1) Why is it that when I log I get to watch an Inventory loading progress bar, which completes, before then being told my Inventory hasn't in fact loaded at all. What is the point? Either its loading, so show a progress bar, or it isn't.
And I completely don't understand why my Inventory cannot be held locally in some way, so that all that needs to load are the changes since I last logged. Surely this cant be beyond Linden techies to sort out?
In a persistent world where all the content is user created, it seems poor that the more creative we get the slower our entry into the world becomes.
2) Most of us are involved in multiple projects spread across Secondlife, and many people own disparate plots of land. Surely it is time to allow more than one teleport point? I'm not asking for an end to telehubs, I can see the worth of those, but maybe allowing us to teleport directly to our 5 Top Picks perhaps?
3) When doing a bulk upload of textures, there really should be an option to stop the constant pop-up confirmation messages, they are deeply irritating and stop you doing much else for the duration of the loading. I would also like the ability to prefix or suffix all of them with a label of my choice.
4) Allowing the creator of an object to actually be a Group rather than an individual would be nice. As far as I can tell this isn't possible (if it is please explain how). I know we can allow Group members to manipulate stuff, but sometimes it would be nicer to allow all group members equal credit and equal permissions.
5) I strongly believe that the 30m or 40m Link distance Limit is now too small. The urban sims with double prim allowance are clearly arranged to encourage higher builds, but the link limit makes creating anything really interesting a very painful experience. Not so bad if you are always building at the intended site - but if you wish to move a large build that doesn't fit neatly to Grid, it becomes extremely tricky.
The limit to the camera movement, and the select distance also conspire to seriously hamper big builds that are more ambitious than a pile of 10x10 floors stacked on top of each other.
Why limit us in this way, it seems strangely at odds with the freeform nature of SL?
There's more but I will stop at this point..
