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Html support

Leonn Rubio
Rebmem Roines
Join date: 30 Jan 2004
Posts: 113
04-10-2004 08:08
It's probably been said before, but I want to voice how much I'd like to see it. At least Html support in notes. That would be nice. I don't really think it's necessary for it to work on Prims as textures, but that would make sign creation a bit nicer.

Or Flash .swf as textures. But I think that would be a bit hard... not impossible just really hard and a lot of overhead. They would have to be small and probably no scripts/sound or very limited ones. Another alternative being a new vector type upload. Vector graphics (for thoes out of the know) can be really cool because when you get really close they don't get fuzzy. They don't come with much in the way of detail but you you can use textures to fill them. :)

I'd be happy with just text formtted notes with open pictures and smarter links. But I wanna go for the uber features first. :)
Alondria LeFay
Registered User
Join date: 2 May 2003
Posts: 725
04-10-2004 11:27
I think if not anything else just allowing sticking a URL that will launch a web browser into notecards would not be a horrid idea. (although my machine groans if I browse and play SL at once.)
Oz Spade
ReadsNoPostLongerThanHand
Join date: 23 Sep 2003
Posts: 2,708
04-10-2004 13:05
I agree HTML and Flash support would be nice.

And I agree again, at the very least make it so we can put URL's in Note Cards and Clickable links in Chat History!
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Hank Ramos
Lifetime Scripter
Join date: 15 Nov 2003
Posts: 2,328
04-10-2004 15:12
I want the URL's to be able to popup on people's screen :D

</joking>
Carnildo Greenacre
Flight Engineer
Join date: 15 Nov 2003
Posts: 1,044
Re: Html support
04-11-2004 00:01
From: someone
Originally posted by Leonn Rubio
Another alternative being a new vector type upload. Vector graphics (for thoes out of the know) can be really cool because when you get really close they don't get fuzzy. They don't come with much in the way of detail but you you can use textures to fill them.


I don't see this happening ever. There isn't a video card in the world today that does vector graphics.
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Adam Zaius
Deus
Join date: 9 Jan 2004
Posts: 1,483
Re: Re: Html support
04-11-2004 00:46
From: someone
Originally posted by Carnildo Greenacre
I don't see this happening ever. There isn't a video card in the world today that does vector graphics.


Bzzt.

Actually you can use renderToTexture combined with a 'scene' filled with triangles building your vector image. This has been supported since the first GeForce.

Plus, the Quattro & 3DLabs cards support Vector 2D natively.

-Adam
Carnildo Greenacre
Flight Engineer
Join date: 15 Nov 2003
Posts: 1,044
Re: Re: Re: Html support
04-12-2004 00:02
From: someone
Originally posted by Adam Zaius
Actually you can use renderToTexture combined with a 'scene' filled with triangles building your vector image. This has been supported since the first GeForce.


Rasterizing a vector graphic is not the same as directly rendering it.
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Eggy Lippmann
Wiktator
Join date: 1 May 2003
Posts: 7,939
04-12-2004 07:03
Uh... notecards are ALREADY html. Well not really html per se but an xml-based html lookalike, I think. IIRC the whole GUI is based around XML. I endorse this suggestion though... automagic url recognition in chat would be handy as well
Leonn Rubio
Rebmem Roines
Join date: 30 Jan 2004
Posts: 113
04-17-2004 09:33
From: someone
Originally posted by Eggy Lippmann
Uh... notecards are ALREADY html. Well not really html per se but an xml-based html lookalike, I think. IIRC the whole GUI is based around XML. I endorse this suggestion though... automagic url recognition in chat would be handy as well


It would be fine if it allowed for formatting and embedding images, but it only allows imbedding of inventory items. That's just kinda odd that it would support putting the texture/snapshot object in the note but requiring it to be clicked to be seen.

And to add on to my needies ;) I wish when you clicked on the X close button that it didn't assume you wanted to keep a note or Made notes linkable within notes that didn't require permissions to full.
Adam Zaius
Deus
Join date: 9 Jan 2004
Posts: 1,483
Re: Re: Re: Re: Html support
04-17-2004 14:24
From: someone
Originally posted by Carnildo Greenacre
Rasterizing a vector graphic is not the same as directly rendering it.


Technically it's rasterized at some point along the line regardless. Even if you didnt renderToTexture and displayed the triangles at the appropriate angle (which would mean wasted cycles generating the exact positions), it would still be rasterized when it's placed into the video buffer.

-Adam
Kex Godel
Master Slacker
Join date: 14 Nov 2003
Posts: 869
Re: Re: Html support
04-17-2004 16:17
From: someone
Originally posted by Carnildo Greenacre
I don't see this happening ever. There isn't a video card in the world today that does vector graphics.


"ever" is a long time =)

The new 3.0 shader capabilties may be capable of doing vector graphics, but they are still in early development, and 99.999% of the graphics cards people are using right now don't support 3.0 =)

If not this generation, the next generation of video cards will definitely be capable of it as the GPUs become more generalized like CPUs for their shader pipelines =)

But uh, yeah, either way, we probably won't see this in SL for a few years at least =)
Ryen Jade
This is a takeover!
Join date: 21 Jun 2003
Posts: 1,329
04-18-2004 00:28
FYI I did some research into 3.0 pixel shaders.

http://discuss.futuremark.com/forum/showflat.pl?Board=techdisplayadapters&Number=3702351

Im in awe.