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Bounding Box parcel detection.

Sean Martin
Yesnomaybe.
Join date: 13 Sep 2005
Posts: 584
10-14-2007 12:24
Why not do some math when we use parcel detection. The bounding box can be used to detect parcel overlap with simple math.

Since this seems to be a large topic latly just give land owners the option to either block or return prims from nearby land causing that overlap.
The physics engine can do collision detection in real time obviously so we all know it is possible.

This doesn't need to be a constant check like with physics. It would only need to be activated when a land owner does a prim count to find what is on their land. Then use the return option on them.

Another option could be to do a check within each non-physical prim after it has moved.
That would add a tiny bit more lag while editing but since every other feature is adding lag it seems well worth it to me.
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Kitty Barnett
Registered User
Join date: 10 May 2006
Posts: 5,586
10-14-2007 13:33
http://www.secondlifeinsider.com/2007/09/28/andrew-linden-talks-about-havok4

From: someone
Q: What are the most exciting features that are waiting on Havok4 to be implemented before they get into the queue?

*snip*

On the SL features front:

*snip*

4. enable object-parcel collision queries, which would allow parcel owners to move or return objects that overlap on their parcels from neighboring parcels. That is, use the physics engine to compute whether an object is touching a parcel. After that we may be able to make dynamic objects actually "bounce" off of parcels that don't permit their access.
Probably a very low priority planned feature though.
Sean Martin
Yesnomaybe.
Join date: 13 Sep 2005
Posts: 584
10-15-2007 20:32
ah interesting
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