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llGetOwnerFunds() LINDENS READ/ADD IT!!!

Chance Small
Linden PITA
Join date: 30 Jul 2003
Posts: 170
05-03-2004 11:46
llGetOwnerFunds() I think would be an EXCELLENT feature...

The basic idea of this function is to allow a scripted object know how many L$ the owner has.

Why is this a good idea? I run a lot of games that payout money. I would like to rest assured that all my bets are being paid out, that way I won't have to set a max payout limit, and when it's hit, go thru and reset each and every game.

If I can make my games know how much funds are avaiulable, multiply their bet by the max payout factor, and if exceeds my funds, then refund the bet, and ask to place a smaller bet.

This would be the 4th or 5th time I have suggested this feature, and in my oppinion it's an excellent idea.

Lindens, when/if you see this, please note it, add it, or let me know that you've seen it, and if you can tell me if it'll be added, I'd totally appreciate it.

Thanks.
Ama Omega
Lost Wanderer
Join date: 11 Dec 2002
Posts: 1,770
05-03-2004 12:16
While I can see the benefit I can see reasons not to have it as well. I could put this on every item or vendor I sell to email or rpc how much money anyone with an object I created has. Privacy Issue I guess sumarizes what I think about it.

I personally always went with hard set max bets and 'loss' caps where 'loss' equals money gained - money payed. Ideally that should be positive, and if I had enough money to cover the bets already then its not a problem. I recently posted a script that does this in the scripting forum and allows you to reset the stats of all games that are using it with one spoken command.

From a business standpoint allowing machines to have a max payout of all your money just doesn't sound like a good idea.
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Chance Small
Linden PITA
Join date: 30 Jul 2003
Posts: 170
05-03-2004 12:27
That's why there should be permissions for it, as there is with debit.

And max bets of all my money isn't what I'm going to do, however, I have a HUGE casino/arcade in Pandora, in which I would have to edit ALL the games (Or replace), plus fly from 1 end to the other shouting. My casino is of 1/4 sim size.

But putting required perms on the function (Like there is with debit/llGiveMoney), would be suitable.
Chromal Brodsky
ExperimentalMetaphysicist
Join date: 24 Feb 2004
Posts: 243
05-03-2004 13:37
From: someone
Originally posted by Chance Small
That's why there should be permissions for it, as there is with debit.


The proposed solution is sounding more complicated than the problem it is trying to solve.
Moleculor Satyr
Fireflies!
Join date: 5 Jan 2004
Posts: 2,650
05-03-2004 16:04
No it's not. It's just like asking something to animate or whatever. That's simple.

I shouldn't have to make this massive accounting software just to keep track of something when I could use a function like that to solve my problems.
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Christopher Omega
Oxymoron
Join date: 28 Mar 2003
Posts: 1,828
05-03-2004 16:25
From: someone
Originally posted by Chance Small
That's why there should be permissions for it, as there is with debit.

And max bets of all my money isn't what I'm going to do, however, I have a HUGE casino/arcade in Pandora, in which I would have to edit ALL the games (Or replace), plus fly from 1 end to the other shouting. My casino is of 1/4 sim size.

But putting required perms on the function (Like there is with debit/llGiveMoney), would be suitable.


I agree completely with the OP's suggestion and the one posted above (in the quote).

Its a simple and effective solution, just require the script get PERMISSION_DEBIT if it wants to use this function. I mean, if you already know how to create a script that gives out money, you already have this ability. Simple. :D

==Chris
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Eggy Lippmann
Wiktator
Join date: 1 May 2003
Posts: 7,939
05-04-2004 05:53
I want this function too.
Chance Small
Linden PITA
Join date: 30 Jul 2003
Posts: 170
05-08-2004 08:28
No word from a Linden about this, yet...
Adam Zaius
Deus
Join date: 9 Jan 2004
Posts: 1,483
05-08-2004 17:37
I need this feature for 'Ouranos Onizuka', being able to check how much cash is availible within that account without having to login, would be excellent.

-Adam
Chance Small
Linden PITA
Join date: 30 Jul 2003
Posts: 170
05-08-2004 18:44
Now that right there seems like a security risk, unless that is your account. If that is your account, and they do add the feature that I am requesting, along with the XML-RPC completion, you could develop a way to check you funds, via XML-RPC with these features. But if the account is not yours, then it's not really your business what those funds are.

EDIT: I just looked up that "Ouranos Onizuka" user, and noticed it to be more of a 'group bank account' rather than a player. This llGetOwnerFunds() with the XML-RPC would be perfect for you.
Huns Valen
Don't PM me here.
Join date: 3 May 2003
Posts: 2,749
05-08-2004 21:01
yes.
Christopher Omega
Oxymoron
Join date: 28 Mar 2003
Posts: 1,828
05-09-2004 00:13
From: someone
Originally posted by Chance Small
Now that right there seems like a security risk, unless that is your account.


See the reply concerning the permission necessesary to request when using this function. (Its only like the fifth reply :p)

When the owner changes on an object, the permission to use the function must be requested again. So, you cant abuse the function if it needs a permission granted for it to work.
==Chris
Chance Small
Linden PITA
Join date: 30 Jul 2003
Posts: 170
05-09-2004 00:16
From: someone
Originally posted by Christopher Omega
See the reply concerning the permission necessesary to request when using this function. (Its only like the fifth reply :p)

When the owner changes on an object, the permission to use the function must be requested again. So, you cant abuse the function if it needs a permission granted for it to work.
==Chris


I know... I'm the one that made the permission request post for this function. ;)
Christopher Omega
Oxymoron
Join date: 28 Mar 2003
Posts: 1,828
05-09-2004 00:29
From: someone
Originally posted by Chance Small
I know... I'm the one that made the permission request post for this function. ;)


:-O

I cant believe I missed that!!
Sorry!! :eek: