more attachments for important bodyparts
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Yuriko Nishi
Registered User
Join date: 27 Feb 2007
Posts: 288
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04-18-2007 07:22
hi  why not change the limit from 1 attachment for the hip (for example) to a prim limit of 256 (not sure if that´s the allowed number)? that would allow us to wear a skirt and ride a motorcycle or thousands of other combinations, that are impossible now... and one thing that is a bit off topic: please fix the bug that makes female upperbody settings not showing for others (it makes no sense to change settings for muscularity at the moment) thanks for reading yuriko
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Colette Meiji
Registered User
Join date: 25 Mar 2005
Posts: 15,556
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04-18-2007 07:34
From: Yuriko Nishi
and one thing that is a bit off topic: please fix the bug that makes female upperbody settings not showing for others (it makes no sense to change settings for muscularity at the moment)
Not aware of this bug
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Yuriko Nishi
Registered User
Join date: 27 Feb 2007
Posts: 288
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04-18-2007 08:19
ok sorry it may have been not very clear. let me describe the bug better: you set your upper body muscles to 70, save, log out, relog in, and your muscles are looking like the default (50 i think). then you go into the editor the value is still at 70. now when you move it to 71, save, move it back to 70 and save, everything is fine. same for other players: when they first meet you, they see the dafult shape, until you do that editor upscaling/downscsaling thing. while you do that, the other players MUST be in range so they can see you... all this happens only with the muscle settings, the rest seem to work ok ok now it really gets off topic 
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Colette Meiji
Registered User
Join date: 25 Mar 2005
Posts: 15,556
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04-18-2007 09:43
From: Yuriko Nishi ok sorry it may have been not very clear. let me describe the bug better: you set your upper body muscles to 70, save, log out, relog in, and your muscles are looking like the default (50 i think). then you go into the editor the value is still at 70. now when you move it to 71, save, move it back to 70 and save, everything is fine. same for other players: when they first meet you, they see the dafult shape, until you do that editor upscaling/downscsaling thing. while you do that, the other players MUST be in range so they can see you... all this happens only with the muscle settings, the rest seem to work ok ok now it really gets off topic  Sounds like you are ruthing. Yeah thats an old bug - Its not universal though.
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Draco18s Majestic
Registered User
Join date: 19 Sep 2005
Posts: 2,744
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04-18-2007 10:09
When I Ruth, I get boobs.
I'm still trying to figure that one out.
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Darien Caldwell
Registered User
Join date: 12 Oct 2006
Posts: 3,127
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04-18-2007 13:18
From: Yuriko Nishi hi  why not change the limit from 1 attachment for the hip (for example) to a prim limit of 256 (not sure if that´s the allowed number)? that would allow us to wear a skirt and ride a motorcycle or thousands of other combinations, that are impossible now... getting back to the original idea, I'm a bit confused. You can already wear skirts etc. and the 1 attachment can be 256 prims. Are you suggesting to allow 256 attachments? Please explain further.
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Argent Stonecutter
Emergency Mustelid
Join date: 20 Sep 2005
Posts: 20,263
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04-19-2007 10:21
OK, let's say you have a prim skirt, and you want to wear a prim belt that's a separate object, and you also want to ride a prim attachment bike, and you happen to be a wolf so you're already wearing a prim tail...
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Darien Caldwell
Registered User
Join date: 12 Oct 2006
Posts: 3,127
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04-19-2007 13:03
Oh I get it, so an unlimited number of attachments, as long as they stay under 256 total prims. Not a bad idea.
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Yuriko Nishi
Registered User
Join date: 27 Feb 2007
Posts: 288
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04-19-2007 13:43
From: Darien Caldwell Oh I get it, so an unlimited number of attachments, as long as they stay under 256 total prims. Not a bad idea. exactly 
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Haravikk Mistral
Registered User
Join date: 8 Oct 2005
Posts: 2,482
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04-19-2007 14:03
Heh, I actually posted this to the jira tool a few days ago before reading this! I didn't specify any particular limit except the possibility of it being by attachment (e.g no more than 20 attachments at one time, probably a bit high) or by primitive (where some primitives 'cost' more than others). Also bundles an idea which makes multiple attachments more manageable and hopefully more workable as a suggestion: https://jira.secondlife.com/browse/VWR-489
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Talin Dagger
Registered User
Join date: 21 Apr 2007
Posts: 10
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04-26-2007 01:58
Since I don't get prims and all that. Are you talking about what I want for instance?
My girl (cyborg) has a chain around her connected at the right shoulder. And I want to add two cool shoulder weapons (just models) but I can't because now my right shoulder is used. So I want there to be more attachments allowed on body parts!
Is that the same idea as what your saying?
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Yuriko Nishi
Registered User
Join date: 27 Feb 2007
Posts: 288
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04-26-2007 13:39
yes talin, thats what we want 
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Yiffy Yaffle
Purple SpiritWolf Mystic
Join date: 22 Oct 2004
Posts: 2,802
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04-26-2007 19:59
I would like their to be a second Pelvis slot. That way us furries can use tails, along with other things that go in that location. *smiles innocently* Currently if you want other things there you put them in your stomach slot, but that can be a real problem since it moves differently then the pelvis slot.
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Winter Ventura
Eclectic Randomness
Join date: 18 Jul 2006
Posts: 2,579
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04-26-2007 20:53
NECK BELLY (that actually moves with the stomach section of the avatar) nipples LOWER JAW
And one you never saw coming...
CAMERA.
I'd like to have the option of a visible camera in places that don't allow me to use a camera tracking follower.
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Draco18s Majestic
Registered User
Join date: 19 Sep 2005
Posts: 2,744
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04-27-2007 07:15
From: Yiffy Yaffle I would like their to be a second Pelvis slot. That way us furries can use tails, along with other things that go in that location. *smiles innocently* Currently if you want other things there you put them in your stomach slot, but that can be a real problem since it moves differently then the pelvis slot. Try the spine location for those things Yiffy. I have an av or two that used the pelvic and stomache slots, so I attached it to the spine and have as of yet had no problems. You'd think it'd move differently, but 99% of animations don't do anything funky with the spine.
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Yuriko Nishi
Registered User
Join date: 27 Feb 2007
Posts: 288
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04-27-2007 12:40
you can´t dance with a tail @ the spine  stomach is ok most of the time, but 2 slots aren´t enough ^^
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Yiffy Yaffle
Purple SpiritWolf Mystic
Join date: 22 Oct 2004
Posts: 2,802
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04-27-2007 17:06
From: Draco18s Majestic Try the spine location for those things Yiffy. I have an av or two that used the pelvic and stomache slots, so I attached it to the spine and have as of yet had no problems. You'd think it'd move differently, but 99% of animations don't do anything funky with the spine. Some furries wear wings too. ;p One of my alts is *Gasp* a MALE, and has a P*N*S.  I had to link the thing to the tail to get it working the way i wanted... Which totally messed up the permissions of the tail, which is now no copy, no mod, and no transfer. ;/
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