1. Ratings - Some folks are raising a ruckus about "rate miners," people who rate as many people as possible to get their own ratings up. I feel that I have to do this, because if I don't, my own ratings would represent an ever-decreasing portion of the rating bonus pool, which would mean that I would eventually have to tear down the builds that I have been able to afford up until now. Frankly, however, I'm tired of having to go around all the time looking for people to rate, and I think it's a shame to have to do this just to tread water in this game.
Solution: Cap the 3-part rating scale at 100 points for each, and have each rating expire (go back to neutral, this would apply to both pos and neg) after 30 days. This way, you still have the incentive to go out and meet people, and when your older ratings do expire, you have a choice to hit it up with that person again, or find someone new to rate. But with this limitation in place, you won't have the eventual untenable situation of the "top ten" people having ratings in the 1000's, claiming a majority of the bonus pool, while the *paying* newbs are forced to rate, rate, and rate some more just to stay on the playing field. If this problem is not rectified, many people will simply call it a day and cancel their subscription, which of course, would be devastating to Linden Lab's bottom line.
2. The "fixed" economic pool. As it stands now, the total amount of resources in the whole world is fixed at x amount, which means that extra wealth must come at the expense of the poor. This is simple arithmetic, folks. If there is 2 million $L in the world at this point in time (just an example), and the top 20 people have an average of $50k each, that means the rest of the population will only have a million divided up between them, which means they will only be able to do a tiny fraction of the things that the upper-echelon folks get to do. While this principle may be fine in beta, this simply will not fly for the vast numbers of paying customers...after all, Joe Blow paying his $15 a month will feel he should get to do at least a reasonable proportion of the things that the established old-timers get to do, otherwise, it's "Adios" to SL. That's just basic economic fact...if I pay the same price in r/l as my fellow customer to do something, I expect to at least get a similar level of enjoyment out of it as that person does...it's only fair, right?
Solution: Instead of placing caps on wealth, which would drive away the most successful people in SL, I porpose that sometime before go-live time, that the economic pool be increased by a factor of 5...which means every newb would get $15,000 to start, and the base stipend is set at $5000. This will allow virtually anyone to build pretty much what they'd like and at least compete with the wealthy, established players in a reasonable fashion. There's really no reason why anyone should be constantly be broke in this game, which I hear all the time from players...if people do spend down their cash in a hurry, the weekly stipend should be large enough to put them back on track in short order. Granted, this solution will require 5x the amount of servers that Linden Labs have now, but with 1000's of paying subscribers bringing in the r/l cash, I don't see this as a problem.
3. Intense competition: Granted, competition is what makes this game fun, and indeed, every possible measure should be taken to allow players to compete with each other in a meaningful fashion. But as it stands now, the level of overall competition in SL now is getting a bit too intense for me, and for many others as well. When you constantly have to rate people to maintain your builds, constantly searching for a place to put a voting booth to augment your income, participating in a multitude of contests and events just for the cash - I think this is tiring over the long haul, and distracts from the overall environment of SL, which, to me, is a place to hang out with people and just chill, as will as building and doing stuff just for the fun of it, not to mention expressing one's creativity.
Solution: the solutions to Problem Nos. 1 and 2 will be a big help, but I propose another solution as well: Reward people just for playing SL. Provided a player puts in, let's say a min of 15 or 20 *active* (not "sleep time"

I could say more, but I'll leave at this for now. I must admit that I've been faced with a series of disappointments the last few weeks which have dampened my initial heady enthusiasm for SL...but if I was a paying customer right now, and was faced with the same level of disappointment I am experiecing now, I'd be seriously considering canceling my subscription right about now, as I wouldn't see the sense of paying r/l cash just to be dissappointed. See where I'm coming from with this?....
J