What I propose is *some* way to pipe text from the outside into SL. This could take many forms, here are a few options:
1. A function that retrieves the text that is returned from a certain URL. For example, I could put a text file on my webserver, and llGetHttp(www.mywebserver.com/file.txt) would retrieve the text.
2. A full system to read and parse RSS feeds. This is essentially #1, with some XML-like stuff added in.
3. Some sort of special stream system, whereby you can connect an object to a text stream server that runs on someone's computer. The server would have all the extensibility, whereby a user could pipe the output of something into the stream server, which would then be fed to the in-game client.
Perhaps there are more and better ways to do this, but that's just a few. To start with, I'd propose #1 because it would take minimal effort on LL's part and would provide a lot of the functionality we need. A full-on network system like the "SLIP" thread would be nice, but I think we need to walk before we can run. Perhaps if a simpler model is successful, LL would be more inclined to take on the more complex option at a later date.
Feel free to reply not just with better ways to do this but also with possible uses. I have the feeling that the chance of getting something like this implemented is dependent on a large number of creative uses - so let's tell LL what we could do "if only"...
