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Wanted by all clothing designers(Model Pose)

Soren Romulus
Senior Member
Join date: 5 Jun 2003
Posts: 159
12-01-2003 07:53
Ok..so recently I had this very nice lady request a Goth dress, so I said, Hmmmm..I think I can pull that off. I did the work and now like the clothing designer a little more..but when I went to take a picture of the Av, as we all know the pose of the Av may not just fit the design, so I was thinking about the designers of clothing and a feature they might want.

CATWALK..to walk a line a short distance turn a little left, then right then left, the entire time the head is facing forward and then turn slowly in a circle, hands either on hips or up like in the I don't know position, and then turn and walk back to the spot the started from.

The other is MODEL POSE... This could simply be something with one foot in front of the other, left or right turned a little and then hands either up in the I don't know position or up at waist.. This one would make the Av stand still for longer than 10 seconds and the head wouldn't move, so you could take the picture.

Seeing as most designers are limited to only being able to put their designs into a box or wear them, this would make great sense and help all the designers out there that you are encouraging to design. I know I am..LOL

Just wish you could do something where you could put the clothing on dummy and look good, but that is a different feature all the same..

Do you Designers want the feature?

Soren
Cailyn Miller
mmm.... shiny
Join date: 11 Mar 2003
Posts: 369
Re: Wanted by all clothing designers(Model Pose)
12-02-2003 00:46
From: someone
Originally posted by Soren Romulus
The other is MODEL POSE... This could simply be something with one foot in front of the other, left or right turned a little and then hands either up in the I don't know position or up at waist.. This one would make the Av stand still for longer than 10 seconds and the head wouldn't move, so you could take the picture.


Any pose where..

a) I don't have my hands stuck in my hips
b) my shoulders aren't hunched forwards (spoils shoulder straps)
c) I'm not standing with my feet *way* apart thrusting my hips forward (who thought this was a good pose for women??)

would work for me...
Mezzanine Peregrine
Senior Member
Join date: 14 Nov 2003
Posts: 113
12-02-2003 03:39
A few standing around poses where objects that you are holding are not stabbed through your hips would be nice too.

Or perhaps when holding something (ie, something is attached to your hands) it shouldn't play that hands on hips type idle animation.
Taylor Portocarrero
Registered User
Join date: 29 Oct 2003
Posts: 42
12-02-2003 08:17
I'd like for christmas a standard male and female 3d model outside the game that I can drop textures onto and test fit them before uploading :p LOL Even better one that lets me stretch the texture or whatever on that model and save where it's set. Someone should be able to whip that little program up by the weekend? Even better yet how about if I drag 4-5 textures onto the model, and go have dinner, and come back that the model made it's own clothes! YaY!! Love it! Make it Shareware!!

Mmmmmmkay, I need sleep - Tay
Nergal Fallingbridge
meep.
Join date: 26 Jun 2003
Posts: 677
12-02-2003 10:27
From: someone
Originally posted by Mezzanine Peregrine
A few standing around poses where objects that you are holding are not stabbed through your hips would be nice too.

Or perhaps when holding something (ie, something is attached to your hands) it shouldn't play that hands on hips type idle animation.


For the first one, I'm not sure if that's possible. (disclaimer: IANAP *programmer) since the engine seems to consider rezzed attachments as part of the AV. And it'd probably take up more cycles for SL to manage the extra calculations to, say, rotate the wrists to avoid situations like that. If I'm wrong, I'll cheerfully sit corrected. :)

Which is probably why people's hands tend to interface with their thighs when sitting these days (it's still a lot better than the pre-1.1 version where everyone's arms were in the typing position when sitting. This meant lower arms bent at 90 degrees, permanently hovering six inches above your lap. Compared to that, the current version of the sitting posture is much better.)

For the second, that might actually be a workable kludge. It wouldn't be that hard to check whether you've got something attached to the hand/forearm bits of the AV. *thinks* That wouldn't take into account different types of attachments, though -- like a beer as opposed to a claymore.
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Mezzanine Peregrine
Senior Member
Join date: 14 Nov 2003
Posts: 113
12-02-2003 12:34
Uh,all I meant is an animation in which the wrists aren't rotated so that sticks / whatever you're holding pass through the body.

Currently, the hands on hips pose has the wrists facing the body somewhat, so if you're holding something, it will always stick thru. I just meant a slightly different pose if something is attached, wrists facing the other way, so things are likely not to stick through.
Ananda Sandgrain
+0-
Join date: 16 May 2003
Posts: 1,951
12-02-2003 15:48
I like the idea of a catwalk pose - or more dance type moves in general. What I'm looking forward to is some new sit poses! Rumor was they are in the works.

How about these:

A half-lotus (like the sit_ground) that can be used with scripts. The current one gets overriden by the standard sit.

A pilot sit, similar to the old sit position with the arms out for controls.

Female crossed legs - one knee over the other (no more looking up skirts ;) ).

Male crossed legs - ankle on top of the knee.

Lounge - maybe a couple versions of this. A relaxed posture with one arm and one leg on a bench. And one leaning back with both arms behind for support. Maybe more, such as bed_lounge, a laying on the side posture.

How about an easy chair or inner tube sit, with arms wide to the sides....
Cubey Terra
Aircraft Builder
Join date: 6 Sep 2003
Posts: 1,725
12-02-2003 16:01
How about an easy-chair slouch? So many people have designed slouch couches, yet our avatars are too uptight to use them properly.
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Cailyn Miller
mmm.... shiny
Join date: 11 Mar 2003
Posts: 369
12-03-2003 00:40
From: someone
How about an easy-chair slouch?


I'd like this :) and I'd like the old 'sprawled on the ground' sitting position back (even better if we get to keep the current one too, *pokes lindens*)

Sitting choices at the moment are just too rigid. I want to be a slob occaisionally!
Bino Arbuckle
Registered User
Join date: 31 Dec 2002
Posts: 369
12-05-2003 10:10
You can stop the default sit animation with a llStopAnimation() call, and then call the sit_ground animation with llStartAnimation().

Not a pleasant workaround, but a workaround.

I used this to set up some poses for some scenes I made at some locales in Burning Halloween, worked out fairly well.