will we be able to set our server and then create and sell our own land?
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Slim Bao
Registered User
Join date: 13 Jul 2006
Posts: 10
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07-27-2006 04:52
I saw this on Wikipedia. The last line suggests residents could soon set up their own servers, and create their own land to sell to others running on their own server... no tier.. etc...
The plan is to eventually move everything to open standards and standardize the Second Life protocol. Cory Ondrejka, Vice President of Product Development, has stated that a while after everything has been standardized, both the client and the server will be released as open source [18].
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Hiro Queso
503less
Join date: 23 Feb 2005
Posts: 2,753
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07-27-2006 05:18
From: Slim Bao I saw this on Wikipedia. The last line suggests residents could soon set up their own servers, and create their own land to sell to others running on their own server... no tier.. etc...
The plan is to eventually move everything to open standards and standardize the Second Life protocol. Cory Ondrejka, Vice President of Product Development, has stated that a while after everything has been standardized, both the client and the server will be released as open source [18]. It's certainly something that many would like to see, though it will be some time yet before LL head in this direction, I would have thought. Two of the major problems that spring to mind, are 1. Security, and 2. IP.
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Jason Foo
Old Timer
Join date: 6 Feb 2004
Posts: 105
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07-27-2006 17:39
Another problem I would see with this, is that everyone and thier brother wil spring up sims, and there goes LL's sim creation money flow. Although a simple "FEE" to host your own server would really bring in some serious money for LL if they did that. But yet another problem... Say I pay LL US$500 to host a sim on my home server. I sell of all the land to people, and then when all the land is gone, I pull the plug on the server! Safeguards would definately have to be in place for it, and updates to SL would be a bear for people running servers. I would say that this is very plausable, but would be very difficult at the same time. I could see huge market oportunities for this though if it ever did happen. People can fight each other for the biggest and fastest sims! "Come live in my sim, we are conected via T3, and guarantee no lag!" Time to get a T3 line run to my house  Server Farm, here I come.
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Schwanson Schlegel
SL's Tokin' Villain
Join date: 15 Nov 2003
Posts: 2,721
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07-27-2006 19:14
From: Slim Bao will we be able to set our server and then create and sell our own land?
Yes. This is scheduled for release with Havok2 and HTML on a prim, release date 3/20/05.
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Vinny Demar
Registered User
Join date: 25 May 2006
Posts: 43
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07-27-2006 22:28
does anybody remember when AOL frist introduced a flat-fee, unlimited hours IP? There was so much demand that AOL couldn't handle it. Everybody had to follow suit, or go out of business.
Or how about the grass roots popularity of Linux? Or Wikipedia, for that matter. Or Youtube. It amazes me how organized some collaborative efforts can be. Even though it is the exception, not the norm.
I have a hunch (albeit just a hunch, atm) that there is a huuuge number of people that want this. I also have a hunch that LL will never implement it, for fear of loosing income. But in some number of years, a SL type game will come out and allow this, and if they ever do, they will devistate LL because it will be such a popular feature.
but, it's all speculation right now. only time will tell.
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a Apple
Registered User
Join date: 21 Jul 2006
Posts: 2
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07-27-2006 22:43
From: Schwanson Schlegel Yes. This is scheduled for release with Havok2 and HTML on a prim, release date 3/20/05. Haha did anyone notice they're more than a year late. Funny.
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John Horner
Registered User
Join date: 27 Jun 2006
Posts: 626
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07-28-2006 03:25
In Active Worlds you can
Host on your own machine
Have perfect html (web connections) on a prim/objects
Both control, create, and sell the land
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I own a P50 World there ( One square Kilometre which is equal to about 16 sims/regions)
It does not directly compete with SL so I am not promoting or advertising, just stating a fact
Having said that though there are technical issues there as there are here, so no perfect solution exists.
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Anna Bobbysocks
Registered User
Join date: 29 Jun 2005
Posts: 373
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07-28-2006 04:42
From: a Apple Haha did anyone notice they're more than a year late. Funny. yes, we are all laughing hah hah hah
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Hiro Queso
503less
Join date: 23 Feb 2005
Posts: 2,753
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07-28-2006 05:28
From: Anna Bobbysocks yes, we are all laughing
hah hah hah LOL
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Rabbitsfoot Soothsayer
Registered User
Join date: 7 Feb 2006
Posts: 25
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07-28-2006 06:53
From: Schwanson Schlegel Yes. This is scheduled for release with Havok2 and HTML on a prim, release date 3/20/05. That's the year 3005 right ?
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Khamon Fate
fategardens.net
Join date: 21 Nov 2003
Posts: 4,177
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07-28-2006 08:19
It's not funny. It makes me cry.
Another option is to give up the notion that every sim every hosted must attach to the Second Life grid and be part of a single gaming world.
A more useful option will be to license a grid package that allows us to set up our own world, asset, login and sim servers to build grids that serve the purposes of specific populations.
Then we can orgainze resonably sized, lag-free sets of sims to serve the needs of existing institutions and social organizations rather than tyring to drag everyone into one world, one community and one purpose.
Granted Linden Lab is a laboratory conducting experimental software development using the Second Life grid. At most, the project will demonstrate the results of their work, influence some virtual world standards and methods, and entertain us. At no point does anyone expect a viable, profitable product to emerge.
Come to think of it, if anyone did, ThaT would be funny.
It's also funny that people believe we're paying for a serivce. Why do people not understand that our money goes is being donated to experimentation in the interest of developing some useful virtual world standards and modules fro the good of humankind? Philip Rosedale has graciously donated millions of US dollars to the effort. A few firms have done the same. The rest of us contribute as much as we are able and enjoy playing with the current model as is. AS IS, in development, not in production, no guarantees, read the TOS for Heaven's sake.
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Slim Bao
Registered User
Join date: 13 Jul 2006
Posts: 10
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active worlds
07-29-2006 13:23
wow! i just saw that site for active worlds. i have to check it out. It looks far finer and without the "god" control ll seems to want to exert, so you really have your own community.
i was looking for a store, and came across a thread regarding some land in dacham, and heard story upon story about land sales, and land sales issues.
i just wonder if active worlds has as much to offer in ability to create content, etc....
thanxn for the lead
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Slim Bao
Registered User
Join date: 13 Jul 2006
Posts: 10
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wow, 4,000,000 sq meteres?
07-29-2006 13:26
can u really buy thsi many meters on active world for less than the price of monthly tier in sl for one sim? anybod have any experience with this? what is that, like 60 sims?
Server Configurations Annual Registration Fees World Class World Size Maximum Coordinates Free Citizens* 5 Simultaneous Users 10 Simultaneous Users 15 Simultaneous Users 20 Simultaneous Users P-10 40,000 sq. meter 10 N,S,E,W N/A $10 $60 $110 $160 P-20 160,000 sq. meters 20 N,S,E,W N/A $40 $90 $140 $190 P-30 360,000 sq. meters 30 N,S,E,W 1 $90 $140 $190 $240 P-40 640,000 sq. meters 40 N,S,E,W 2 $160 $210 $260 $310 P-50 1,000,000 sq. meters 50 N,S,E,W 3 $250 $300 $350 $400 P-60 1,440,000 sq. meters 60 N,S,E,W 3 $360 $410 $460 $510 P-70 1,960,000 sq. meters 70 N,S,E,W 4 $490 $540 $590 $640 P-80 2,560,000 sq. meters 80 N,S,E,W 4 $640 $690 $740 $790 P-90 3,240,000 sq. meters 90 N,S,E,W 5 $810 $860 $910 $960 P-100 4,000,000 sq. meters 100 N,S,E,W 5 $1000 $1050 $1100 $1150
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kerunix Flan
Registered User
Join date: 3 Sep 2005
Posts: 393
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07-29-2006 20:02
Active world : - no economy - no inventory - no inworld creation. - can't bring an item from 1 region to another - can't move from one region to another without tp - can't can't can't ... - empty
kthxbye.
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Infiniview Merit
The 100 Trillionth Cell
Join date: 27 Apr 2006
Posts: 845
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07-29-2006 21:33
From: Jason Foo Another problem I would see with this, is that everyone and thier brother wil spring up sims, and there goes LL's sim creation money flow. Although a simple "FEE" to host your own server would really bring in some serious money for LL if they did that. But yet another problem... Say I pay LL US$500 to host a sim on my home server. I sell of all the land to people, and then when all the land is gone, I pull the plug on the server! Safeguards would definately have to be in place for it, and updates to SL would be a bear for people running servers. I would say that this is very plausable, but would be very difficult at the same time. I could see huge market oportunities for this though if it ever did happen. People can fight each other for the biggest and fastest sims! "Come live in my sim, we are conected via T3, and guarantee no lag!" Time to get a T3 line run to my house  Server Farm, here I come. There would need to be some sort of insurance for the user who bought land on an outside server. Perhaps part of some virtual real estate consortium so that if a broker was actually incompetent or became finacially unstable and "pulled the plug" the users who were affected by this would at least be able have land granted to them on an alternate server system. Otherwise it would be crazy risk level and very flaky to buy land from some kid that puts a sim on his comp and hangs a sign out. But otherwise it does appear that with cross checking systems this could very well become a workable model.
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John Horner
Registered User
Join date: 27 Jun 2006
Posts: 626
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07-30-2006 04:46
From: kerunix Flan Active world : - no economy - no inventory - no inworld creation. - can't bring an item from 1 region to another - can't move from one region to another without tp - can't can't can't ... - empty
kthxbye. That is actually not quite true. I agree that AW does not have an in world virtual economy But what it does have is pretty good interaction with the Net from in world objects, something that SL does not yet have. In addition because in world objects are transparently stored in a separate directory you can have both an inventory and you can create objects to use in world by controlling your own FTP space. I am using objects that exist in many other AW worlds, to be frank it all depends on your world path. And I can use textures and sounds that are available both in world and also anywhere else on any web address. If that idea takes off in SL the texture stores are facing the abyss. As far as transport is concerned you can walk, fly, warp (very fast normal travel) or teleport (instant travel) from place to place. As the largest AW world is physically bigger than real life California why would you want to walk through it to get elsewhere. BUT remember AW IS NOT Second Life, it does not directly compete except for those who just like to build and have lots of space. It is a software package that you configure yourself, although of course a skilled programmer could emulate SL Just a factual reply, I for one am not competing with SL
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