Welcome to the Second Life Forums Archive

These forums are CLOSED. Please visit the new forums HERE

Glue

Darwin Appleby
I Was Beaten With Satan
Join date: 14 Mar 2003
Posts: 2,779
06-24-2003 20:50
How about a glue feature? For example, you can take two linked objects and "glue" them together, so they move together, but you can attach diffrent scripts to each and each can have diffrent properties? You can also have the parent release its children. Its really like it sounds; seprate objects with seprate properties and seperate scripts that still move together like they were linked. Whatcha think?
_____________________
Touche.
Christopher Omega
Oxymoron
Join date: 28 Mar 2003
Posts: 1,828
06-24-2003 21:36
I WANT IT!!! NOW LINDENS!!

hehe, j/k, but I think this would be an amazing feature to impliment, there seems to be something missing even after using the current system of links and joints.

-Chris
_____________________
October 3rd is the Day Against DRM (Digital Restrictions Management), learn more at http://www.defectivebydesign.org/what_is_drm
Charlie Omega
Registered User
Join date: 2 Dec 2002
Posts: 755
06-26-2003 01:18
Good idea but I think it could defy the linked prims max. Unless they incoorporate the max in "glueing" too
_____________________
From: 5oClock Lach
With a game based on acquiring money, sex, and material goods, SL has effectively recreated all the negative aspects of the real world.


Mega Prim issues and resolution ideas....
http://blog.secondlife.com/2007/10/04/second-life-havok4-beta-preview-temporarily-offline/
Darwin Appleby
I Was Beaten With Satan
Join date: 14 Mar 2003
Posts: 2,779
06-26-2003 08:50
Right I was thinking that glueing and linking would be completly diffrent catagories.
_____________________
Touche.