Green Fate
Social Conundrum
Join date: 5 Dec 2003
Posts: 79
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03-14-2004 23:04
Option - Visual filter to highlight noisy objects. Turn it on, look for the noisemaker.
Some indication ideas - objects flicker brightly when audio is active, red target blinks and shrinks over them, little arrows point at the thing.
Something to help locate the lost cocktail tumbler with ice that someone dropped in the hedge. CLANK! count to ten, CLANK! Count to ten, CLANK! 1 2 3 4.... CLANK!
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Catherine Omega
Geometry Ninja
Join date: 10 Jan 2003
Posts: 2,053
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03-15-2004 00:45
View > Object Beacons indicates scripted, physical, or sound-emitting objects as red, orange and yellow, respectively.
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Oz Spade
ReadsNoPostLongerThanHand
Join date: 23 Sep 2003
Posts: 2,708
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03-15-2004 01:04
This may be un-needed, but would be cool to see, is if we could turn on Sound-Vibrations in debug. Then you could see from where sounds are emiting by seeing the "vibe" emitting and where the sound tapers off (the vibe stops).
Might help with finding the distance of sounds too.
_____________________
"Don't anticipate outcome," the man said. "Await the unfolding of events. Remain in the moment." - Konrad
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Green Fate
Social Conundrum
Join date: 5 Dec 2003
Posts: 79
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03-15-2004 13:41
From: someone Originally posted by Catherine Omega View > Object Beacons indicates scripted, physical, or sound-emitting objects as red, orange and yellow, respectively. Thanks for that.
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Chromal Brodsky
ExperimentalMetaphysicist
Join date: 24 Feb 2004
Posts: 243
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03-15-2004 14:02
From: someone Originally posted by Catherine Omega View > Object Beacons indicates scripted, physical, or sound-emitting objects as red, orange and yellow, respectively. Ah... Wow. I could hug you for that. Perhaps this means I can track down offending noise-making thumps in Lusk that have been driving me crazy. I didn't realize it revealed things like scripts and noise-- is it always yellow, or only when emitting the sound?
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Green Fate
Social Conundrum
Join date: 5 Dec 2003
Posts: 79
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03-15-2004 14:09
Looks like it stays yellow. From: someone Originally posted by Chromal Brodsky Ah...
Wow. I could hug you for that. Perhaps this means I can track down offending noise-making thumps in Lusk that have been driving me crazy. I didn't realize it revealed things like scripts and noise-- is it always yellow, or only when emitting the sound? [/QUOTE
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Catherine Omega
Geometry Ninja
Join date: 10 Jan 2003
Posts: 2,053
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03-15-2004 17:55
No, the object beacon appears at the coordinates of every noise, but it disappears several seconds after the sound stops playing.
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