Rebecca Naidoo
Registered User
Join date: 28 May 2008
Posts: 82
|
08-12-2008 04:53
A feature allowing us to edit the rotational axis.
|
Jaxx Tardis
Registered User
Join date: 9 Oct 2006
Posts: 11
|
09-03-2008 11:13
You know, according to an ancient forgotten legend there was once what you speak of. The scrolls speak of something called "Joints" which allowested thou to offset thine rotation from the center of the prim. Alas, it doth seem that such feature proved too problematic and difficult for the waifs and peasants to understand. Perhaps thou wouldst file this in the Jira and discover if the Linden Lords hast forgotten why they took it away in time since past and may now be persuaded to once again give such great power to us mere carpetbaggers.
|
Osgeld Barmy
Registered User
Join date: 22 Mar 2005
Posts: 3,336
|
09-03-2008 17:30
i remember those
think they took them away when they were about to switch to havoc 4 ... like 3 years ago
|
Crunch Underwood
Mr. Grown up, Go away sir
Join date: 25 Sep 2007
Posts: 624
|
09-03-2008 18:11
hey beccy, sometimes there are tricks around this problem. for instance if you want to rotate a cube from the end rather than the middle you would edit the cut settings to make it only half a cube. Or for a cylinder you would first create a sphere, dimple to half, then change to a cylinder.
of course doing this makes your prims only have a max length of 5M which can be a pain in the butt for larger builds.
hope that helps in some small way.
-Crunch
_____________________
---------------------------------------------- So your final Nimbus Score is 8.15, a quite remarkable achievement for a biped. Congratulations Crunch, you should be very proud. 
|
Rebecca Naidoo
Registered User
Join date: 28 May 2008
Posts: 82
|
09-08-2008 15:01
Wow that seems really weird.
One of the biggest issues I have faced in Second Life is animating prims. It always looks terrible, simply because of no editable rotation point and non groups items.
|