01-27-2007 12:37
We know that Textures take space, and bigger textures take more space.
I think that it would be a good idea to explore the possibility of render-to-texture, so that we can have a *much* smaller amount of data (a 'shader texture') travelling over the net, which results in less load on the servers, faster loading of the environment, and maybe reduced cache usage. it could be coupled with a UUID+checksum procedure to check if the cached object has been updated, so that would invalidate the cached object and actually re-download it.
Earth, grass, water, concrete, asphalt, brick walls, many things could be enhanced and get rid of the tiled appearance, making the world much more vivid, a batter experience.
Almost everyone is already with good support for shaders (DirectX9.0+), and it will only improve.
Will we have this possibility anytime soon?
What do you think?