Welcome to the Second Life Forums Archive

These forums are CLOSED. Please visit the new forums HERE

Basic Fixes

Kestrel Silversmith
Registered User
Join date: 29 Sep 2009
Posts: 2
09-29-2009 09:39
Edit: Found some of them in the Issue Navigator :)

Okay, I've been enjoying SL for a while now, and let's face it, there are things they should've dealt with before they even launched. These things seem small and easy to fix, and are basic necessities that nearly every SL resident could benefit from

1. More precision in building. Give us a hotkey that'll let us adjust in the tiniest increments possible, and lower the limit on how small objects can be. Also make building immune to lag. I lag a lot, and it's annoying having to redo things two or three times

2. Built-in control over animation. https://jira.secondlife.com/browse/VWR-386 Come on. The defaults are goofy and AO systems are a glitchy hassle. If we could even just disable all default animations, that would be so helpful.

3. Control over movement speed. The first time I played SL, I said "Gee, my avatar is so sluggish. I wish I could be lighter on my feet." And I'm still saying it today. Also going along with this would be control over the delay before jumping, after landing, etc.

4. Ability to hide the default avatar. https://jira.secondlife.com/browse/VWR-812 When you want to be a dragon or a robot, the human avatar does nothing but get in the way. It would be so much easier if we could just turn the dang thing off when we wanted. Having the option of a wire-stick-skeleton for building purposes would be helpful too

Scaling avatars would be handy too! https://jira.secondlife.com/browse/VWR-6467

Not trying to complain, these just seem like easy fixes that would be so nice to have. If you have any other obvious glaring issues that Linden never seems to get around to, feel free to post them here :)
Argent Stonecutter
Emergency Mustelid
Join date: 20 Sep 2005
Posts: 20,263
09-29-2009 09:47
From: Kestrel Silversmith

3. Control over movement speed. The first time I played SL, I said "Gee, my avatar is so sluggish. I wish I could be lighter on my feet." And I'm still saying it today. Also going along with this would be control over the delay before jumping, after landing, etc.
There are a number of boost attachments that basically call llApplyImpulse(llGetRot() * boost_level) in a loop.

From: someone
4. Ability to hide the default avatar. When you want to be a dragon or a robot, the human avatar does nothing but get in the way. It would be so much easier if we could just turn the dang thing off when we wanted. Having the option of a wire-stick-skeleton for building purposes would be helpful too
Coming in 1.24 or 1.25.
_____________________
Argent Stonecutter - http://globalcausalityviolation.blogspot.com/

"And now I'm going to show you something really cool."

Skyhook Station - http://xrl.us/skyhook23
Coonspiracy Store - http://xrl.us/coonstore
Kestrel Silversmith
Registered User
Join date: 29 Sep 2009
Posts: 2
09-29-2009 11:02
I've tried some of those boost things, they were weird and didn't work very well
Reknard Goldshark
Registered User
Join date: 16 Dec 2008
Posts: 1
Pic fix for viewers 1.23 and further.
10-15-2009 15:23
We REALLY need a fix for the pic and snapshots thing, as it is pushing many ppl to use alternative viewers like Snowglobe (however is not bad, but quite more unstable than SL viewer) or the third party viewers that some residents and creators are starting to be affraid off. I used either 1.23, Snowglobe and Emerald, but had some minor "issues" with Emerald as i've been told i will not get support if certain hud is not working on it.

Hope LL counts we have a good amount of ppl that loves to take pics and also some photographers in SL that will for sure apreciatte a fix in that direction, and afterall the original should be the one giving example to even third party viewers and alternative official viewers as Snowglobe.