Welcome to the Second Life Forums Archive

These forums are CLOSED. Please visit the new forums HERE

External way to reset scripts.

Christopher Omega
Oxymoron
Join date: 28 Mar 2003
Posts: 1,828
06-30-2003 16:02
I often come to a great 'hole' in the LSL scripting language, there is really no way to reset scripts externally, for example, having another script reset a script in the same inventory that its located in. It would benefit many people since it would allow scripts to be reinitiated externally, yet not need any user intervention (ex, if a script dies on a no-copy no-mod object).

I really want it because it would allow the llSetScriptState() function to work more reliably, currently it is very hindered by the "not able to check running boxes in certain scripts" bug.

-Chris
_____________________
October 3rd is the Day Against DRM (Digital Restrictions Management), learn more at http://www.defectivebydesign.org/what_is_drm
Nada Epoch
The Librarian
Join date: 4 Nov 2002
Posts: 1,423
06-30-2003 16:25
not sure if it works on no mod no copy scripts, but there is a recompile script in task or something like that in the tools menu. pretty handy when you are dealing with multiple objects cause you can grab them all and select that command and bam, everything is recompiled.
_____________________
i've got nothing. ;)
Christopher Omega
Oxymoron
Join date: 28 Mar 2003
Posts: 1,828
06-30-2003 18:09
::nods:: but what if you wanted something to run and reset if it had an error seamlessly?