Hawkster Westmoreland
Freakin' Awesome
Join date: 7 Dec 2006
Posts: 2
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02-16-2007 12:57
For LSL programmers, it would be incredibly convenient to add the feature to detect a right-click on the mouse. Since the SL viewer is written in C++, the viewer could detect something like a VK_RIGHT_CLICK or something like that (VK_ for "virtual key"  and then throw the event to the game. This could be incredibly useful (such as working with alternate forms of fire with a single weapon, like full-auto fire with the left mouse-click and shooting a grenade with the right mouse-click).
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Meade Paravane
Hedgehog
Join date: 21 Nov 2006
Posts: 4,845
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02-16-2007 13:20
I'm pretty sure the viewer already knows how to detect right-clicks.. This sounds like a decent suggestion but having the right-click go to LSL would mean that an object could disable the pie menu. Is there some mischief that could be done there? If so, it probably won't be accepted.
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Mike Westerburg
Who, What, Where?
Join date: 2 May 2004
Posts: 317
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02-16-2007 19:06
I like that idea! At least having one additional input mapped to the LSL would be great!
Though I would rather have full mapping of all keys and supporting alternative input devices such as flight sticks and game pads. I have been dreaming of the day when I can use my flight stick with my aircraft, at least perhaps allowing us to map more keys we could fake it with an external 3rd party application.
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Haravikk Mistral
Registered User
Join date: 8 Oct 2005
Posts: 2,482
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02-17-2007 05:19
Certainly in mouse-look it would be really useful
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