Welcome to the Second Life Forums Archive

These forums are CLOSED. Please visit the new forums HERE

Popular Listing..............

Usagi Musashi
UM ™®
Join date: 24 Oct 2004
Posts: 6,083
12-31-2006 07:12
Popular Listing..............

--------------------------------------------------------------------------------

I need ask a questen on how one measures the traffic/dwelling of high population sims these days? With clubs adding islands on Single islands can`t not go up with those that 2 or more island put together!..........Don`t you feel that there are unfair advantages to those that own more then 4 sims? Let alone 8 sims(GOL)? I understand LLabs is in business to make money these days. But CS seems to be going inthe direction of who spends the most.

Example........Goddess of love......The have 8 island connected to gather and their dwelling knows are going out the roof! 100 population! Now thats wonderful But don`t you think or feel that single or dual owners of island have no chance to go up agianst the likes of GOLS? and Club Extreme And Casino ( 4 islands on corners ). I think its wonderful how creataive people with alots of money can hold recordes of people on thier Island(s). But maybe its time to redefine how traffic/dweeling reflects on island(s) Maybe a new system that is based on total amount of land owned or grouped own. Nobody and go up with the likes of GOLS and a 8 island setup. How about having diff levels of traffic/dwelling......I feel the curent listing of how the popular listing is set up shows who can get besst CS when its needed? Little guys ( single Island owners or dua Islands ) don`t get teh same treatment as those that invest much much more. then the little guys.

Thank you for reading

Usagi
Blue Linden
There For You
Join date: 11 Jul 2005
Posts: 3,311
01-01-2007 10:45
Hi Usagi, thanks for the suggestion. The way Traffic works in regards to group land is certainly to the benefit of those who can combine large parcels or even regions. Perhaps it's time we took a look at this and how it affects communities? Moving to feature suggestion for consideration.
_____________________
Follow Your Bliss -Joseph Campbell
Yumi Murakami
DoIt!AttachTheEarOfACat!
Join date: 27 Sep 2005
Posts: 6,860
01-01-2007 11:04
If this is being considered I'd like to add another note with regard to commercial locations.

At the moment, small shops where people can find the products they want quickly are penalised because, since people don't spend time there, they lose out on traffic rating and appear low in search. Is there any chance of this being reconsidered?
Usagi Musashi
UM ™®
Join date: 24 Oct 2004
Posts: 6,083
01-01-2007 19:42
I sure hope this is possible. The Multi sim owners are doing a wonderful job keeping population, But the little guys really need a = chance to go up wththe likes or GOL and Extreme. Mind you if wonderful to see such new highest in the population on sims. But Those that don`t spend much really should have a egual shot at the getting CS and fair and = treatment in the popular listing.
Harleen Gretzky
Registered User
Join date: 27 Oct 2005
Posts: 51
01-02-2007 13:07
No traffic/dwell is for more than 1 sim/island. If you look at the area posted they are all less than 65536 sq. meters. So even though they have 4 or 8 regions combined together only one region is listed at a time in popular places.
Haravikk Mistral
Registered User
Join date: 8 Oct 2005
Posts: 2,482
01-02-2007 17:41
Yep, listings are per parcel and you can't extend a parcel between sims.

I think that the popular listings really need to allow categories, so you can see popular shopping places, popular clubs etc. Just like in the places tab where you can choose the category to look at.

And some option somewhere that allows you to view random parcels in any category.

On the whole though, we need better (possibly tagged) searching, so the little guys can still get a listing by the merits of being closer to what a person was looking for rather than them going to whatever place actually appears in the results for their search query and is at the top.

Other things like 'place of the week' could be nice, where places that were recently popular (or have gained in popularity over a period) are randomly picked and shown, the next week (or day) they are added to a list of recently featured places so that another one can be shown. The trouble with that is potentially gaming the system by changing plot name, or subdividing a little to fool any other checks
_____________________
Computer (Mac Pro):
2 x Quad Core 3.2ghz Xeon
10gb DDR2 800mhz FB-DIMMS
4 x 750gb, 32mb cache hard-drives (RAID-0/striped)
NVidia GeForce 8800GT (512mb)
Argent Stonecutter
Emergency Mustelid
Join date: 20 Sep 2005
Posts: 20,263
01-02-2007 18:17
From: Yumi Murakami
At the moment, small shops where people can find the products they want quickly are penalised because, since people don't spend time there, they lose out on traffic rating and appear low in search. Is there any chance of this being reconsidered?
Personally, I think they should get rid of the whole synthetic "traffic" figure, now that dwell isn't based on it, and maintain two or three statistics per parcel that can be independently examined. For example:

Maximum agents on parcel in last 24 hours

Average # of agents on occupied parcel in last 24 hours

Total unique visitors last 24 hours

Average visit length in the last 24 hours

Have a pulldown in the "Popular Places" that lets us select what kind of "popularity" we're interested in.

Maybe even have a default-off flag on the parcel that you could turn on and see:

Total L$ spent on this parcel in last 24 hours.

Average L$ spent by visitors to this parcel in last 24 hours.
Usagi Musashi
UM ™®
Join date: 24 Oct 2004
Posts: 6,083
01-02-2007 18:45
Well some understand this concept some don`t it seems. Well frankly numbers don`t lie. And If you look at GOL and alike yes their numbers add up. When adding islands together traffic is increased. And you forgot about one issue here. The land that are PIM HOLDERS 8 islands doesnt means traffic on all 8 island only its the prim counts they hold. Which they can hold larger number in a 24hours times without (90 population and up) without crashing or lagging................
Haravikk Mistral
Registered User
Join date: 8 Oct 2005
Posts: 2,482
01-03-2007 06:26
From: Argent Stonecutter
Maximum agents on parcel in last 24 hours

Average # of agents on occupied parcel in last 24 hours

Total unique visitors last 24 hours

Average visit length in the last 24 hours

Total unique visits I'm definitely all for, but this may be better for shops than for other types of places. For example my shop, I like to think that people can find something and decide if they want it fairly quickly and easily, as such their visits to my shop needn't be prolonged to make it popular.

I have one other idea for shopping areas anyway:
Money spent in the last 24 hours
Good for shops or otherwise economic establishments, if people are spending money in your shop, then people must like the products, perhaps dividing it by the total number of agents who visited in the last 24 hours so it's an average money spent per person statistic. Money received by avatars on your parcel is DEDUCTED from this statistic, killing camping chairs and reducing results for things like gambling/exploders etc.

Again we need categories really, for example, when you're looking for places to explore, the length of time someone spends there may be important (means there's a lot to see), but they won't be the only places that get that rating.
Perhaps the option to filter by more than one such statistic? Might be possible to find a nice place to explore by going for high length of time visited and relatively low money spent per person?
_____________________
Computer (Mac Pro):
2 x Quad Core 3.2ghz Xeon
10gb DDR2 800mhz FB-DIMMS
4 x 750gb, 32mb cache hard-drives (RAID-0/striped)
NVidia GeForce 8800GT (512mb)
Harleen Gretzky
Registered User
Join date: 27 Oct 2005
Posts: 51
01-03-2007 16:09
From: Usagi Musashi
Well some understand this concept some don`t it seems. Well frankly numbers don`t lie. And If you look at GOL and alike yes their numbers add up. When adding islands together traffic is increased. And you forgot about one issue here. The land that are PIM HOLDERS 8 islands doesnt means traffic on all 8 island only its the prim counts they hold. Which they can hold larger number in a 24hours times without (90 population and up) without crashing or lagging................


Traffic is confined to a parcel, if you go to GOL, you can see each individual island has it's own traffic count.