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                     Ama Omega 
                    Lost Wanderer 
                    
                    Join date: 11 Dec 2002 
                    
                    Posts: 1,770 
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                         05-13-2003 00:43 
                        Please?  Mostly I think its on shapes that use the 'Top Size' adjusters.
  I mean on a prism one of the triangle sides appears right.  The other is scewed beyond help.  There is no rotating or stretching you can do to make it look right sometimes.
  And making the top size smaller on a cube will result in a split of the texture - one tilting one way, the other tilting oposite - on each side that is a trapazoid.  And it doesn't make sense (from a design perspective).
  Contact me in game if you need examples. This absolutely drives me nuts and keeps me from using textures instead of lots of pieces in many places.
  Thanks. 
                        
                    
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                     Christopher Omega 
                    Oxymoron 
                    
                    Join date: 28 Mar 2003 
                    
                    Posts: 1,828 
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                         05-13-2003 06:30 
                        Erm, sry to seem rude, but have you tryed the "Select Texture" option in edit mode? There you can select idividual faces of an object and set different tesxtures on to them, and different parameters on them fopr those textures (ex, changing the rotation on the back so the prisim looks normal back and font). 
                        
                    
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                     Ama Omega 
                    Lost Wanderer 
                    
                    Join date: 11 Dec 2002 
                    
                    Posts: 1,770 
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                         05-13-2003 10:38 
                        Your post isn't but yes, yes I have used select texture.  Anyone that thinks I'm crazy can come over to Darkwood and show me how to make it do what I want.  If there is a solutin I am more than happy to use it.     
                        
                    
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