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llDetectLandStatus() needed

Charlie Omega
Registered User
Join date: 2 Dec 2002
Posts: 755
06-14-2003 15:46
Would be nice to have a script call/function like this, so that moving objects like cars, plains, whatever else can avoid land that is disabled scripts so it dont get stopped dead. instead move around that area with the disables active.
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Alondria LeFay
Registered User
Join date: 2 May 2003
Posts: 725
06-14-2003 17:57
Please! It is very annoying flying around to have your plane stall. :)
Christopher Omega
Oxymoron
Join date: 28 Mar 2003
Posts: 1,828
06-14-2003 18:21
YESSS!!! I WANT IT!

I was once experimenting with moving objects when suddenly one stopped dead in its tracks. I wondered what was wrong with it, and sifted through the script for about an hour... finding nothing that would prevent it from moving... Then I remembered that the object was no longer on my land, and checked the land under it, and whaddya know, it had scripts turned off.... I think we should eiather get a new function call to rid us of this problem, or at least a simple error message

"Second Life: Script disabled - over land with 'No Outside Scripts' enabled."

-Chris
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Ope Rand
Alien
Join date: 14 Mar 2003
Posts: 352
06-14-2003 18:23
hmm but if the script isn't running, how would this work?
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Alondria LeFay
Registered User
Join date: 2 May 2003
Posts: 725
06-15-2003 00:10
From: someone
Originally posted by Ope Rand
hmm but if the script isn't running, how would this work?


It would allow you to detect if the land the object is just about to move to has scripts turned off, giving the script the ability to re-think it's path.