Charlie Omega
Registered User
Join date: 2 Dec 2002
Posts: 755
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07-05-2003 15:40
1) in addition to our updated tax/stippend could we have it update realtime? min by min? Part 2 of 1  Have a total avail stippend listed. Currently if we are taxed under our stip amount it shows even tax/stip with no clue as to at what point we start getting taxed beyond our stip. 2) could we have a global coordinate system incoorporated? instead of just sim by sim? would make it much easier for scripted objects to traverse from sim to sim. Like have the first sim that was created dead center be 0,0 and every point out from there be increasing from that point.
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From: 5oClock Lach With a game based on acquiring money, sex, and material goods, SL has effectively recreated all the negative aspects of the real world. Mega Prim issues and resolution ideas.... http://blog.secondlife.com/2007/10/04/second-life-havok4-beta-preview-temporarily-offline/
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Huns Valen
Don't PM me here.
Join date: 3 May 2003
Posts: 2,749
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Re: 2 suggestions, financial and scripting related.
07-05-2003 19:25
From: someone Originally posted by Charlie Omega 2) could we have a global coordinate system incoorporated? instead of just sim by sim? would make it much easier for scripted objects to traverse from sim to sim.
Like have the first sim that was created dead center be 0,0 and every point out from there be increasing from that point. Hear hear!!! I second that. I am working on a navigation system that can go from one sim to another using a parallel terraced scan algorithm. Trouble is, I have to come up with some arbitrary way to represent the world. I would also like: - llGetSimAt(integer gridX, gridY) // would return "Gray" or whatever
- llLocalToGlobal("De Haro", 100, 100) // would return <2048, 768, 0> or something like that
- llGlobalMoveTo(vector v, float omega) // Same distance limitation as llMoveTo()
- llGetGrid() // would return ["", "", "Aqua", "Blue", ... "", "Immaculate","", ... "" ] as of today
As for my sim-to-sim navigator, I know that one day the grid will be too large for it to handle (limited memory/stack size). Because of this, I would like a llGlobalFindPath(vector start, vector end) function. If anyone at Linden Lab wants my script to look at so they don't have to waste time figuring out how to do it themselves, I'm game.
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