Christopher Omega
Oxymoron
Join date: 28 Mar 2003
Posts: 1,828
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06-11-2003 00:29
I reeeeaaallllyy want something to recognize what was put into inventory and by whom it was put in, for example, you could have: changed(integer change, string name, key new_item, key changer) where change would be what kind of change it is (already implimented), name would be the name of the inventory item put in, new_item would be the key of the item put in, and changer would be the key of the person or object that put the item in this object in the first place. This would help me out alot with most of the stuff im workin on, and, correct me if Im wrong, the change would be challenging, but possible to impliment. With these implimentations, changed() would allow people to script filters for what should actually go into the object using llAllowInventoryDrop(), rather then just have the object open to griefers. ::gets on knees, begs:: Please impliment this! -Christopher Omega (still a slave to OmniCorp) 
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Nada Epoch
The Librarian
Join date: 4 Nov 2002
Posts: 1,423
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06-11-2003 01:18
seconded. edit- well mostly. the thing about the change event is that it not only watches for inventory drops, but also position/texture/size all of which have nothing to do with the inventory. Because of that, i would be happy to get just the key of the avatar who is changing the object.
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Shebang Sunshine
Royal PITA
Join date: 3 Dec 2002
Posts: 765
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06-11-2003 07:49
thirded!
#!
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Bob Brightwillow
Technologist
Join date: 7 Feb 2003
Posts: 110
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06-11-2003 10:52
Yes, please.
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Goodwill Epoch
Admiral of Kazenojin
Join date: 20 May 2003
Posts: 121
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06-11-2003 11:29
Actually, it might be easier (at least for getting the user) if you could us a llDetectedBlah just like touch, sensor, or collision. That should be fairly easy to implement.
But we do sitll need someway to detect what was added to the inventory instead of keeping a running list in program.
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http://www.narfy.com
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