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top leg joint deformer fix

camilla Yosuke
Registered User
Join date: 9 Dec 2006
Posts: 49
04-22-2007 19:05
I know it must have been asked tons of times and its not exactly a feature, but I couldn't find any thread, blog, issue tracker, nothing about it.

The inner top part of the tight deforms very badly when the avatar spreads legs.

How long would it take to a skilled modeller to redo the joint deformer on this part ? Just spread the deformation all along the tight, instead of having it restricted to 3 rows of vertices, this way the distortion in texturing is spread aswell and much less noticiable.

This way we could create clothing that keeps a good appearence,shorts or boxers that lookk good, or better skins, its such a little detail , so easily fixed, that prevents so many fashion work...

Come on :)

Regards
Kyrah Abattoir
cruelty delight
Join date: 4 Jun 2004
Posts: 2,786
04-22-2007 20:35
tights are a complicated zone, it bend on almost 180° on a real human, also, rebuilding the SL avatar is kinda out of the question as it would probably break existing content, at least for now
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camilla Yosuke
Registered User
Join date: 9 Dec 2006
Posts: 49
04-23-2007 06:39
no, not rebuilding, just sliding the existing vertices on the relative key corresponding to spread leg. No need to change topology or mapping, just making the deformer a bit more smart.

I don't think this would have impact on existing content.
Colette Meiji
Registered User
Join date: 25 Mar 2005
Posts: 15,556
04-23-2007 07:52
sounds like a a good idea to me