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Quick question about prims

Rufus Semple
Spandex is in
Join date: 30 Aug 2005
Posts: 23
10-20-2005 12:19
Ok so on a 512 lot you get 117 prims. What if you have 1,024 and so forth, is there some kind of formula for this lol.

Also what about islands... Do they all get the same number of prims?
Torley Linden
Enlightenment!
Join date: 15 Sep 2004
Posts: 16,530
10-20-2005 12:23
GOOD DAY TO YOU RUFUS

Yes the math is easy. 15,000 prims in a sim, so divide that all the way down.

So if 512 m2 has 117 prims and 4096 m2 is 512*8, then multiply 117 by a factor of 8. You get 936 (it's actually 937, but close enuff).

You can work out what it is for 1024 m2. :) If in doubt, just visit someone's land!

There are rare exceptions for some regions like Barcola that have a 2x bonus multiplier, and Linden mall Luna has a 5x in places.
_____________________
Rufus Semple
Spandex is in
Join date: 30 Aug 2005
Posts: 23
10-20-2005 12:55
OHHHH! Ok ok i get it now, very clear to me now. Thanks for helping me Torley, Gooday to you too!
bargain Walcott
Registered User
Join date: 31 Oct 2005
Posts: 248
11-10-2005 19:40
I have some follow up questions on this subject.

If you own two 512 m2 (don't know what m2 means yet) that allow 117 prims each, can you put 234 prims on one of your 512 m2 if you have none on the other?

What if you have a 100 prim house placed 1/3 on one 512 m2 and 2/3 on the other ajoining 512 m2, how does that work?

Sorry for all the questions. One last one.
Is there a dictionary page that tells what all the lingo here means like m2, sim and so on?

Thanks.
Lallander Parvenu
Registered User
Join date: 21 Apr 2005
Posts: 45
11-10-2005 19:53
Prim usage is based on how much land you own per sim. If you had two 512 plots in seperate sections of the same sim you could use the prims off one for the other yes. If the two plots are side by side it might be easiest to just join the two. Edit land, select them both, join. Oh and m2 is meters squared.

There's an in game glossery of terms, don't know about one out of world. Toss me an IM in game and I'll throw you a copy.
Rodion Herrey
Registered User
Join date: 16 Sep 2005
Posts: 10
11-10-2005 19:55
From: bargain Walcott
I have some follow up questions on this subject.

If you own two 512 m2 (don't know what m2 means yet) that allow 117 prims each, can you put 234 prims on one of your 512 m2 if you have none on the other?

What if you have a 100 prim house placed 1/3 on one 512 m2 and 2/3 on the other ajoining 512 m2, how does that work?

Sorry for all the questions. One last one.
Is there a dictionary page that tells what all the lingo here means like m2, sim and so on?

Thanks.


Yes. The other 512 lot can be totally empty and you can enjoy the higher primcount on ONE lot only.

m2 = meters square

sim = open up the SL MAP, you see lots of "tiles", the squares of the SL grid. Each tile is a "sim" which is basically one server/computer which runs a SIMulation of the SL 3D world, seamlessly "attached" to an adjacent sim, which in turn is yet another server, and so on.

Hope that helps.

-RODION
bargain Walcott
Registered User
Join date: 31 Oct 2005
Posts: 248
11-10-2005 20:12
So Lallander, why would I join the two lots together? Maybe I understand this, let me give it a shot. If I join the two lots I can use the 234 sims across those two lots however I want but if they are separate lots I must use only the allotted 117 sims on each or 234 on one and none one the other. Is that correct?

I'll look you up on that glossary, thanks.

Thanks Rodion, now I know what sims means. It sounds like that set up keeps the whole world from going down at the same time I guess.
Shack Dougall
self become: Object new
Join date: 9 Aug 2004
Posts: 1,028
11-10-2005 20:25
From: bargain Walcott
I have some follow up questions on this subject.

What if you have a 100 prim house placed 1/3 on one 512 m2 and 2/3 on the other ajoining 512 m2, how does that work?


I probably shouldn't answer, but this is a such a good question that I just can't resist.

Depends on whether the prims are linked or not.

Prims in SL can be linked. When prims are linked, they behave in many ways as if they are a single object. The last prim that is selected before the prims are linked is called the "root prim" of the linked set.

For the purposes of prim limits and autoreturn, all of the prims in a linked set are on the land that the root prim is on. So it is possible to have an object that is partly on one property, but have all of the prims count against the other land's prim limit, if the root prim is on that other land. This is how people are able to build bridges over Linden protected roads and rivers.

Hope I didn't muddy the waters too much. :)
_____________________
Prim Composer for 3dsMax
-- complete offline builder for prims and sculpties in 3ds Max
http://liferain.com/downloads/primcomposer/

Hierarchical Prim Archive (HPA)
-- HPA is is a fully-documented, platform-independent specification for storing and transferring builds between Second Life-compatible platforms and tools.
https://liferain.com/projects/hpa
Spuds Milk
Registered User
Join date: 28 Sep 2004
Posts: 94
11-10-2005 20:42
linking land also allows your changes to be global across them, say changing/viewing a move, or music stream, adding people to ban list, etc.


I'd presume that sculpting land would be easier if htey're linked too (or at least matching them up).
Shack Dougall
self become: Object new
Join date: 9 Aug 2004
Posts: 1,028
11-10-2005 20:56
From: Spuds Milk
linking land also allows your changes to be global across them, say changing/viewing a move, or music stream, adding people to ban list, etc.


That's a good point. In my previous post I talked about linking prims, but you can also join land.

If you want to play with some of this, you can actually do it with a single 512m2 lot. Edit the land and select a part of it, then press DIVIDE. That will divide it into two separate pieces of land, each with it's own allocation of prims. To put them back together, edit the land. select a square on one lot and drag the selection into the other lot while holding the mouse button. then click JOIN.

You can actually join land that isn't next to each other as long as the lots are in the same sim and owned by the same person or group.
_____________________
Prim Composer for 3dsMax
-- complete offline builder for prims and sculpties in 3ds Max
http://liferain.com/downloads/primcomposer/

Hierarchical Prim Archive (HPA)
-- HPA is is a fully-documented, platform-independent specification for storing and transferring builds between Second Life-compatible platforms and tools.
https://liferain.com/projects/hpa