I also think we need more pixel space for the pelvic region, its hard as hell to get panties that dont crawl down the leg or do some other horrible looking stuff. Furthermore I believe the mesh should have more detail throughout the pelvic region in general, its kind of limited.
Skirts. Oh boy, I know I am not the first nor will I be the last to complain about it but as a relatively new clothing designer with high hopes for the skirt usage I would love to see some improvments. A different skinning mode would be nice, right now the way the weighting to the bones is setup the stretching in the back when the legs seperate is pretty bad, also it seems to be lacking some basic controls in the morphs, the curvature seems odd at times, there is no way to control the radius of the bottom of the skirt when it is anywhere but the bottom, puffy works to a certain degree but its limiting. I would honestly like to see something more dynamic than the current morphing system for the skirts, it would be a good place for a non-linear deformer, such as a three ring setup where each ring sets the relative radius of the skirt. Its hard to explain when I get a chance I may create a mockup of the tool and how it would work. The women should not have to adjust thier waist width to make a skirt look good, it should be able to fit on the normal avatar without adding 5" to the waistline.
/end rant.
please feel free to brain dump

Neil

), I would like to see cloths that actually use the cloth features of the havok engine. Especially skirts or capes.