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We need two arms/skinning/clothing rant....with skirts!

Neil Protagonist
FX Monkey
Join date: 11 Jul 2003
Posts: 346
06-02-2004 14:46
In the current UV set the arms use the same texture coords. This is a problem when it comes to do asymmetrical designs and tattoos on different arms etc. I know it would require quite a bit of reworking for all the clothing designers but in the end it would lead to much more variety.

I also think we need more pixel space for the pelvic region, its hard as hell to get panties that dont crawl down the leg or do some other horrible looking stuff. Furthermore I believe the mesh should have more detail throughout the pelvic region in general, its kind of limited.

Skirts. Oh boy, I know I am not the first nor will I be the last to complain about it but as a relatively new clothing designer with high hopes for the skirt usage I would love to see some improvments. A different skinning mode would be nice, right now the way the weighting to the bones is setup the stretching in the back when the legs seperate is pretty bad, also it seems to be lacking some basic controls in the morphs, the curvature seems odd at times, there is no way to control the radius of the bottom of the skirt when it is anywhere but the bottom, puffy works to a certain degree but its limiting. I would honestly like to see something more dynamic than the current morphing system for the skirts, it would be a good place for a non-linear deformer, such as a three ring setup where each ring sets the relative radius of the skirt. Its hard to explain when I get a chance I may create a mockup of the tool and how it would work. The women should not have to adjust thier waist width to make a skirt look good, it should be able to fit on the normal avatar without adding 5" to the waistline.

/end rant.

please feel free to brain dump :)

Neil
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Grim Lupis
Dark Wolf
Join date: 11 Jul 2003
Posts: 762
06-02-2004 16:09
With the advent of Havok 2 (provided it ever happens, we've been waiting since 1.1 :P), I would like to see cloths that actually use the cloth features of the havok engine. Especially skirts or capes.
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Grim

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