Catherine Omega
Geometry Ninja
Join date: 10 Jan 2003
Posts: 2,053
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11-16-2003 11:16
I was just invited to a group while chatting, and hit enter before I could see the popup. I was charged $25 as a group membership fee. While not an inordinate sum, it was still annoying. It occurs to me that it would be possible to mass-invite at a busy event and pick up a half dozen people at a couple of grand apiece. (I assume -- is there an upper cap on how much you can charge for memberships?)
In any event, it'd be nice if hitting enter on certain popups DIDN'T accept them by default.
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Beryl Greenacre
Big Scaredy-Baby
Join date: 24 Jun 2003
Posts: 1,312
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11-16-2003 11:36
I second this motion. I had something similar happen with a pop-up invite to teleport somewhere. Not good.
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Christopher Omega
Oxymoron
Join date: 28 Mar 2003
Posts: 1,828
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11-16-2003 14:04
Same situation as beryl had, I support this product or service  ==Chris
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Mac Beach
Linux/OS X User
Join date: 22 Mar 2002
Posts: 458
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11-16-2003 14:43
I agree.
It's very frustrating to not be in control of what dialogs have focus at any given time. If there were an operating system setting that forced all windows dialogs to be in the background until I specifically gave them focus then I'd use it. I've never seen anything like this in Windows, OS X or Linux though. I wonder why. It makes perfect sense to me. The problem is made worse when the system is not being particularly responsive. The system may have gone through all the motions to put a dialog box in front of you, but you are still typing away and haven't actually seen it yet.
Making OK not the default on hitting ENTER would be a good start, but there are times when I wouldn't want CANCEL to be the default either. Having ENTER mean nothing, on the other hand would mean that you would have to constantly be reaching for the mouse (or hit the tab key) to end such dialogs and I bet people would complain about that too.
It's a pickle.
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Harald Nomad
Villager
Join date: 28 May 2003
Posts: 123
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11-17-2003 05:31
Not a pickle at all. First of all, an option to not even receive any of those popups unless I specifically want them. That would deal with 90% of the spamming. At the introduction of 1.1, Linden promissed to deal with this when it becomes a problem. No popup window should ever take control from any activity I'm doing at that time, whether typing on the chat line, or entering info on the Edit window, or controlling a vehicle.
Dialog popups used to time-out. That was the easiest way to deal with them without being forced to make a choice, and we could continue doing what we were doing. The way it is now, I can't even explain the inviter of a group-join offer why I don't want to join that group, because as soon as I hit Enter to send that explanation, I have already joined the group.
I do agree that the user interface should be consistant with Windows and/or Unix, so that actions are the way one can expect them. The way the interface used to work before 1.1.
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Chip Midnight
ate my baby!
Join date: 1 May 2003
Posts: 10,231
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11-17-2003 07:09
I've posted about this before. I can't begin to count how many times a teleport invite, or group invite, or inventory offer has popped up while I was chatting at the exact moment I hit enter, without ever seeing what I just agreed to. It's really annoying.
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 My other hobby: www.live365.com/stations/chip_midnight
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Tiger Crossing
The Prim Maker
Join date: 18 Aug 2003
Posts: 1,560
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11-17-2003 08:24
Basically, if the text insertion point is in the chat entry box, then any keys pressed, including "enter", should go ONLY to the chat.
If you keep your chat box set to cycle (so you don't have to hit enter before and after typing) then you WILL have to use the mouse to close the dialog. But if you are in one-time text input mode (hit enter to send a chat, then hit enter again to start a new one) then the dialog is unresponsive to the keyboard till you complete your chat message.
You could then also ignore the dialog and click in the chat box to say something before dealing with the dialog.
This should hold true for ALL text input fields: IM, object edit, notecards, etc.
Text input should NOT be interruptable or hijackable.
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~ Tiger Crossing ~ (Nonsanity)
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