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Physics Limits

Casval Epoch
Wandering Samurai
Join date: 17 Dec 2002
Posts: 83
04-18-2003 06:14
So there's a limit on how many linked prims can have physics applied to em. 31. Anyone who has tried to apply physics to an object with more than 31 prims knows this, heh. I had a couple questions, though...

Why do we have a limit on linked physical prims?

and...

Can we uh.. Up the limit a bit?


Oh, and an extra special 2-part bonus super question that I don't expect an answer to:

Andrew mentioned Havok 2.0. Is there a uh.. time frame on when we'll be getting this, and what are some of the changes over the engine we're using now?
Jericho Powers
Hero Without A Cause
Join date: 31 Dec 1969
Posts: 166
04-18-2003 09:01
I have created a vechile with andrews vehicle script and it is up to 57 primitives. The whole thing is physical and it works no problem. I initally got it to work on 0.5 I think, maybe earlier.
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Gibson, thereabouts.