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Scripting Reference Guide Suggestions

Zanlew Wu
Registered User
Join date: 5 Feb 2003
Posts: 112
04-06-2003 11:02
In many of the development tools I used today, when I look up a method or function call I am not familiar with in the appropriate help or reference material, two things that I tend to see there are snippets (or whole programs) featuring the method in question. Sometimes, a description, however simplistic and concise, is just not enough. A sample showing how to use and/or how to turn on/off is tremendously helpful as a learning aid.

The second thing I see which is REALLY useful is that there is almost always a "see also" which briefly lists other similar and/or related commands. This way, if I see something that looks like it might be what I want, but then see it related to a bunch of other commands I don't want, I at least know (or think I know) that may not be what I am looking for. On the flip side, if I see something that kinda looks like what I am looking for and have the list of relateds, I can quickly and easily see "Oh yeah THAT is what I REALLY want!".


Just another $0.02. Spend as you wish.
_____________________
In theory, practice and theory are the same thing. In practice, they're not.
Xyber Bach
Registered User
Join date: 24 Jan 2003
Posts: 10
04-06-2003 11:08
It is my understanding that they are getting a none prgorammer to rewrite it, so basically it will use stuff that notonly the programemrs know and understand :) So there should be a considerable improvmentandit might already use some ofthese features :)
Phil Metalhead
Game Foundry Leaɗer
Join date: 11 Mar 2003
Posts: 291
04-06-2003 12:05
also, from what i've noticed, related functions seem to be grouped together. for example, you'll note that all of the List functions are near the end. but yes, code snippets would be nice. that way you could take the snippet and implement it on an object in-world, to see how the code translates to game behavior.