Karandas Banjo
Registered User
Join date: 7 Jan 2005
Posts: 35
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08-09-2008 02:12
damage(float damage, integer num_detected, integer safe_land)
float 'damage' returns the damage received, num_detected behaves the same as in collision_start and touch_start, and safe_land returns 0 in parcels where damage is enabled and 1 in parcels where it is disabled.
Is it really too much to ask to allow objects to receive damage using SL's built-in combat system as well as dish it out?
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Draco18s Majestic
Registered User
Join date: 19 Sep 2005
Posts: 2,744
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08-11-2008 09:41
I'd like to see the built in combat system completely revamped anyway. No one uses it (they build their own, and then just track its own system of hit points, then when they player dies, it deals lethal damage to the avatar, or play an animation or.....).
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Rebecca Naidoo
Registered User
Join date: 28 May 2008
Posts: 82
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08-12-2008 04:16
I would also like the combat system completely re done, and parcel/estate owners given hundreds of options to control it exactly how they want.
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