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Searchable inventory

Huns Valen
Don't PM me here.
Join date: 3 May 2003
Posts: 2,749
05-14-2003 17:03
Since items are known to turn up in odd folders occasionally, it would be nice if the inventory box had a search feature. I STILL haven't found my Desert Eagle that went missing over the weekend.
James Miller
Village Idiot
Join date: 9 Jan 2003
Posts: 1,500
05-14-2003 17:20
Huns, good chance it is actually sitting in world and not in your inventory. If it is no copy, or, if you didnt hold shift when you took it out of inventory, then, its still in world somewhere. If its definatly not in world, look in your trash folder or lost and found.
Huns Valen
Don't PM me here.
Join date: 3 May 2003
Posts: 2,749
05-15-2003 21:44
That is quite possible.

On that note, how about having some way to track objects you've created in the world? Sort of like an "external inventory." I'm sure there are countless cubes and spheres and crap that people have instantiated that they wish they could find and delete! It could have a folder for each simulator, or something along those lines, to keep everything organized.
Shebang Sunshine
Royal PITA
Join date: 3 Dec 2002
Posts: 765
05-15-2003 22:15
If the object is big enough, it will appear on your in world map as a tiny little blue (or is it green?) square. So just start flying around with your map up and keep an eye on it for that little square.

You could also script an object to fly around sensing for objects that you own, and whenever it finds one it could send you an IM telling you the co-ordinates. I believe Nada Epoch has such a script in world already...
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Jake Cellardoor
CHM builder
Join date: 27 Mar 2003
Posts: 528
05-16-2003 10:42
The problem of finding lost objects in-world has been discussed for a while now. We'll just have to wait and see if the Lindens implement one of the various proposed solutions.

As for Nada's script for sensing lost objects, it's currently not practical (his words) due to limitations in the scripting language. A scripted sensor can detect a maximum of sixteen objects at one time, which makes it difficult to scan a sim containing thousands of objects.