Welcome to the Second Life Forums Archive

These forums are CLOSED. Please visit the new forums HERE

Smooth Walking Regardless of Lag

Kratax Skillman
Warrior and Dragon
Join date: 30 Nov 2006
Posts: 123
01-19-2007 15:55
I would like to see my avatar walking normally and not jerkishly. Like if I use alt+ctrl with mouse pointer, then I can zoom around the world mindlessly fast. But when I start walking, many times the avatar just snails forwards or bounces backwards like a wooden marionette on strings. And sometimes the walking freezes totally except that the avatar starts a wierd rapid walking animation without going forwards. These kinds of things are very annoying. I can sense when it is about to bounce back, because I can see the avatar sliding slightly downwards and forwards. The sensing and then sudden bouncing goes into nerves, because it happens once in a while all the time.

I have my settings quite minimal (eg. drawing distance 64), and I have a good machine. The internet connection is just adsl.

So if it could be possible, then I would like that my avatar walks onwards even if the things like textures and such are not yet loading into my machine. If the world starts to get too grey, I'll stop myself or I'll go another direction.
_____________________
Keep forests as forests
Draco18s Majestic
Registered User
Join date: 19 Sep 2005
Posts: 2,744
01-19-2007 19:36
Have you at any time durring this checked the sim time dilation? When it gets really low you'll experience that a lot.
*Has been in a sim with time dilation of <0.01*
Kitty Barnett
Registered User
Join date: 10 May 2006
Posts: 5,586
01-19-2007 20:17
From: Kratax Skillman
I can sense when it is about to bounce back, because I can see the avatar sliding slightly downwards and forwards.
Walking forward automatically gives your avie a little downward push (or pull I guess), but the viewer doesn't know about physics or what's solid and what's not. If the sim is lagging (or there's lots of packet loss) the sim can't send updates often enough to correct the viewer which simply assumes that you'll just keep moving in a linear fashion.

The rubber-band happens because the client assumed you would be in one spot, but then the sim corrects and you snap back to where you actually are.

There's an option in the debug menus somewhere that turns off "motion prediction" (not terribly sure about the name, sorry :(), you could give that a try but I think it would actually be a worse experience.
Kitty Barnett
Registered User
Join date: 10 May 2006
Posts: 5,586
01-19-2007 21:19
From: Kitty Barnett
There's an option in the debug menus somewhere that turns off "motion prediction" (not terribly sure about the name, sorry :(), you could give that a try but I think it would actually be a worse experience.
It's under Client / Network and uncheck Velocity Interpolate Objects. The easiest way to see the difference it to turn it off and cross a sim border, instead of moving forward into the ground, you'll just stand still and frozen (on your screen, you're still moving the sim due to momentum) and snap forward when it catches up.
Kratax Skillman
Warrior and Dragon
Join date: 30 Nov 2006
Posts: 123
01-20-2007 04:08
Thanks for the answer. It might be better to bounce forwards than backwards. But I do not find such a menu or option. I just find the plain old edit/preferences/network, and there is no such option there. I do not find any debug or client -menus.

Also when I walk, it would be nice if all flexible items freezed at the same time the avatar freezes. That way when I bounce, the flexible items would continue swinging in the air just as they were. But now all the flexible parts have a little panic every time the avatar bounces or jerks.
_____________________
Keep forests as forests
Kitty Barnett
Registered User
Join date: 10 May 2006
Posts: 5,586
01-20-2007 04:48
From: Kratax Skillman
Thanks for the answer. It might be better to bounce forwards than backwards. But I do not find such a menu or option. I just find the plain old edit/preferences/network, and there is no such option there. I do not find any debug or client -menus.
Oops, sorry :o. It's Ctrl-Alt-D to bring up (or hide) the debug menus :).
Kratax Skillman
Warrior and Dragon
Join date: 30 Nov 2006
Posts: 123
01-20-2007 05:02
From: Kitty Barnett
- - There's an option in the debug menus somewhere that turns off "motion prediction" (not terribly sure about the name, sorry :(), you could give that a try but I think it would actually be a worse experience.


Yep, thanks. I think its better for the avatar, but its worse as a whole experience, because now the whole world jerks about.
_____________________
Keep forests as forests