Option for the SimOwner to set the maxium Damage for llSetDamage().
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Nicolin Coswell
Registered User
Join date: 16 Aug 2006
Posts: 3
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04-18-2008 03:00
Hello!
I play a lot on a Sci-Fi Battlesim and im bored by these instant kills by bullets with llSetDamage(100). So there is no tactic in the fight. Only the person wins who sprays more and faster his bullets and youre dead with a single hit.
I told one of my friends my idea and he said this idea is brilliant.
Here is my idea...
Give two options to the SimOwner.
- First: the SimOwner can set the maximum damage given by objects with llSetDamage. (example: 10% of llSetDamage(100); = 10% Damage)
- Second: Give the SimOwner the ability to set the healingrate. Maybe he can set you need 60 seconds to recover from 1% to 100%
This would give fights more tactic and makes it more fun.
Thank you for reading...
Nico.
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Haravikk Mistral
Registered User
Join date: 8 Oct 2005
Posts: 2,482
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04-18-2008 04:04
It is a really good idea, nice and simple but it would be a big step forward to be able to limit damage. My only concern is that people with weapons that just continuously spray projectiles will still kill you before you can react by sheer force of numbers. A possible solution to that is if the sim were able to track the amount of damage an avatar is causing, and limit it. So if they are firing ridiculous amount of projectiles then they will be restricted to only causing X amount of damage in a 10 second period for example. You should post a JIRA issue for this over at: http://jira.secondlife.comLog-in details are the same as anywhere else on the second-life websites.
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Tegg Bode
FrootLoop Roo Overlord
Join date: 12 Jan 2007
Posts: 5,707
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04-18-2008 04:33
Cool Idea, where do we vote for it? 
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Harlequin Salome
Honor Above All.
Join date: 9 Jul 2005
Posts: 55
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04-18-2008 08:42
-nods- I have to support this idea. Spraying rounds would still lead to a higher rate of kills, but if you limit damage to say, 30% or something, you'd lessen the likelyhood of some smackwad getting lucky with a single round and killing you.
I'd certainly be okay with this.
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Izaea Qinan
Registered User
Join date: 21 Feb 2007
Posts: 2
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Hells to the yes
04-18-2008 13:07
Nico, I love you, you're brilliant. Yes.
What about the bullets which are set to, say, five bajillion damage, just because scripters like to be over the top? Would that affect things at all?
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Nicolin Coswell
Registered User
Join date: 16 Aug 2006
Posts: 3
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04-18-2008 13:41
From: Izaea Qinan Nico, I love you, you're brilliant. Yes.
What about the bullets which are set to, say, five bajillion damage, just because scripters like to be over the top? Would that affect things at all? As far i know that everything above 100 is 100%, so there is no difference between 100000 and 100.
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Zante Zapedzki
We need html on a prim!
Join date: 15 Feb 2007
Posts: 123
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04-21-2008 06:38
I don't play these kinds of games in SL, but you mean to say this feature isn't already implemented?
I'm surprised shooting games work at all! :/
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Draco18s Majestic
Registered User
Join date: 19 Sep 2005
Posts: 2,744
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04-21-2008 15:21
I just have to question what 10% of llSetDamage(1000) would do.
Though, most combat scripts these days use their own damage mechanic and many don't even need the sim to be damage enabled.
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Haravikk Mistral
Registered User
Join date: 8 Oct 2005
Posts: 2,482
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04-22-2008 11:38
From: Draco18s Majestic I just have to question what 10% of llSetDamage(1000) would do.
Though, most combat scripts these days use their own damage mechanic and many don't even need the sim to be damage enabled. I think that the intention is to limit damage to 10% of the avatar's health, so llSetDamage() with a value of anything higher than 10 would be redundant. This will encourage weapons to be designed that cause damage relatively frequently, but with good accuracy. Such as accurate machine guns, or weapons that replicate the effect such as lightning bolts or something.
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Kyrah Abattoir
cruelty delight
Join date: 4 Jun 2004
Posts: 2,786
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04-23-2008 06:00
what about limiting the damage per seconds too? tho i've been asking since ages for a ton of little features like this for estate owners like llSetArmor(key user,integer amount) 
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