I got lots of ideas, any linden want to read them? everyone else post your ideas too
|
Akida Tenjin
Registered User
Join date: 18 Sep 2006
Posts: 1
|
01-08-2007 05:03
These are a bunch of ideas Ive had, Im hoping someone will see them and try to add them to sl, everyone else feel free to post your ideas too and let me know what you think of mine, or ask if you dont understand one of them. I will add more if I think of any.
My Ideas:
llRotateToTarget rotates avatar
add in llTeleportTo(string sim_name, vector position) to allow a script to teleport you to a set spot, requires llRequestPermissions
add in llTransform(key id) requires llRequestPermissions, puts items in object inventory on agent, clothes, hair, eyes, objects, everything...once these items are removed they are no longer exist in target agents inventory, this allows for a person to cause a transformation on someone but wont have to worry about the other person having to be given the avatar and having to put it on, and it makes it so they wont still have it after use
llUnSit causes person to unsit from any object they are sitting on as long as the owner of the script is the one being unsit, this allows another object to unsit you besides the one your sitting on, seems stupid I know, why not just hit the stand button, the ideas is for like slaves, so if the slave goes idle and the slave owner wants to leave they can give a command to stand them up
add cut function to objects, what this does is you make the object a cut and link it to other objects, the cut object then becomes transparent completely and any object it passes through is removed in the area of the cut object, this allows for new shapes and holes in objects
add subroot function to objects, what this does is if the root prim moves or does anything this prim works like any child prim but if the subroot prim moves or does anything any prims that were linked to it before it was linked to the root prim and its attached parts will move with the subroot prim as if it was a root prim, this allows you to make moving sections of an object that can move with the whole object yet move seperately as well
|
Draco18s Majestic
Registered User
Join date: 19 Sep 2005
Posts: 2,744
|
01-08-2007 08:38
From: Akida Tenjin add in llTransform(key id) requires llRequestPermissions, puts items in object inventory on agent, clothes, hair, eyes, objects, everything...once these items are removed they are no longer exist in target agents inventory, this allows for a person to cause a transformation on someone but wont have to worry about the other person having to be given the avatar and having to put it on, and it makes it so they wont still have it after use I don't understand this one. From: someone add cut function to objects, what this does is you make the object a cut and link it to other objects, the cut object then becomes transparent completely and any object it passes through is removed in the area of the cut object, this allows for new shapes and holes in objects Constructive Solid Geometry. Has its own issues and threads. From: someone add subroot function to objects, what this does is if the root prim moves or does anything this prim works like any child prim but if the subroot prim moves or does anything any prims that were linked to it before it was linked to the root prim and its attached parts will move with the subroot prim as if it was a root prim, this allows you to make moving sections of an object that can move with the whole object yet move seperately as well Prim hierarchy modeling. Has its own issues and threads.
|
Yumi Murakami
DoIt!AttachTheEarOfACat!
Join date: 27 Sep 2005
Posts: 6,860
|
01-08-2007 10:22
From: Akida Tenjin add in llTeleportTo(string sim_name, vector position) to allow a script to teleport you to a set spot, requires llRequestPermissions
This was actually going to be included a while back, but llMapDestination has essentially the same effect as long as you consider clicking on the "teleport" button on the map to be equivalent to granting permission. From: someone add in llTransform(key id) requires llRequestPermissions, puts items in object inventory on agent, clothes, hair, eyes, objects, everything...once these items are removed they are no longer exist in target agents inventory, this allows for a person to cause a transformation on someone but wont have to worry about the other person having to be given the avatar and having to put it on, and it makes it so they wont still have it after use
Breaks the principle of self-control and has horrible permissions issues. What if you "transform" someone, and they then log out and never log in again, and you want your items back? From: someone llUnSit causes person to unsit from any object they are sitting on as long as the owner of the script is the one being unsit, this allows another object to unsit you besides the one your sitting on, seems stupid I know, why not just hit the stand button, the ideas is for like slaves, so if the slave goes idle and the slave owner wants to leave they can give a command to stand them up Also breaks the principle of self-control. If you want a "slave" who runs software making them do everything you say on autopilot, without them making any effort, then why not just use a bot?  CSG and subcoordinate systems would still be beautiful though. 
|
Kithryn Glenville
Registered User
Join date: 27 Jan 2007
Posts: 1
|
01-30-2007 13:44
I have a meta-comment... When I read this forum, I look at Thread titles. I am MUCH less likely to read or comment on Threads with kitchen sink titles which don't offer An Idea as the hook. (In other words, to illustrate with an exagerated title MUCH more content free then yours: "READ ME This is the BEST IDEA EVER!!!!"
So I would rather have people with many ideas post them as separately as possible, title Threads with some specifics; and this assumes the poster has enough interest in the rest of us to have Searched, to see if a new Thread is best, or joining an existing one (already with a readership) might be better...
Exmples of what I like: "Add subroot function to objects, to enable independent movement in parts of objects".
Just a thought because it would be a shame if your creative thoughts got lost...
|
Stephen Zenith
Registered User
Join date: 15 May 2006
Posts: 1,029
|
01-31-2007 02:03
From: Kithryn Glenville I have a meta-comment... When I read this forum, I look at Thread titles. I am MUCH less likely to read or comment on Threads with kitchen sink titles which don't offer An Idea as the hook. (In other words, to illustrate with an exagerated title MUCH more content free then yours: "READ ME This is the BEST IDEA EVER!!!!"
So I would rather have people with many ideas post them as separately as possible, title Threads with some specifics; and this assumes the poster has enough interest in the rest of us to have Searched, to see if a new Thread is best, or joining an existing one (already with a readership) might be better...
Exmples of what I like: "Add subroot function to objects, to enable independent movement in parts of objects".
Just a thought because it would be a shame if your creative thoughts got lost... Agreed, although the worst threads are ones just called "Question" or "Help!"
|
SuezanneC Baskerville
Forums Rock!
Join date: 22 Dec 2003
Posts: 14,229
|
01-31-2007 05:34
From: Stephen Zenith the worst threads are ones just called "Question" or "Help!" I take issue with statement. I think threads titled "umm, ok...." are even worse than one's title "Question" or "Help". ----------------- Posting a whole bunch of totally unconnected feature suggestions in the same thread works against the reason for having forums with the ability to create separate threads, to have focused discussions. The OP would be well advised to consider starting separate threads for each distinct idea. Also, attention to spelling, grammar, capitlization, and other aspects of presentation can affect a thread's success. As an example, the "I got" in the thread title is likely to annoy some folks. The run-on sentences in the initial post make judging the ideas on their merit harder.
_____________________
-
So long to these forums, the vBulletin forums that used to be at forums.secondlife.com. I will miss them.
I can be found on the web by searching for "SuezanneC Baskerville", or go to
http://www.google.com/profiles/suezanne
-
http://lindenlab.tribe.net/ created on 11/19/03.
Members: Ben, Catherine, Colin, Cory, Dan, Doug, Jim, Philip, Phoenix, Richard, Robin, and Ryan
-
|