06-08-2003 14:51
for each, (integer side) is all that would really be necessary.

be so much nicer than the llGet's involved and the (gag) math involved to get the texture back to its absolute original state as if it had just been dropped onto a brand new object.

might as well throw in a llResetTextureRot as well...

or heck, I'd be happy with llResetTexture(integer side) doing all of the above.

#!