenders off of your land. Not to stop your offence from leaving your land.

More land control options ! oops totally off topic now !


But seriously:
My proposal is a simple boolean in the renderer...
does light source emit from this parcel if so render it, if not do not render it.

nothing complicated or likely to break anything.
Lindar Lehane
registered user
Join date: 13 Mar 2005
Posts: 272
05-04-2005 10:04
From: Shack Dougall
and without a hack like setting the zero face to black.


Now I'm being REALLY naughtily off topic.

Hey, Shack - I don't know about that. How does it work ?
Shack Dougall
self become: Object new
Join date: 9 Aug 2004
Posts: 1,028
05-04-2005 11:03
From: Lindar Lehane
Now I'm being REALLY naughtily off topic.

Hey, Shack - I don't know about that. How does it work ?


I think there are a few threads on this, but this one was the first one I found.
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-- HPA is is a fully-documented, platform-independent specification for storing and transferring builds between Second Life-compatible platforms and tools.
https://liferain.com/projects/hpa
Lindar Lehane
registered user
Join date: 13 Mar 2005
Posts: 272
05-04-2005 11:11
From: Shack Dougall
I think there are a few threads on this, but this one was the first one I found.

Wow ! Ta. New fun.
Akane Tokugawa
Chi?
Join date: 25 Mar 2005
Posts: 63
05-04-2005 12:30
Very good proposal, Laukosargas!

From: someone
Currently it's almost impossible to prevent local light from spilling over from one parcel to the next. It's an effect that can be extremely annoying to neighbours and is often used as a griefing technique.


Yes I've seen it. I like the idea of cooperation attitude but I just don't think it's going to happen. Some people are newbies who don't understand about neighbors yet. They'll learn, but there's always an endless supply of newbies who don't know yet. And of course some people are jerks. You're never going to get that kind to cooperate. It's more important to them to be a jerk. :) Thanks for the pointer to that thread, Shack!
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