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1.2 - si Money wants the following done.

si Money
The nice demon.
Join date: 21 May 2003
Posts: 477
12-22-2003 20:46
1) Preferences toggle to turn off ALL popup events, and direct them to chat history instead.

2) Preferences toggle to NOT auto-open notecards, textures, etc. I asked for this long before 1.2.

3) an llDialog option to use MessageLinked instead of chat text, or allow key argument to llGetOwner() so we can handle listen() events better. (llGetOwner(objectKey)).

4) Preferences toggle to disable the auto fly when holding jump.

5) Preferences toggle to disable the auto stop-fly upon hitting an object.

6) Preferences toggle to disable event popups!

7) Put the sim land/prim usage percentages back in the minimap.

8) When the mini-map is off, display the current sim and coords in the titlebar with the money/etc. Possibly just do this in general.

9) Did I mention a toggle to disable the popups? mmmkay.
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-- Progress --
Catherine Omega: Yes, but lots of stuff isn't listed. "Making UI harder to use than ever" and "removing all the necessary status icons" things.... there's nothing like that in the release notes. :)
Julian Fate
80's Pop Star
Join date: 19 Oct 2003
Posts: 1,020
12-23-2003 10:07
Me too.
Carnildo Greenacre
Flight Engineer
Join date: 15 Nov 2003
Posts: 1,044
Re: 1.2 - si Money wants the following done.
12-23-2003 11:34
From: someone
Originally posted by si Money
4) Preferences toggle to disable the auto fly when holding jump.

5) Preferences toggle to disable the auto stop-fly upon hitting an object.


Preferably as separate preferences. I like the "auto fly" option, since that simplifies my normal takeoff, but I don't like the "land on collision" stuff.

From: someone
7) Put the sim land/prim usage percentages back in the minimap.


Since land usage and prim usage are tied together in 1.2, only one of these indicators is needed.
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Ama Omega
Lost Wanderer
Join date: 11 Dec 2002
Posts: 1,770
12-23-2003 11:49
llGetOwner(objectKey) is already in game and has been since beta. I think it is llOwnerKey(key object) ? or something like that.

for the rest I think I agree. :) I would rather that first one was divided into a few choices maybe instead of 1 all encompassing toggle. I think.
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Ezhar Fairlight
professional slacker
Join date: 30 Jun 2003
Posts: 310
12-23-2003 12:10
llGetOwnerKey()
si Money
The nice demon.
Join date: 21 May 2003
Posts: 477
12-23-2003 14:11
From: someone
Originally posted by Ama Omega
llGetOwner(objectKey) is already in game and has been since beta. I think it is llOwnerKey(key object) ? or something like that.

for the rest I think I agree. :) I would rather that first one was divided into a few choices maybe instead of 1 all encompassing toggle. I think.


Well I was hoping for each of those to be a toggle, not just one big toggle :D

Dunno how I missed the ownerkey, that makes life easier on me.
_____________________
Like a soul without a mind
In a body without a heart
I'm missing every part

-- Progress --
Catherine Omega: Yes, but lots of stuff isn't listed. "Making UI harder to use than ever" and "removing all the necessary status icons" things.... there's nothing like that in the release notes. :)
Mezzanine Peregrine
Senior Member
Join date: 14 Nov 2003
Posts: 113
12-24-2003 22:53
Maybe if you strike an object at 300 mph going sideways there needs to be a 'bird hitting a window pane' animation similar to the 'falling from a great height onto the floor' animation.

May be even better if they implement Havok 2 ragdol physics ;p