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UNDO Button!!!!!!!!!!!!!!!

Almitra Blair
Resident Seeress, Builder
Join date: 10 Feb 2004
Posts: 38
09-21-2004 16:12
Please please please (should I add a few thousand more pleases???) Give us an UNDO button!!!! Especially for building!!! It doesn't have to be elaborate or undo more than one action, but ONE UNDO would save me soooooooo many times when I'm building and accidently delete an entire house, or undo the wrong texture, or a thousand other instances where a simple UNDO would have saved me HOURS of re-work!

<crossing her fingers and shuffling off to build more more more>
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Almarea Lumiere
Registered User
Join date: 6 May 2004
Posts: 258
09-21-2004 16:14
If the chat box is closed (so that keystrokes don't end up there), then control-Z will often undo a building blunder.

That said, a button would be nice.
paulie Femto
Into the dark
Join date: 13 Sep 2003
Posts: 1,098
bump
09-21-2004 16:21
bump! UNDO! UNDO!
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Tikki Kerensky
Insane critter
Join date: 12 Aug 2004
Posts: 687
09-21-2004 16:27
There is one in the menus. I never see it active. :/
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Chosen Few
Alpha Channel Slave
Join date: 16 Jan 2004
Posts: 7,496
09-21-2004 23:40
Undo is available in SL, just as it is every single Windows program in existance. Just press ctrl+z, which is the standard Windows shortcut for undo.

If your chat bar is open, it will assume you want to undo a text entry, as chat is the first node in the selection heirarchy. So, if you want to use it to undo building transforms, just make sure your that chat bar is closed and that you have the object selected that you want the undo to affect.

Remember though, this will only work for things stored in your cache, so you cannot undo a deletion (that's what your trash folder is for). For undoing movement, rotation, and scale of prims it works more or less flawlessly.
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Eggy Lippmann
Wiktator
Join date: 1 May 2003
Posts: 7,939
09-22-2004 02:52
Great, so you cant both talk and build simultaneously. Kudos to the UI designer.
Chosen Few
Alpha Channel Slave
Join date: 16 Jan 2004
Posts: 7,496
09-22-2004 06:55
From: someone
Originally posted by Eggy Lippmann
Great, so you cant both talk and build simultaneously. Kudos to the UI designer.
Of course you can. If you are chatting and you want to undo a building mistake, simply press escape to TEMPORARILY exit out of chat, press ctrl+z to execute your undo, and then press enter to resume you chat. I really don't see what the big deal is here, and I'm quite suprised that so many people seem to be unaware of how this works.
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Hank Ramos
Lifetime Scripter
Join date: 15 Nov 2003
Posts: 2,328
09-22-2004 07:13
From: someone
Originally posted by Chosen Few
Undo is available in SL, just as it is every single Windows program in existance. Just press ctrl+z, which is the standard Windows shortcut for undo.


Not entirely true. The programmer has to make the undo function work. There is no magic built into Windows that does this for the programmer.

From: someone
Originally posted by Chosen Few
For undoing movement, rotation, and scale of prims it works more or less flawlessly.


It's the "works more or less" that worries and bites me in the butt all the time in SL.
Chosen Few
Alpha Channel Slave
Join date: 16 Jan 2004
Posts: 7,496
09-22-2004 10:13
From: someone
Originally posted by Hank Ramos
Not entirely true. The programmer has to make the undo function work. There is no magic built into Windows that does this for the programmer.

Why is this such an issue? I have over 200 programs on my computer, and I have yet to see one where standard Windows shortcuts don't work (obviously not including things like games and media players where functionality like cut, paste, and undo may not be applicable).

It may be at a programmer's discretion to cut off access to shortcuts, but why would anyone do this? Standards exist for ease of use. I can't imagine a programmer in his right mind who would want to make his or her software harder to learn to use.

Anyway, the bottom line is undo DOES work in SL just fine. Is it really worth nitpicking over whether every obscure program on the face of the earth responds to ctrl+z, or isn't it satisfactory enough just to accept that the original concern on this thread has been answered?

As for the "more or less" part, the only time I've seen undo not work properly is when cache discrepencies happen, usually when trying to undo actions for a very large amouint of objects at the same time. For example, I had a building explode once when I tried to undo movement for the whole thing at once. For day to day normal prim to prim stuff it works just fine. Just don't try to undo actions on 400 prims at the same time and it should work every time.

It's also worth noting that SL undo is subject to the same RAM laws as in all other programs. In other words, if you close SL and re-open it, the action history will be erased. So, you can't perform an action, restart, and then undo it. I assume this is common sense, but I figured I'd metion it anyway.
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Alexander Martov
CEO AMDC Group
Join date: 4 Jun 2004
Posts: 118
09-22-2004 10:23
I like the idea of having an "undo" button. Why should I have to type ctrl-anything in order to complete a simple function? That's the whole idea behind windows! Heck, I get tired of hitting ctrl-c and ctrl-v to cut and paste when a simple right click/copy/paste will work just fine.

I give the full support of the AMDC on this issue!
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Chosen Few
Alpha Channel Slave
Join date: 16 Jan 2004
Posts: 7,496
09-22-2004 13:03
From: someone
Originally posted by Alexander Martov
Why should I have to type ctrl-anything in order to complete a simple function?

Uhh, because that's the simplest way to do anything. A button is a fine idea, sure, but keep in mind pressing a button requires you to physically move your mouse over to it, which means you have to take it off of your work. The point of the Windows shortcuts is that the most commonly used functions are all right in a row across the bottom of the keyboard where they are easiest to find, and all easily accessable without moving your hands.

ctrl z = undo
ctrl x = cut
ctrl c = copy
ctrl v = paste

I like the idea of an undo button in the GUI as well, but I really don't see it a necessity when ctrl z is so much faster and more reliable on demand than anything else.

Anyway, I responded to this thread simply to inform the original poster that he/she need not be so frustrated when mistakes happen. Undo exists and in SL, and I was only trying to help him/her understand that. In other words, I was trying to help. That having been said, I really am having a hard time understanding why a couple of people see the need to rip apart everything I say here. SL is about community and friendliness, not about jumping at someone's throat when they try to explain how something works just bedcause you might prefer it worked a little differently. I can expect and accept that kind of behavior from noobs who are used to more harsh online environments, but not from people who have been in SL for 9 or 10 months now.
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Alexander Martov
CEO AMDC Group
Join date: 4 Jun 2004
Posts: 118
09-23-2004 05:18
Can't get much simpler than right-click undo, but hey, I guess you prefer typing everything out.
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Alexander Martov
alex@amdc.biz
http://www.amdc.biz
Owner Castle Hyde Park/Club Knight
Owner Puea Park Overlook Retail Center & Penthouse
Developer/Operator CloudHaven Condominiums & Plaza
Developer/Opeartor Cartier Mall
Developer/Operator Belmondo Alpine Retail Village
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CEO/Founder Alexander Martov Development Corporation (AMDC)
Chosen Few
Alpha Channel Slave
Join date: 16 Jan 2004
Posts: 7,496
09-23-2004 10:26
From: someone
Originally posted by Alexander Martov
Can't get much simpler than right-click undo, but hey, I guess you prefer typing everything out.

Not that it's really worth arguing over, but as far as simplicity goes, consider the following. For the average person, a keystroke takes between .125 and .25 seconds, whereas clicking a menu item takes on average between .5 and 1.5 seconds. In other words, menus take anywhere between 2 and 12 times longer than keystrokes do.

The reason is simple. Using a right-click popup menu consits of at least 4 individual actions every time, whereas using a keyboard shortcut is just one action (which is why shortcuts exist in the first place). Let me explain further.

To use a right click pop-up menu, first you need to move the mouse to hover over the object for which you are going to want your undo to apply, then you need to press the right mouse button, then you need visually locate the correct item on the menu, then you need to move the mouse again so it is on top of that item, and then you need to press the left mouse button. Even a die hard menu lover such as yourself must admit that that is a lot more complicated than simply pressing 2 keys at the same time which were already directly underneath your fingertips in the first place.

What I don't like about menus, in addition the fact that they require extra movement of the hand and extra reading, is that they are too easy to screw up when working quickly. It's all too possible to click on a menu item adjacent to the one you want instead of the right one. Then you can end up in a world of trouble. Imagine accidentally hitting delete for example when you meant to hit undo.

For non-standard actions, menus are certainly the most practical way to go, but for commands that are most frequently used and that are universally applicalble in every program, shortcuts are unquestionably the fastest and most reliable tools.

Besides, I'm sure you are using lots of shortcuts in SL already. Do you really mean to tell my you think it's simpler to use the menus every time you want to link prims together, or do you just press ctrl+l like the rest of us? Do you pull down a menu every time you want to duplicate something or do you press ctrl+d or just shift+drag like you're supposed to? Do you right click and go through 2 different pie menus every time you want to delete something, or do you simply press delete? In Windows, do you go Start->Run->taskmgr, or do you press ctrl+alt+delete like everyone else? I hope for your sake that you answered the latter in each of these questions. If not, you are wasting hours upon hours of time when you add up the few extra seconds here and the few extra seconds there that you are unnecessarily spending each time you perform these common actions.
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Tiger Crossing
The Prim Maker
Join date: 18 Aug 2003
Posts: 1,560
09-23-2004 12:44
I LOVE control-Z when building. For a while it was broken/unreliable and my building life was hell. Since 1.5 it's been stable.

I only wish it was possible to undo deletions from world, object contents, and inventory. While the object itself be still be around (though not from object contents... Those are gone for good!) you've lost it's placement when deleting from the world.

Feature request (again) for object deletion to be added to the undo history.
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Musicteacher Rampal
Registered User
Join date: 20 Feb 2004
Posts: 824
12-17-2004 10:29
ctrl - z does not undo accidental texture changes or color changes....I turned my whole house into curtains accidentally by not selecting "select texture" and had to painstakingly re-set all the colors and textures for the entire house....WE NEED AN UNDO BUTTON!!!!
Cubey Terra
Aircraft Builder
Join date: 6 Sep 2003
Posts: 1,725
12-17-2004 10:51
An undo button would really help a lot of users. And LL really has to admit, the way it works is a little confusing -- you have to know to press CTRL + Z, it depends on the state of the chat window, only undoes the most recent change, and doesn't undo colour/texture changes.
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Alicia Eldritch
the greatest newbie ever.
Join date: 13 Nov 2004
Posts: 267
12-17-2004 11:05
From: Chosen Few

Do you really mean to tell my you think it's simpler to use the menus every time you want to link prims together, or do you just press ctrl+l like the rest of us? Do you pull down a menu every time you want to duplicate something or do you press ctrl+d or just shift+drag like you're supposed to? Do you right click and go through 2 different pie menus every time you want to delete something, or do you simply press delete?


oops. I do all of those. Or rather I did until now.

*me = dumbass*

that control-L would have come in handy so many times.
Tiger Crossing
The Prim Maker
Join date: 18 Aug 2003
Posts: 1,560
12-17-2004 11:57
The undo IS rather patchy in its execution.
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Rickard Roentgen
Renaissance Punk
Join date: 4 Apr 2004
Posts: 1,869
12-18-2004 11:54
lol, get a microsoft keyboard, I think some of the new ones have a little undo button at the top next to all the media and program start buttons. it just sends ctrl z for you but hey, it says undo!
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Rickard Roentgen
Renaissance Punk
Join date: 4 Apr 2004
Posts: 1,869
12-18-2004 11:56
From: Tiger Crossing
The undo IS rather patchy in its execution.


undo works fine, it's just complicated to implement in sl. for instance, if you move an object with number from the edit window, you have to click the object before undo will work, or the little text box in the edit window captures the event. if you have a single object selected, and then select multiples objects and hit undo it often doesn't know what to do with that. undo does NOT work on texture settings, or color, or alpha. it's pretty much only for movement and scaling.
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Ferran Brodsky
Better living through rum
Join date: 3 Feb 2004
Posts: 821
12-18-2004 12:02
From: Chosen Few


ctrl z = undo
ctrl x = cut
ctrl c = copy
ctrl v = paste



and lets not forget the handy control Y for redo

it's still Y right? lol
Chosen Few
Alpha Channel Slave
Join date: 16 Jan 2004
Posts: 7,496
12-18-2004 12:41
From: Ferran Brodsky
and lets not forget the handy control Y for redo

it's still Y right? lol

Yes, it is Y. I didn't mention it earlier because I had been talking about universal shortcuts, whereas ctrl y is just an SL thing. In many programs it is ctrl shift Z, but in SL it is ctrl y.

On a side note, I can't believe this thread is still going. I lost track of it weeks ago.
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SuezanneC Baskerville
Forums Rock!
Join date: 22 Dec 2003
Posts: 14,229
I'd like an undo button in the object editor dialog box also.
12-18-2004 14:38
With an keystroke, a menu option, and an undo button in the object editor dialog box dedicated to the undoing of object changes, one could have the chat edit window open as normal all the time and undo either changes in text or changes in the objects as one chooses. This would increase user functionality with very little programming effort and an infinitesimal increase in complexity for the user..
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