Dave Zeeman
Master Procrastinator
Join date: 28 Jan 2003
Posts: 1,025
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04-04-2004 13:35
llGetTextureDescription(string texture_name);
Why do we even bother having the "description" field on textures if the only use for them is to look at them upon opening the texture?
I think we should be able to access this description from LSL so that things like Darwin's new TV can have a little set-text thingers to describe whatever a person is watching (Kinda like digital cable, haha).
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Nada Epoch
The Librarian
Join date: 4 Nov 2002
Posts: 1,423
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04-04-2004 16:42
hmm why just textures? i think there should be a call that gets any key's description.
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Code Smith
Registered User
Join date: 24 Jun 2003
Posts: 40
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04-04-2004 18:20
Add some setters as well...
-Code
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Darwin Appleby
I Was Beaten With Satan
Join date: 14 Mar 2003
Posts: 2,779
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04-04-2004 18:21
I already implimented this, Dave. Well, with props to Chris.
All I did was parsed the subject, so peeps can make a 34 charecter caption/description for it. It's actually easier than that would be. And it works now.
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Dave Zeeman
Master Procrastinator
Join date: 28 Jan 2003
Posts: 1,025
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04-04-2004 20:08
Nada, I was being tunnel-visioned! *slaps self* I can't believe that happened to me  Normally I'd be the one suggesting it work on all keys... yikes!
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Oz Spade
ReadsNoPostLongerThanHand
Join date: 23 Sep 2003
Posts: 2,708
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04-05-2004 01:08
I endorse the llGet/SetDescription(key id); or something simular idea. 
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